jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 1 points 27 minutes ago (1 children)

Except when actually trying to make a match, it’s more advantageous to literally swipe right on everyone to maximize matches and then unmatch if you match with someone you aren’t interested in.

This isn't true if their system punishes people for swiping "yes" on everyone. While I can't be certain that's the case, it seems very plausible it is. Swipe yes on everyone, your profile is down ranked, you don't get as many good matches.

Additionally, tinder and hinge only allow you a limited number of yes swipes per day. If you blow them on the first ten profiles, you're going to have worse results than if you spend a little longer looking at profiles.

Furthermore, on hinge, you can send a message with your like. Your chances of having a conversation and date go way down without a good message.

[–] jjjalljs@ttrpg.network 2 points 5 hours ago

Thinking about my friend group, about half the people met their long term partners on dating apps. The other half is a mix of work and large social groups (eg: people who all go to certain kinds of music festivals)

I guess it varies by age and region.

https://www.pewresearch.org/short-reads/2020/08/20/key-takeaways-on-americans-views-of-and-experiences-with-dating-and-relationships/

While meeting partners through personal networks is still the most common kind of introduction, about one-in-ten partnered adults (12%) say they met their partner online. About a third (32%) of adults who are married, living with a partner or are in a committed relationship say friends and family helped them find their match. Smaller shares say they met through work (18%), through school (17%), online (12%), at a bar or restaurant (8%), at a place of worship (5%) or somewhere else (8%).

Some other sources I'm seeing say it's as high as 60% of couples met online.

[–] jjjalljs@ttrpg.network 3 points 5 hours ago

I live in NYC. I live here in large part because I don't need a car to live here.

I walk for most daily needs. There's also abundant bus and subway options. I would bike more, but one bad accident has me scared to ride with traffic again)

Maybe housing is more expensive, but sometimes you get what you pay for.

[–] jjjalljs@ttrpg.network 3 points 5 hours ago (2 children)

I think dating apps are mostly used for hookups

This isn't especially true. Maybe Feeld and Tinder are less "serious", but the idea of dating apps is mainstream enough that you find all sorts of people and goals.

The capitalism and for-profit nature does make them all kind of suck, though

[–] jjjalljs@ttrpg.network 2 points 6 hours ago (1 children)

The top of the funnel I could see an argument for not putting a lot of thought in. You're just trying to get a pool of potential matches. (The apps are cruel for making you pay for this and not just giving you the list up front)

But once you do have a match, you have to put in some effort to stand out. A lot of people get a match and all they write is "hey", and then they go right into the trash. Why would I engage with someone who just wrote "hey" when I could instead talk to someone who read my profile and said something personalized?

Also swiping yes on everyone might do strange things to their recommendation algorithm. Unfortunately that's a black box, but I wouldn't be surprised if that puts you in some sort of chum bucket shadow ban situation.

And also, yeah, making you pay for basic filters is a trashy design. Match group should be broken up.

[–] jjjalljs@ttrpg.network 10 points 10 hours ago (7 children)

Most of the apps are trashy and don't optimize for good matches.

At the same time, many users half-ass using them, or deploy a variety of self-sabotage. (No, it's not that you're not tall or hot or whatever. It's more likely your impersonal message didn't warrant a response)

These two facts together mean a lot of people have truly bad outcomes.

[–] jjjalljs@ttrpg.network 14 points 10 hours ago

No you weren't. Not by anyone credible, anyway.

[–] jjjalljs@ttrpg.network 2 points 10 hours ago

I tell people it's non-corporate parts of the web, which amounts to largely the same thing.

Or one time "instead of one asshole owning the whole thing, it's a bunch of little assholes running their own parts. ".

[–] jjjalljs@ttrpg.network 12 points 10 hours ago (7 children)

Bad actors could do the same and trot out "stop killing white people"

They're not arguing in good faith. They'll say anything if it advances their goals, without concern for consistency

[–] jjjalljs@ttrpg.network 7 points 13 hours ago

Cool. Been on Pop!_os for a year or so. Not memorable issues. Plays games fine.

Microsoft should be broken up. Even if they walk back some of their AI slop, they're too big. They don't fail like they should for releasing a bad product.

[–] jjjalljs@ttrpg.network 5 points 22 hours ago

Could be interesting. I did a fair amount of wvw, but the points system always felt kind of meh. People didn't really care about defending that much. You'd often find a Zerg just running around the map flipping things.

[–] jjjalljs@ttrpg.network 3 points 1 day ago

I don't think anyone will be held to account, so no one who needs to learn anything will. The same decision makers who took us down this path will keep being decision makers.

 

Rogue likes usually run on a toaster. What're people's favorites?

I have a huge soft spot for Crawl: Stone Soup. Runs in a browser, or probably even lower requirements if you download it. The game's design goals want to minimize tedium and gotchas, so it's pretty respectful of your time. Auto-explore and auto-travel are real nice. So is the global search for when you're like "is there anything in this run with resist poison?"

https://crawl.develz.org/

I've played a little nethack, adom, and angband, but I always go back to crawl.

 

Anyone else playing with the new fractal incursion bonus event stuff? I did a bunch of quickplay fractals this afternoon, and it was pretty okay. The rewards look nice, though. Bought the omnipotion right away.

The wiki as of this writing is still pretty sparse, though: https://wiki.guildwars2.com/wiki/Fractal_Incursion

Hopefully someone will put up timers for the open world incursion events.

 

Do you remember your first character death? Was it memorable?

I usually GM, and NPC deaths don't hit as hard. I don't even remember my first. I lost a warlock in a D&D 5e game, but we were high level so raise dead was just right there. Not very impactful.

Last night, I had a player's first character death ever in a game I've been running. It's sort of Shadowrun + World of Darkness, using Fate for the rules. The player had learned a kind of magic I stole from Unknown Armies: If you take big risks now, you can do more powerful magic later. Blindly crossing a busy street might be a mild charge, but russian roulette would be a major charge.

The players were trying to investigate a warehouse for plot reasons. This player ends up by himself in the basement while the ground level is on fire (for player reasons). He finds an armed goon, a guy dressed like a doctor, and several unconscious people wired up to a machine.

The player goes, "I'm going to russian roulette for a charge."

I go, "Are you sure? It's all or nothing. No take backs. You get a major charge, or you die. You'd roll 1d6, and on a 6 you lose."

They go, "Hmm okay." The player tries to threaten the goon, but the dice don't favor them. Now they're in a slightly worse position, mechanically.

The player goes, "I'm going to roulette" and just rolls the die. No more discussion. It came up 6.

The rest of us are like, "Wait, what? You just..? Right then? That's so... anti-climactic."

I wasn't sure what to do. I hadn't expected them to so casually go for the big score! I thought it'd come up in a big climax scene, not a fully escapable conflict with an unarmed goon!

We talked a little about ways forward that keep the character but don't cheapen the mechanic, but the player was like, "No, I rolled the dice on it and lost. His brains are all over the floor now."

The player had to go sit on their own for a little while. They're thinking of rejoining as an NPC they'd worked with, but said they absolutely do not want to use magic again.

This is one I'm going to remember for a while.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

Currently, I'm polite to friendly with all of them. No outstanding conflicts. It's sometimes literal kitchen table poly with one, and the others I only see at like parties and such.

Some years ago I had two partners that absolutely did not get along with each other, and that was rough. Recently I was able to do a dinner with 3 partners and everyone had a good time.

I try not to make a big deal about folks meeting. I try to model after meeting your friend's friends.

 

For me there's a bit of a network effect where the polycule sprawls out into the distance. Partners have partners who have partners.

But for disconnected folks, it's mostly been tinder (yuck), and a local meetup.

(Also this might be the first post? That or nothing federated yet)

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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