In retrospect, I can't argue that it's an empty world. But during my time with the game as a teen, during its original release period on Xbox, it did not feel empty at all.
I'm wondering how much it had to do with the lower render distance / fog on Xbox, because without that I can imagine a totally different game. I'm also wondering how much had to do with essentially every playthrough of mine being wearing the boots of blinding speed and some magic resist so I could see. The big empty world felt small and populated when traversal doesn't take as long. Not saying that's good design, but I can imagine disliking it with the default move speed.
Compared to many other similar games I played since then, most of the content felt worthwhile. Oblivion and especially Skyrim fell so short of the bar that Morrowind set for me because so much of the dungeon content felt like worthless filler.
leverage
joined 2 years ago
Whenever you do get it clean, treat it with RainX or similar. We do that every few years and squeegee after each shower, our glass is spotless after 10 years. Our water is super hard too, saw the house next to ours which was built at the same time, disgustingly opaque with scale.
I came back to my office after the new year's break and a stray bullet, from I'm assuming celebratory gunfire, was shot through the wall and hit my screen. Admittedly it wasn't a hole and the screen was totally unusable after, but I'll be a close n=1.
All three should be one table, at least based on the diagram and your description. Read this https://martin.kleppmann.com/2011/03/07/accounting-for-computer-scientists.html.
Look into the concept of sub-ledgers if you're wanting some additional tables along with the general ledger.
Past that, historical balances being rolled up by various dimensions is another thing I've done. No point in continuously summarizing the GL from the beginning of time when those values should never change and people only care to see summary values for a period.