Some grinders are particularly prone to static cling, my Fellow Ode v1 is terrible about it even in Florida
kogasa
Measure the beans, spritz them, maybe shake them around a little to distribute the water, put in grinder. No need to wait. It should be a miniscule amount of water, you don't want your grinder gears to rust.
The interesting part is the detection of AI crawlers and selectively feeding them markov chain nonsense
The amount of VRAM isn't really the issue, even an extremely good GPU like the 7900XTX (with 24GB VRAM) struggles with some ray tracing workloads because it requires specially designed hardware to run efficiently
Choking hazard for small children probably.
Desoldering is definitely the hard part and I'm not experienced enough to tell you exactly how to do it, but what helped me was adding a tiny bit of leaded solder to loosen up the existing solder on the mouse. That made it way easier to wick up.
Not the same issue
If you own a soldering iron or are willing to buy one and learn how to use it, a new set of mouse switches is like <$10 and it takes a few mins to replace them. Not something you should have to do after only 4 years though. If you get a mouse with optical switches this issue will never happen.
If you take immortality, you also probably need to take healing. Being mortally wounded and unable to die sounds, uh, bad.
The argument describes an algorithm that can be translated into code.
1/(1-x)^(2) at 0 is 1
(1/(1-x)^(2) - 1)/x = (1 - 1 + 2x - x^(2))/x = 2 - x at 0 is 2
(1/(1-x)^(2) - 1 - 2x)/x^(2) = ((1 - 1 + 2x - x^(2) - 2x + 4x^(2) - 2x^(3))/x^(2) = 3 - 2x at 0 is 3
and so on
If your binding is Alt+X, try pressing it down, tapping shift (press and release), then releasing X. The release keybind shouldn't trigger.
I tried the workaround with all modifier combinations but this still happens, even if you bind Shift+(Your Binding). Pressing "shift" while the a chord is held prevents the release event from being handled.
Yeah, one of the key insights is that the extraction plateaus after a relatively short time and you won't ever "over-steep" it, which is counterintuitive at least to me