kartoffelsaft

joined 2 years ago
[–] kartoffelsaft@programming.dev 37 points 3 days ago (1 children)

Did they even have the option not to go nuclear? From the sounds of their blog post, they would have spent the proper amount of time to do what they were being "asked" (threatened) to do, if they were even given time to do so. They said their preferred decision would have been to ask every NSFW dev if they complied with the payment processors they accept, but the time they were expected to implement all that was so short that they couldn't do that fairly.

[–] kartoffelsaft@programming.dev 2 points 1 week ago* (last edited 1 week ago) (1 children)

Of those that remain, those who disapprove of erotic furry content that features species-accurate genitals, which is the threshold VISA was in, and is too spicy for some lemmings. I don't fully understand why this is a subcategory.

This one actually makes the second most sense to me out of the ones listed (first being explicit sex of course). To a lot of people who aren't furries, at least in the horny sense, the emphasis put on making the genitals resemble those of real animals is a clear connection to bestiality. In order to care, you have to know, and to know you have to spend a lot of time looking at animal dicks (or spend time with people who do).

To make my point, ask yourself how you feel about other fetishes / kinks with similar properties. For example, consider ABDL. It's a fetish that uses fairly direct references to being way too young for sex despite being adults, much like the animal dicks directly invoking, well, sucking animal dick despite not being an animals. There are tons of people who see that and immediately think it's for pedos. Though, weirdly enough, many those same people don't have nearly that much of an issue with various more mild but more realized forms of neoteny in porn (the industry's obssession with 18-19yo girls springs to mind).

For what it's worth I'm not really in that group (consentual adults yada yada), but I did have that gut reaction when I first encountered it.

[–] kartoffelsaft@programming.dev 5 points 1 week ago (1 children)

Yes.

But also, how can you make digital payment work without one? Not a rhetorical question by the way, legitimately don't know. llmost seems impossible.

My thought process:

  • You need to verify transactions aren't fraudulent
    • source of trust on this can't be centralized, thats what visa/mastercard are
  • You need to be able to calculate a balance
    • traditional currency does this by physically possessing things
      • you can't "own" data; it's fungible i.e. it can be copied trivially. If I copy my wallet onto your computer, who owns it?
    • digital currency gets around this with a ledger
      • that's the detailed log of transactions
    • ???

I'd have to subtly disagree with this. It is really good advice, especially when the scope of your game is larger than what one could reasonably finish in a game jam; If you can't get to a fun game in a couple of days or less, you need documentation as to what your plan is to get there.

The problem is that this is the best advice for someone who has the technical "hard" skills to make a game (compsci, digital art, etc.), but lacks the "soft"er skills (software eng., scheduling, etc). To be fair that is super common, but the OP implies to me they're not confident that they have the technical skills either yet.

Without either of those skills you can't know what'll take a couple of days or what's actually weeks of work, and the value you get out of design docs becomes effectively random.

The common advice that I'd have to agree with is that your first few games should be as small of a scope as you can make them. Other comments to this post already go into detail, but the jist is that when you're starting the amount you learn is more per-project than per-hour, so get out as many small things as possible to get your bearings.

Once you've done that, this is really good advice for your first sizeable project.

[–] kartoffelsaft@programming.dev 31 points 2 weeks ago* (last edited 2 weeks ago) (3 children)
[–] kartoffelsaft@programming.dev 6 points 1 month ago (1 children)

Uhh... I think we might be reading different posts? OP has stated he's already separated from his wife, not that he's considering doing so. Also the thing about romantic/sexual exchange thing seems unlikely to me from what's been said; men who think like that tend to not stay in one relationship for 3 decades.

[–] kartoffelsaft@programming.dev -1 points 1 month ago* (last edited 1 month ago) (3 children)

I'm pretty sure that form of meta doesn't actually have anything to do with the prefix/adjective. In games it's just an acronym for "most effective tactic available" i.e. in your example the first strategy would be called "the meta" until the second one came along.

edit: I realize you kinda mention acronym thing at the end of your comment. Not originating from the prefix "meta-" is my main point though.

[–] kartoffelsaft@programming.dev 17 points 1 month ago (1 children)

From seeing discussions among those Zelda fans (which to be clear I am not one), the issue is that the mainline games are now a completely different genre, but treated as though it's the natural progression of the series.

The classic zelda games are primarily puzzle games, with a little bit of combat and intricate hand-crafted exploration to spice it up a bit. The modern zelda games (BOTW & TOTK) are exploration games with puzzles to spice it up. If you were a classic zelda fan, the niche genre you loved used to have regular releases by a major developer and now doesn't.

Plus, there's a "all my homies hate skrillex" effect here; the series is massively more popular now, but the newcomers have a different idea of what makes a zelda game a zelda game. By sheer numbers they dominate a community that is now reshaped by their presence. In other words the zelda fan community is itself a different genre.

For what it's worth, I haven't played that much of the series. Link to the Past I didn't care much for, Links Awakening (new one) I honestly hated, and BOTW I liked but had a couple issues with. All I've written above is based on passively seeing a bunch of discussion.

[–] kartoffelsaft@programming.dev 7 points 1 month ago (1 children)

I believe the AAA term actually originates from investing. In investing, a "AAA" investment is one where everyone is pretty confident that it'll be a positive return. It got a bit of use in the games industry to mean games that were expected to sell well no matter the what. It eventually got warped into just meaning big games with big budgets, and people started using the "AA" term to mean "like AAA but not as much"

The wikipedia article does a better job of explaining it

it's all computer

[–] kartoffelsaft@programming.dev 7 points 1 month ago (1 children)

Here in Seattle, the positions of 7 &10 are swapped with those of 4, the local wildlife on the bus are all bees, and the couple having an uncomfortable argument is instead a homeless guy having an argument with the PSA posters over the doors.

 
 
 

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