jlh

joined 2 years ago
[–] jlh@lemmy.jlh.name 70 points 3 months ago* (last edited 3 months ago) (1 children)

it's better for everyone if you negotiate layoffs and firings beforehand. No surprises and everyone gets their day in court. That is how the union system works in Sweden.

American MBAs and HR managers are too cowardly to have tough discussions with their employees.

[–] jlh@lemmy.jlh.name -3 points 3 months ago (2 children)

Hate is never needed

[–] jlh@lemmy.jlh.name 5 points 3 months ago

Read Timothy Snyder, he has studied how Russia and US have both turned fascist.

[–] jlh@lemmy.jlh.name 2 points 3 months ago

This is starting to drag on

[–] jlh@lemmy.jlh.name 5 points 3 months ago

yeah the app does that sometimes when you switch between articles, pretty funny bug

[–] jlh@lemmy.jlh.name 1 points 3 months ago (1 children)

Kind of strange to have them join the AU army instead of the PG army

[–] jlh@lemmy.jlh.name 4 points 3 months ago* (last edited 3 months ago) (1 children)
[–] jlh@lemmy.jlh.name 4 points 3 months ago

Small detail, those are pdf metadata tags, not EXIF metadata.

EXIF is based off the Tiff format and is one of three ways to store metadata in a jpeg file. XMP looks pretty similar to PDF metadata tags, but the tags shown mention PDF.

[–] jlh@lemmy.jlh.name 1 points 3 months ago (1 children)

You're conflicting state and nation I think. Both are also pretty loose terms. Nations didn't really exist before nationalism in the 1800s and states are just big ships of thesiii

[–] jlh@lemmy.jlh.name 10 points 3 months ago (1 children)

Isn't cloning font legal though? As compared to copying floppies which is punishable by death?

[–] jlh@lemmy.jlh.name 9 points 3 months ago

Quick google search points out this blog post for tips and tricks for prototyping stuff like game features in Rust: https://corrode.dev/blog/prototyping/

Definitely something that I'm going to try when I have to time to get back into Rust. Probably good advice for most people who are unhappy with Rust. Being attracted by Rust's unique optimization tools too early on seems like a big beginner trap.

[–] jlh@lemmy.jlh.name 14 points 3 months ago (1 children)

Not here to doubt their decision, they had good reasons to switch.

For the sake of discussion though, would it have been easier though if they had focused more on abstractions with their code architecture? I haven't done any serious projects in Rust, but those issues with low-level coding and API thrash seem like more of a code architecture problem. Like, that example of a function signature seems like they should have bundled up their paperdoll logic more into a single "PaperdollLoadout" struct and moved that into a separate game logic function separate from the view related code. It's more code to write, but that's the up-front cost of strict type checking.

Modding and learning definitely seem like a big barrier for Bevy overall though.

One decision i will question is picking Unity over Godot, though maybe they were still reeling from the learning issues on Bevy.

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