ka1ikasan

joined 4 months ago
[–] ka1ikasan@lemmy.zip 7 points 1 month ago (4 children)

As a parent I would just install a door closer in this case. Yes, it is kinda ridiculous. But the kid still has a door.

 

I have recently published a new game called Peak Calm that I wrote for the Games for a Better Future 2025 jam. It is a cozy solo hexcrawler where you embody a forester in a recently reopened wildlife park. You can find various animals and plants, ancient ruins, caves and many other landmarks. Your task is to discover and map it, resolve various tasks and help tourists in need.

Mechanically speaking, it mostly relies on various 1d6 and 2d6 mechanics. It uses flat-top hex maps, it's better to grab one with coordinates but either way would work.

This first version is a rules-only document with minimal art and layout. I would appreciate any feedback from your actual plays.

Have a nice hike!

[–] ka1ikasan@lemmy.zip 1 points 1 month ago

I have a weird feeling about that one. Feels like it should have been a VR game but it was reviewed to be a flat screen after all. Also, I am personally more and more inclined to play couch coop instead of online co-op so this title wouldn't just work.

[–] ka1ikasan@lemmy.zip 3 points 1 month ago

I grabbed YL as Epics freebie at some point and was very hyped since at our place we just love co-op gaming. Turned out that the second player could have an unplugged controller as well, it wouldn't change anything. We played 5 minutes total.

[–] ka1ikasan@lemmy.zip 2 points 2 months ago

I'm bad at parrying bit would like to become a bit better at it too improve as a gamer. However, there's a resource issue that I often see in games (especially f/tps, not talking about fighting games): both dodge and parry usually cost something like stamina consumption. The only way to regain stamina while defending is actually to avoid hits by good placement but without dodging / dashing. It's slower, more difficult but really satisfying because you have enough stamina to deal great damage at any time. It is usually my way of handling combats.

[–] ka1ikasan@lemmy.zip 5 points 2 months ago

Did that years ago, just called it cds. I also have an "up" command which is an alias to "cds ..". Oh, and I have a "setup server_name" they copy all my aliases to a server and create an alias that allow me to "ssh -A server_name" using only server_name.

[–] ka1ikasan@lemmy.zip 8 points 2 months ago (1 children)

It is a reference to the Superman film (1978). This scene was truly scary when I was a kid and its weirdness very likely has something to do with it.

[–] ka1ikasan@lemmy.zip 1 points 3 months ago

I've been through it with LinkedIn recently: account randomly locked and an official ID was requested from me. No way, I managed to get my account deleted without an ID.

[–] ka1ikasan@lemmy.zip 3 points 3 months ago

Oh right! It's not a spoiler, it was one one the announced features, I just misused solo vs single-player.

[–] ka1ikasan@lemmy.zip 2 points 3 months ago (3 children)

Didn't play the first one yet, but your insight is very interesting. Honestly, I cannot understand why any game wouldn't offer the "storytelling" mode. It's a solo game, just let people play how they want to. It's like selling a toy car and saying "You can only drive it on a carpet with four wheels touching the ground at any time". Nope, my (hypothetical) toy cars will be goddamn submarines if I want them to.

[–] ka1ikasan@lemmy.zip 5 points 3 months ago

I've been offered this set last x-mas, first Lego set in like 20 years. Pure joy, one of my favourite films and beautiful beautiful set. I'll probably modify it next weekend to build the one from the third film. Enjoy it!

Oh yeah, and I'm back in Legos now, got a Botanical bonsai tree set.

[–] ka1ikasan@lemmy.zip 2 points 3 months ago* (last edited 3 months ago) (1 children)

But... but... So a thoughtful (d6) character that tries something forceful (4--8) would have 1/2 chance to succeed (with 4, 5 or 6 on their die) while a strong character (d12) would have 5/12 chances to succeed (with 4-8 on their die). It means that a strong character is mathematically weaker at attempting something with their strength than a less thoughtful character.

Edit: ...all of that given the same approach die which I assume may happen in character creation.

 

I am looking to dive into the MB ecosystem after a few years of Fate, 3.5 clones, BitD and a few minor systems. I cannot wrap my head around how to approach this: should I get Mörk Borg base game before trying other material, even if it is marked as standalone but compatible MB? I am thinking about Pirate Borg and Solo Borg. Would it be better from mechanical point of view to get a good knowledge of MB first?

(There's also an obvious reason to get base MB which is art. I am obviously getting it at some point but I wonder whether I should get it first.)

 

Hi fellow BitD-ers! I am currently learning the system and started a solo campaign (don't judge me on that lol), two sessions in I finally have a reasonably good understanding of how different mechanics work. However, I did not manage to find some clear information about how flashbacks are supposed to work:

  • How far or close in time can a player flashback to? IIUC, the whole mechanics is supposed to replace the tedious prep phase and taking some decisions before the actual mission. Can it be a flashback to a point in time before even knowing what the mission would be ("Several years ago I hid some tools in this prison, just in case")? Could it be to a moment during the mission ("In fact, I set some papers on fire before leaving the previous room so it should cause some panic and confusion among guards"). I did this last one on my first session and, given the fact that I am my own GM and my only player, I was pretty happy about that. However, I do not know how canon it is to the RAW.
  • If I understand correctly, a flashback should always cost 1 stress. Hmmm, should it? I read every now and then that people only apply stress in some cases (bad flashback roll, very difficult task, etc.). I cannot find anything in RAW about it, are people just massively homebrewing that?
  • I also see a lot of GMs saying that flashbacks should never fail and a bad roll should result in a complication (heat, stress, bad position) but not in a missed opportunity for a good player's idea. Once again, I cannot wrap my head around that in RAW, it seems to me that a flashback just calls for a roll and is interpreted as any other action.

Thanks in advance to anyone who has some details on that and may y'all retire with a fine stash!

 

A few weeks ago I have found a very nice jam on itch.io called Road Trip Game Jam 2025 which was really inspiring and chill. At the time there were already a lot of really good little video games. I decided to hop on and try to submit something physical instead and ~~many coffees later~~ my solo TTRPG Focus on the Road was born.

It's a chill game about driving across a big country, meeting interesting people and visiting some cool landmarks. You will take some pictures of your new friends and visited places using an instant camera and try to continue your trip before the gas tank is empty. As many solo RPGs it's not really a game you can win or lose, it is mostly a tool to narrate a cool story while listening to some old rock music. The main mechanic is interacting with any hitchhikers you might take with you, trying to find a good discussion topic, listening to the radio together, etc. It's absolutely non-violent, features no cigarettes, drugs or booze and has been designed to be as chill as I was when designing it. Oh, and it's free and features only creative common art. Hope you might enjoy it!

 

A few weeks ago I have found a very nice jam on itch.io called Road Trip Game Jam 2025 which was really inspiring and chill. At the time there were already a lot of really good little video games. I decided to hop on and try to submit something physical instead and ~~many coffees later~~ my solo TTRPG Focus on the Road was born.

It's a chill game about driving across a big country, meeting interesting people and visiting some cool landmarks. You will take some pictures of your new friends and visited places using an instant camera and try to continue your trip before the gas tank is empty. As many solo RPGs it's not really a game you can win or lose, it is mostly a tool to narrate a cool story while listening to some old rock music. The main mechanic is interacting with any hitchhikers you might take with you, trying to find a good discussion topic, listening to the radio together, etc. It's absolutely non-violent, features no cigarettes, drugs or booze and has been designed to be as chill as I was when designing it. Oh, and it's free and features only creative common art. Hope you might enjoy it!

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submitted 4 months ago* (last edited 4 months ago) by ka1ikasan@lemmy.zip to c/games@lemmy.world
 

A few weeks ago I have found a very nice jam on itch.io called Road Trip Game Jam 2025 which was really inspiring and chill. At the time there were already a lot of really good little games and, as a racing / car games enthousiast, I decided to hop on and try to submit something nice. I am a full time developer but didn't want to bother with a video game project since I am an awful artist and didn't want to work in a team on my free time. So I went a physical game path and wrote a solo TTRPG Focus on the Road.

It's a chill game about driving across a big country, meeting interesting people and visiting some cool landmarks. You will take some pictures of your new friends and visited places using an instant camera and try to continue your trip before the gas tank is empty. As many solo RPGs it's not really a game you can win or lose, it is mostly a tool to narrate a cool story while listening to some old rock music. The main mechanic is interacting with any hitchhikers you might take with you, trying to find a good discussion topic, listening to the radio together, etc. It's absolutely non-violent, features no cigarettes, drugs or booze and has been designed to be as chill as I was when designing it. Oh, and it's free and features only creative common art. Hope you might enjoy it!

Edit: there's not many physical games on this community but I hope it still qualifies as a game. Feel free to close if I am not on the right place.

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