kleeon
I was imagining something akin to X series of games, but set in the caribbeans.
-
You can own entire fleets of merchant and mlitary ships.
-
Cargo has to phiscally move around by sea from one port town to another. Pricing is based on supply and demand. Commodities are both produced and consumed by things like population/wharves/ships/etc. Actual economy.
-
Various factions can go to war and take over each other's colonial possessions. Imagine working as a privateer for Spain and sinking a British ship carrying essential war materiale. Not only you got some money from Spain, but you also tangibly damaged the British war effort.
-
You can build little pirate towns or take over the existing settlements. These towns can be upgraded to produce various commodities.
Would love to play something like that. But we both know that Ubisoft is just going to make yet another Ubisoft game
you're telling me there were FIVE false dmitrys?
it always has to be a "national security threat" for them to take it seriously
yeah. It's fun for a few hours but it gets old really fast. Maybe if the game had some actual depth (like an in-game economy, dynamic world etc), it could have made ship gameplay more meaningful. As is, it's just more Ubisoft-style busywork
so this game is just the shitty black flag ship gameplay without all the assassin stuff?
this NICE LADY over here! kala- ka- kum- ahh i'm sorry... Karlama! she changes my diaper every day jack!
kiss them. NOW
this is now the official US policy
за это его уважаю
I remember switching from yandex to google 10 years ago because it was way better
where did that bring you?