lime

joined 11 months ago
[–] lime@feddit.nu 13 points 6 hours ago* (last edited 6 hours ago)

apparently they had to switch puppeteers for that suit so many times due to heat stroke, since the surface was actual pizza being heated from within

[–] lime@feddit.nu 10 points 12 hours ago

there are too many historical references in the films for this to be a simple oversight.

my favourite will always be that the car pope is in cars 2, in the glass cube of the popemobile. the popemobile only has the glass sides because of an assassination attempt in the 1970s, which means that there has textually been a car pope assassination attempt in this universe.

[–] lime@feddit.nu 15 points 13 hours ago

it's world news. so... war.

[–] lime@feddit.nu 7 points 13 hours ago

no. a lot of people around me do but i have never really been able to anthropomorphise like that. what's it like?

[–] lime@feddit.nu 71 points 14 hours ago (10 children)

cars and planes take place in the same universe. in the cars movies, we see sentient cars boarding sentient planes.

so, was this still a hijacking? how do you hijack a sentient plane?

[–] lime@feddit.nu 5 points 15 hours ago

interestingly it's mostly the big corporation-backed models that have bad sync. independent streamers seem to care more about that and there is a clear difference in quality.

[–] lime@feddit.nu 3 points 1 day ago

this is like a wet sourdough.

[–] lime@feddit.nu 33 points 1 day ago (1 children)

history has really whitewashed jimbo. he had no intention of making an open encyclopedia, he wanted to sell it to contend with the encyclopedia britannica. it was only pushback from contributors that made him stop.

[–] lime@feddit.nu 1 points 1 day ago

swedish and danish are close grammatically, at least on paper, but common words can differ a lot.

[–] lime@feddit.nu 2 points 1 day ago

the swedish language council tried to make it "bärspelare" as well, but to no avail

[–] lime@feddit.nu 2 points 1 day ago (1 children)

i have no idea :/ a while back i read an interview with the guy at sony sweden who made the decision, but for australia there is literally no info. i sincerely doubt it was a coordinated effort, since it went on sale in like 1979.

[–] lime@feddit.nu 3 points 1 day ago (2 children)

both ballisticng and beamng are very good

 

Growing up, portable cassette players were always called "freestyles" here. I never knew it was a marketing thing, or that some other countries also objected to the naming.

this is "original research", which means i dicked around on the internet archive for half an hour. it may be wrong.

 

i love all these little diorama creators that have popped up recently, they make it very easy to create a city that looks good. But they only hold my interest for so long. i'm looking for something with more meat on it. Any recommendations?

as an example, i remember the first time i managed to keep a city of over a million people going in Sim City 4. at this point money was tight, so the building aspect took a back seat to actually managing the city. balancing the budget, fixing congestion, and so on. it was great fun and a very different challenge than i thought i was in for.

most citybuilders these days seem more focused on the building than the older ones. for example, when i got to the point in Cities Skylines where i thought i was entering the "management" phase, i unlocked a building that just removed an aspect of the game. it was like the game thought that planning the electric grid or schools was a chore that got in the way of building a city, and as a reward it removed those chores.

basically, i'm looking for a game where rather than physically growing the city through placing individual buildings, i help the city grow. like transport tycoon, except the city is the focus rather than the interconnections.

a key part of this, i think, is time. a city that is frozen in time and where clicking with a tool just builds things, like C:S or SC2013, doesn't make for interesting growth. a city designed around historical limitations feels more like something that needs to be managed. a game where buildings and roads take time to complete and modify requires more forethought.

workers and resources comes pretty close but the central planning aspect means that i still need to micromanage the buildings. if it was all about zoning, with special buildings being unlocked by the request system in older sim cities ("x seeks permission to build a stink generator downwind of your residential area") i would enjoy it more.

 

I have two monitors, one 1440x3440 and one 1080x1920 to its right. Every boot, the desktop on my left monitor moves over and displays on top of the right one. Killing and restarting plasmashell moves it to where it should be, but i'd love to fix this without adding that to my .xsession. Thing is, i'm not versed enough in the KDE internals to know where this issue even stems from.

I'm running EndeavourOS with Plasma 6.1.5 on X11. I haven't tried wayland since Plasma 6 switched to it and then promptly flickered itself into a crash.

Edit: This machine runs the amdgpu-pro driver, and has done since before plasma 6 released. i didn't have this problem on plasma 5.

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