It's not a big game, but I fell in love with Nefarious (specifically a translated version) after encountering it in the wild. Fast pace, simultaneous turns, short games, simple rules, no eliminations leading to people waiting for others to finish, and at the same time has some interesting decisions leading to multiple strategies... And then you add two twists every game, changing the rules, meaning you have to adapt your strategies, keeping it fresh.
kuberoot
I imagine you might say that 10 has two digits, so it has to be bigger. Or maybe you can list out the first 10 numbers in order.
Funny that you mention it, a few months ago when updating stuff I got a new feature on my Android phone... Offline subtitle generation based on audio, just realtime generated from anything outputing sound on my phone.
A Google search suggests this might be an older feature - not sure if my phone didn't support it, or if I maybe just missed it, or if they added a more obvious button.
Google has a separate app for that stuff, called Private Compute Services. Right now it's nothing like an offline Google assistant replacement, but I thought it's really nice to have that stuff available without relying on internet access.
That's not exactly anti-FOSS, to my understanding, since the "free" part refers to freedom. As long as after you pay you are free to use the software as you want and get access to the source code, I think it might still count as FOSS? And then, of course, there's the option of paid support on free (of charge) software, though I think recent events might suggest that's not really sustainable.
It prevents that specific strategy that would culminate in extinguishing. The idea being to siphon users away from other platforms, then add features that other platforms won't or can't implement, and use that to create an image of their own platform being better, having more features. If they succeed at having a lot of users oblivious to what's happening, they will use those features, and when they don't work for people on other platforms, they will blame the other platforms instead of their own, further cultivating the image that other platforms are broken/unreliable. In the end, they leave other platforms unable to compete, forcing users to either have a "broken"/incomplete experience, or migrate to their platforms. (Or leave the fediverse entirely). Or they can simply stop federating at that point, after users have left for their platform, cutting off the rest of the fediverse from content hosted on their platform.
The way defederating prevents a strategy like that is by cutting them off before they can get a foothold - they can't make users feel left out if they don't get to influence their experience in the first place.
If I may shill for a moment, that's something I like about sublime merge - the buttons mostly map to git commands, and it has a nice log showing the commands it ran and their output.
It is pretty well optimized. I think it might not be, like, genius-level amazing, but the devs care about performance and worked to improve it.
In the end though, it's a game where the entire map (as generated so far) is simulated - I think there's cases where chunks go to sleep, but it's not Minecraft's "stop simulating anything not next to a player". When combined with players building lots of machines moving many, many items around, you'll inevitably end up with some serious CPU usage. Not a problem on a decent computer, but I have had friends struggle on weak laptops, even getting dropped as they literally couldn't keep up with the server.
I do have both installed, Plasma seems better for gaming with performance and experimental features, while GNOME is very stable for work and, ironically, customizes better for my preferences.
EDIT: I use Arch BTW
They're extruded, but not into strips or strings. I'd argue they're not long enough to be described as "long", but that part is certainly imprecise
According to your quote, noodles are long, and they're strips or strings
That just sounds like a reason to not bother supporting Linux, when Windows is so much more popular
That seems to be incorrect, and quite possibly originating from Tim Sweeney.
The only thing I found is that steam keys, which (as a publisher/developer) you get from steam without paying, cannot be sold for cheaper off-steam. The reason for that is obvious, since steam doesn't get their cut on keys, but they still have to provide the support and infrastructure for those users.
If you have a source on that claim though, I'd love to see it - I tried finding anything else on it once and failed.