kogasa

joined 2 years ago
[–] kogasa@programming.dev 1 points 6 months ago

Yeah, one of the key insights is that the extraction plateaus after a relatively short time and you won't ever "over-steep" it, which is counterintuitive at least to me

[–] kogasa@programming.dev 1 points 6 months ago

Some grinders are particularly prone to static cling, my Fellow Ode v1 is terrible about it even in Florida

[–] kogasa@programming.dev 5 points 6 months ago (3 children)

Measure the beans, spritz them, maybe shake them around a little to distribute the water, put in grinder. No need to wait. It should be a miniscule amount of water, you don't want your grinder gears to rust.

[–] kogasa@programming.dev 2 points 6 months ago

The interesting part is the detection of AI crawlers and selectively feeding them markov chain nonsense

[–] kogasa@programming.dev 3 points 6 months ago (1 children)

The amount of VRAM isn't really the issue, even an extremely good GPU like the 7900XTX (with 24GB VRAM) struggles with some ray tracing workloads because it requires specially designed hardware to run efficiently

[–] kogasa@programming.dev 5 points 6 months ago

Choking hazard for small children probably.

[–] kogasa@programming.dev 2 points 7 months ago (1 children)

Desoldering is definitely the hard part and I'm not experienced enough to tell you exactly how to do it, but what helped me was adding a tiny bit of leaded solder to loosen up the existing solder on the mouse. That made it way easier to wick up.

[–] kogasa@programming.dev 1 points 7 months ago

Not the same issue

[–] kogasa@programming.dev 2 points 7 months ago (3 children)

If you own a soldering iron or are willing to buy one and learn how to use it, a new set of mouse switches is like <$10 and it takes a few mins to replace them. Not something you should have to do after only 4 years though. If you get a mouse with optical switches this issue will never happen.

[–] kogasa@programming.dev 4 points 7 months ago (1 children)

If you take immortality, you also probably need to take healing. Being mortally wounded and unable to die sounds, uh, bad.

[–] kogasa@programming.dev 2 points 7 months ago* (last edited 7 months ago)

The argument describes an algorithm that can be translated into code.

1/(1-x)^(2) at 0 is 1

(1/(1-x)^(2) - 1)/x = (1 - 1 + 2x - x^(2))/x = 2 - x at 0 is 2

(1/(1-x)^(2) - 1 - 2x)/x^(2) = ((1 - 1 + 2x - x^(2) - 2x + 4x^(2) - 2x^(3))/x^(2) = 3 - 2x at 0 is 3

and so on

[–] kogasa@programming.dev 1 points 7 months ago* (last edited 7 months ago) (1 children)

If your binding is Alt+X, try pressing it down, tapping shift (press and release), then releasing X. The release keybind shouldn't trigger.

I tried the workaround with all modifier combinations but this still happens, even if you bind Shift+(Your Binding). Pressing "shift" while the a chord is held prevents the release event from being handled.

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