jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 1 points 2 hours ago

The data center haters are the strangest, to me. Because there’s this default assumption that data centers can never be powered by renewable energy

Opportunity costs

[–] jjjalljs@ttrpg.network 1 points 2 hours ago

People don't have a lot of money to spend. All the money being sucked up by rich assholes.

[–] jjjalljs@ttrpg.network 15 points 3 hours ago (1 children)

One time in a DND game I had a dungeon with the property "you'll never find what you're looking for". This has a bunch of fun effects. Among them when the players found a spiral stairway around a hole, they tried to find the bottom and, because of the rule, could not reach it. They tried to go back up, and couldn't reach the previous floor either.

So they decided, since they have feather fall, to just jump into the central hole and find the bottom that way.

They fell for an uncomfortable long time. They passed the other party members who had split up (and couldn't find them).

Good times. Players heads were very fucked with.

They did eventually figure it out.

[–] jjjalljs@ttrpg.network 2 points 3 hours ago

We should break them up. Seems like an obvious solution.

[–] jjjalljs@ttrpg.network 11 points 3 hours ago

On player training, I like systems where you can bribe players to let bad things happen.

Like in vampire: the requiem, a player can always turn a regular failure into a Dramatic Failure, and get a little XP. This meant the players went from "oh no the cave is probably full of monsters let's take forever stressing" to "I ROLLED GARBAGE CAN I JUST BARGE IN LIKE A CONFIDENT IDIOT FOR MY DRAMATIC FAILURE?"

Tastes vary, but I found it made a more interesting and snappier game.

[–] jjjalljs@ttrpg.network 11 points 6 hours ago (1 children)

Some clothes don’t work for some people

"Work" for clothing typically means comfort and protection. "Do random people find it attractive?" is not a universal requirement.

[–] jjjalljs@ttrpg.network 2 points 7 hours ago

At least twice now I've had math nerds get really mad when I suggested "if people are misreading it, add parentheses". Very much skinner "it's the children who are out of touch".

Some people would rather be right than understood, I guess.

No one's going to die because you write x = c + (a * b) even though those parentheses aren't strictly needed.

[–] jjjalljs@ttrpg.network 2 points 7 hours ago (1 children)

How will it reduce demand for parking? Do you envision the car will drop someone off and then drive away until it finds a parking spot that's farther than the person would want to walk?

That sounds like a very hard problem , and people wouldn't be happy waiting 5-10 minutes for their car to navigate back to them. Or it would just cruise around looking for parking, causing more traffic.

Cars could tailgate like virtual train cars following each other at highway speeds with very little separation, lanes could be narrowed to fit more cars side by side in traffic, etc.

Once again reinventing buses and trains

[–] jjjalljs@ttrpg.network 1 points 8 hours ago

It took like 100 years to build the car-hell we have now. It's going to take a lot of time and effort to fix it.

And people are, famously, stupid. They'll fight like hell to avoid change, but once it's in they'll fight like hell to keep that change.

Plus there's a lot of selfish idiots that need to be overridden.

[–] jjjalljs@ttrpg.network 5 points 8 hours ago

Snapshot tests suck. That's a test that stores the dom (or I guess any json serializable thing) and when you run the test again, compares what you have now to what it has saved.

No one is going to carefully examine a 300 line json diff. They're just going to say "well I updated the file so it makes sense it changed" and slap the update button.

Theoretically you could only feed it very small things, but if that's the case you could also just assert on what's important yourself.

Snapshots don't encode intent. They make everything look just as important as everything else. And then hotshot developers think they have 100% coverage

[–] jjjalljs@ttrpg.network 1 points 8 hours ago

I had this fight at work once. Someone wanted to write a makefile to invoke pytest. I didn't want to do that because I wanted people to know how pytest works, so when something goes wrong they know they can do -vv or --pdb or whatever.

Scripts that cover trivial steps and obscure stuff people should know, I'm not a fan of.

[–] jjjalljs@ttrpg.network 24 points 9 hours ago* (last edited 8 hours ago) (7 children)

Men are just big children.

The other day at work, a woman said "I have three children. And a husband, so I guess three and a half children."

Don't usually see that stereotype in the wild.

I don't want people to give up joy and fun things, but the idea that men are just irresponsible and their wife has to also be their responsible mother is sad.

Edit: typo

 

Anyone else playing with the new fractal incursion bonus event stuff? I did a bunch of quickplay fractals this afternoon, and it was pretty okay. The rewards look nice, though. Bought the omnipotion right away.

The wiki as of this writing is still pretty sparse, though: https://wiki.guildwars2.com/wiki/Fractal_Incursion

Hopefully someone will put up timers for the open world incursion events.

 

Do you remember your first character death? Was it memorable?

I usually GM, and NPC deaths don't hit as hard. I don't even remember my first. I lost a warlock in a D&D 5e game, but we were high level so raise dead was just right there. Not very impactful.

Last night, I had a player's first character death ever in a game I've been running. It's sort of Shadowrun + World of Darkness, using Fate for the rules. The player had learned a kind of magic I stole from Unknown Armies: If you take big risks now, you can do more powerful magic later. Blindly crossing a busy street might be a mild charge, but russian roulette would be a major charge.

The players were trying to investigate a warehouse for plot reasons. This player ends up by himself in the basement while the ground level is on fire (for player reasons). He finds an armed goon, a guy dressed like a doctor, and several unconscious people wired up to a machine.

The player goes, "I'm going to russian roulette for a charge."

I go, "Are you sure? It's all or nothing. No take backs. You get a major charge, or you die. You'd roll 1d6, and on a 6 you lose."

They go, "Hmm okay." The player tries to threaten the goon, but the dice don't favor them. Now they're in a slightly worse position, mechanically.

The player goes, "I'm going to roulette" and just rolls the die. No more discussion. It came up 6.

The rest of us are like, "Wait, what? You just..? Right then? That's so... anti-climactic."

I wasn't sure what to do. I hadn't expected them to so casually go for the big score! I thought it'd come up in a big climax scene, not a fully escapable conflict with an unarmed goon!

We talked a little about ways forward that keep the character but don't cheapen the mechanic, but the player was like, "No, I rolled the dice on it and lost. His brains are all over the floor now."

The player had to go sit on their own for a little while. They're thinking of rejoining as an NPC they'd worked with, but said they absolutely do not want to use magic again.

This is one I'm going to remember for a while.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

Currently, I'm polite to friendly with all of them. No outstanding conflicts. It's sometimes literal kitchen table poly with one, and the others I only see at like parties and such.

Some years ago I had two partners that absolutely did not get along with each other, and that was rough. Recently I was able to do a dinner with 3 partners and everyone had a good time.

I try not to make a big deal about folks meeting. I try to model after meeting your friend's friends.

 

For me there's a bit of a network effect where the polycule sprawls out into the distance. Partners have partners who have partners.

But for disconnected folks, it's mostly been tinder (yuck), and a local meetup.

(Also this might be the first post? That or nothing federated yet)

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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