jvisick

joined 2 years ago
[–] jvisick@programming.dev 1 points 2 years ago (1 children)

That’s a little pedantic, don’t you think?

[–] jvisick@programming.dev 4 points 2 years ago

But didn’t you know? The poor cops are scared! Why would they check if a suspect is armed when they can just kill them and say they thought they were in danger?

[–] jvisick@programming.dev 8 points 2 years ago (1 children)

It entirely depends on the culture around it. Is everyone expected to model underwear for their store? If someone doesn’t want to - is the culture supportive, neutral, dismissive, or antagonistic? Are they expected to do it but just allowed to choose not to? Or is there no expectation to do it, but volunteers are welcomed?

I can’t imagine anyone is being forced to, but it wouldn’t surprise me if the company culture is dismissive or demeaning of people who would rather not.

[–] jvisick@programming.dev 17 points 2 years ago (1 children)

Notice the “up to” in their offer. It’s likely commission based and inflated numbers to lure the developer into doing it - to trick them into thinking exactly what you’ve said here.

I’d imagine what they actually pay out after you cave is significantly lower, only then you’ve already sold out your users so you might as well leave their tracking in there.

[–] jvisick@programming.dev 12 points 2 years ago (1 children)

"To get a base salary of $170k you know you need to work hard as an Engineer, this sucks."

As someone who has worked as a UPS driver and now as a software developer, I can say that the UPS drivers definitely work harder than your average engineer.

That quote is also deftly ignoring the fact that you’re generally paid for the value you generate, not how hard to you work.

[–] jvisick@programming.dev 11 points 2 years ago (2 children)

Out of all the modern browsers, it’s always Safari that I end up needing to write compatibility code for. I’m sure the app works fine on Firefox, they just haven’t tested it.

[–] jvisick@programming.dev 2 points 2 years ago

No problem! It is a lot of information at once but I’ve been having a great time playing it so I’d really recommend it to anyone who thinks it could be interesting.

[–] jvisick@programming.dev 11 points 2 years ago (3 children)

The combat is fairly challenging - it’s easy for one or two bad moves (or bad luck) to kill your whole party in a battle. It also takes a bit to learn the combat system if you haven’t played D&D.

That being said, I love it. Once you get the basics of combat down and get used to playing carefully, it’s a lot of fun and you get to build out the character that you think is both effective and just cool - and there’s probably a way for you to succeed with whatever build you end up making.

If you don’t love turn based combat I’ll say that it will probably feel very dense at first. You end up with 4 different characters with different strengths and weaknesses and each with a bunch of different abilities that have different rules for when and how often you can use them. Turn based means you get the time to make an educated decision about what you want to do next, but it’s a lot of information to juggle.

[–] jvisick@programming.dev 2 points 2 years ago (1 children)

What exactly are you trying to do with the height?

[–] jvisick@programming.dev 3 points 2 years ago

It’s not just because of nonsense, it’s more that it doesn’t really matter what you do - the only thing stopping someone with physical access to your machine is their level of determination.

At some point, there’s no stopping the laws of physics. Your data is physically stored there. You can do a lot to make it really difficult to access it, but the best you can do is full disk encryption with a sufficiently strong key, and only store that key on external hardware that isn’t accessible to the attacker.

Even then, you better make sure that your encryption key wasn’t hanging around cached anywhere in memory before you shut down your computer.

[–] jvisick@programming.dev 1 points 2 years ago

I like to draw my pages out on graph paper, then just use position: absolute and tons of media queries to place everything with x and y coordinates. It’s the ultimate grid system.

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