jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 1 points 17 minutes ago

Ew. Maybe if you don't have sidewalks or anything interesting along the way. Car culture makes boring unsafe spaces.

[–] jjjalljs@ttrpg.network 3 points 4 hours ago (3 children)

Maybe people in NYC are just tougher and can walk 15 minutes on the regular 🤷

[–] jjjalljs@ttrpg.network 3 points 4 hours ago (5 children)

Depends on what part of queens. Apparently he canonically lived at 20 Ingram St, which is a 15 minute walk to the E and F subway station. There's also a bus that's a little closer, and connects to the L train, but I've never taken it. 15 minutes is a little long, but still quite doable. (Assuming google maps' walking time is correct. I usually go faster than it says)

[–] jjjalljs@ttrpg.network 2 points 5 hours ago

LinkedIn is so blandly bad. There's a lot of formulaic slop, but apparently it's effective enough that people don't stop posting it.

Also I thought all reasonable people agreed that unconscious bias is bad and we should minimize it in the job process, but then LinkedIn goes and says "Everyone have a profile picture! This definitely won't unfairly benefit some kinds of people!"

Also people who try to use it as a dating service need to be banished from the land.

[–] jjjalljs@ttrpg.network 42 points 5 hours ago (1 children)

Maybe if Sliwa did some crimes, preferably with sexual assault or high finance, republicans would respect him more.

[–] jjjalljs@ttrpg.network 6 points 9 hours ago (1 children)

I think bg3 was partly so successful because it has the illusion of depth. It feels like you have all these mechanical choices and your character is really yours, but because of how the math works out it's hard to make a character that's remarkably weaker or stronger than the average. Gone are the days of 3e feat chains and prestige classes. Or wacky dual classing.

That's always the risk with this kind of game. If you make it so players have a lot of freedom to build, some players will end up dramatically more powerful. And then the other players either hit a wall, or end up following guides. That's not fun.

I did get to end game path of exile 2 just by picking what looked good, but most people will recommend following a guide.

Maybe you can build around it by funneling the obsessive players into Maps in poe.

[–] jjjalljs@ttrpg.network 12 points 14 hours ago (5 children)

Oh like when you type "population of tenton" and it returns "Did you mean Trenton? That population is XYZ"

[–] jjjalljs@ttrpg.network 73 points 14 hours ago (23 children)

I always assumed they were asking if it was rigged.

Like, i can write function sum(a, b) that always returns 10, and impress people how it's correct when I pass in 1,9 and 2,8 and 3,7. But if I pass in 7,7 it'll still return the "right" answer of 10, because it's rigged and not actually doing math.

[–] jjjalljs@ttrpg.network 15 points 14 hours ago (1 children)

I would have sworn he was a lich...

One of the interesting side effects of doing a modern day game is when your party finally kills the lich, they can't celebrate it openly. Not like a fantasy game where you can parade back to town with the dragon's head on display.

I like to think some rag tag group of awakened mages have been fighting Cheney for years, and they finally got him.

[–] jjjalljs@ttrpg.network 1 points 15 hours ago (2 children)

I think food and having belligerent neighbors might be a problem.

[–] jjjalljs@ttrpg.network 5 points 15 hours ago (1 children)

Then do universal basic income. Now people are free to spend a couple hours scooping ice cream without risking their safety. Assuming your basic income is enough to cover a dignified life

[–] jjjalljs@ttrpg.network 1 points 16 hours ago

Kind of. You only get one extra attack for most classes (and most games, since a minority reach level 11 and also have a class with third attack).

It would be interesting if con only got you an HP bonus at first, fifth, and sometimes 11th level.

 

Anyone else playing with the new fractal incursion bonus event stuff? I did a bunch of quickplay fractals this afternoon, and it was pretty okay. The rewards look nice, though. Bought the omnipotion right away.

The wiki as of this writing is still pretty sparse, though: https://wiki.guildwars2.com/wiki/Fractal_Incursion

Hopefully someone will put up timers for the open world incursion events.

 

Do you remember your first character death? Was it memorable?

I usually GM, and NPC deaths don't hit as hard. I don't even remember my first. I lost a warlock in a D&D 5e game, but we were high level so raise dead was just right there. Not very impactful.

Last night, I had a player's first character death ever in a game I've been running. It's sort of Shadowrun + World of Darkness, using Fate for the rules. The player had learned a kind of magic I stole from Unknown Armies: If you take big risks now, you can do more powerful magic later. Blindly crossing a busy street might be a mild charge, but russian roulette would be a major charge.

The players were trying to investigate a warehouse for plot reasons. This player ends up by himself in the basement while the ground level is on fire (for player reasons). He finds an armed goon, a guy dressed like a doctor, and several unconscious people wired up to a machine.

The player goes, "I'm going to russian roulette for a charge."

I go, "Are you sure? It's all or nothing. No take backs. You get a major charge, or you die. You'd roll 1d6, and on a 6 you lose."

They go, "Hmm okay." The player tries to threaten the goon, but the dice don't favor them. Now they're in a slightly worse position, mechanically.

The player goes, "I'm going to roulette" and just rolls the die. No more discussion. It came up 6.

The rest of us are like, "Wait, what? You just..? Right then? That's so... anti-climactic."

I wasn't sure what to do. I hadn't expected them to so casually go for the big score! I thought it'd come up in a big climax scene, not a fully escapable conflict with an unarmed goon!

We talked a little about ways forward that keep the character but don't cheapen the mechanic, but the player was like, "No, I rolled the dice on it and lost. His brains are all over the floor now."

The player had to go sit on their own for a little while. They're thinking of rejoining as an NPC they'd worked with, but said they absolutely do not want to use magic again.

This is one I'm going to remember for a while.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

Currently, I'm polite to friendly with all of them. No outstanding conflicts. It's sometimes literal kitchen table poly with one, and the others I only see at like parties and such.

Some years ago I had two partners that absolutely did not get along with each other, and that was rough. Recently I was able to do a dinner with 3 partners and everyone had a good time.

I try not to make a big deal about folks meeting. I try to model after meeting your friend's friends.

 

For me there's a bit of a network effect where the polycule sprawls out into the distance. Partners have partners who have partners.

But for disconnected folks, it's mostly been tinder (yuck), and a local meetup.

(Also this might be the first post? That or nothing federated yet)

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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