Maybe I'm confused, but I feel like you missed the part when they went from the backstory (investigating google family features) to their revelations from looking into it (companies can refuse to hire you based on this information)
kuberoot
They're fast and efficient, by putting the heating element right up against the water, and also safe thanks to shutting off automatically. Great shit!
Might be wrong, but I think in Cities Skylines all you're doing is zoning the city, and it's up to the people to build houses and live (or have their house burn down)
I believe Steam Deck got a completely new interface that also later replaced the old Big Picture mode. It also of course has a more complex setup, since it's not running in a desktop environment, but that's more about the overlay and running games.
This is anecdotal, but a sibling of mine had a friend in school who had allergy(?) issues and couldn't eat most ketchup brands, but heintz was apparently reliably fine due to the simple recipe, including lack of synthetic dyes. I never did my own digging, but if their goal is having that niche of quality natural products, it might not cost them much (if at all) but help maintain a reputation.
Not the same person and cba to get a timestamp right now, but it's the 80% rule - the electrical stuff isn't designed to deliver the rated amperage continuously for hours on end, so for car charging, you're apparently supposed to limit it to 80%. Now, 80% of 50 isn't 42 but 40, so not sure if it's a case of 80% not being a precise number or a mistake here, but it roughly checks out.
In case you're serious, I think the :/
conveys feelings of disappointment that seagulls leave you when you run out of fries, which has obvious implications in a romantic context.
I'm not sure which puzzles you're referring to - do you mean stuff to reach an ending, or the obscure, very much optional, deep secrets?
It's been a while since I played it, but I don't remember grindy puzzles in the main content, bar the big one, but that one felt exhilarating to figure out and solve.
As for combat, it is difficult, but I remember beating the whole game without turning down the difficulty (which I remember being a thing), so it seemed fine to me... But yeah, people misrepresenting a game is always a risk.
I will point out that (IIRC) Tunic does have significantly more mechanical progression than some other examples, like Outer Wilds or Toki Tori 2, but they're all lovely games
I believe the idea of eldritch is in being able to comprehent the true form - but only temporarily, since our minds cannot hold that knowledge, only to be left with a frayed hole in our thoughts
But also as people mentioned, there's some cursed geometries. Hyperbolic and parabolic geometry is interesting (see Hyperholica and Hyperrogue), but things get worse with Nil and Solv
For a more plain existential horror also see Fractal Block World, pretty fun seeing the sense of scale as you shrink yourself ever further revealing detail you couldn't perceive before, and also the sense of scale, as a tiny room becomes an incomprehensibly vast space you cannot hope to cross in your lifetime.
Our public TV has no midroll ads, only between programs, and I'm so happy I can use a guide and usually find something to watch when eating and get no ads. But I'm also watching the endless reruns of a series I like, so that's also not difficult to get.
It sounds simple and not at all mental gymnastics - they encountered this issue with a minor thing, started reading up on it online, and when digging into that kind of stuff ended up reading on what the legal situation is with discriminating based on it in general, finding out that companies can discriminate when hiring.
If anything, I'd say half of the post is maybe irrelevant, since you don't need the backstory of how OP ended up looking into it, but it seems to be a reasonable recounting of events.