jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 4 points 2 hours ago (1 children)

Most of the apps are trashy and don't optimize for good matches.

At the same time, many users half-ass using them, or deploy a variety of self-sabotage. (No, it's not that you're not tall or hot or whatever. It's more likely your impersonal message didn't warrant a response)

These two facts together mean a lot of people have truly bad outcomes.

[–] jjjalljs@ttrpg.network 5 points 2 hours ago

No you weren't. Not by anyone credible, anyway.

[–] jjjalljs@ttrpg.network 1 points 2 hours ago

I tell people it's non-corporate parts of the web, which amounts to largely the same thing.

Or one time "instead of one asshole owning the whole thing, it's a bunch of little assholes running their own parts. ".

[–] jjjalljs@ttrpg.network 5 points 2 hours ago (4 children)

Bad actors could do the same and trot out "stop killing white people"

They're not arguing in good faith. They'll say anything if it advances their goals, without concern for consistency

[–] jjjalljs@ttrpg.network 5 points 5 hours ago

Cool. Been on Pop!_os for a year or so. Not memorable issues. Plays games fine.

Microsoft should be broken up. Even if they walk back some of their AI slop, they're too big. They don't fail like they should for releasing a bad product.

[–] jjjalljs@ttrpg.network 5 points 14 hours ago

Could be interesting. I did a fair amount of wvw, but the points system always felt kind of meh. People didn't really care about defending that much. You'd often find a Zerg just running around the map flipping things.

[–] jjjalljs@ttrpg.network 3 points 1 day ago

I don't think anyone will be held to account, so no one who needs to learn anything will. The same decision makers who took us down this path will keep being decision makers.

[–] jjjalljs@ttrpg.network 8 points 1 day ago

guessing there is a correlation with MAGA.

Stupid, selfish, people.

[–] jjjalljs@ttrpg.network 16 points 1 day ago

Good. Outdoor dining is great. Fuck all those cars wasting space

[–] jjjalljs@ttrpg.network 2 points 2 days ago

Maybe this could also go in c/fuckcars

In absolute time spent, driving 20mph instead of 45mph for a few minutes is rather small. But people lose their mind, and don't care if it means putting kids in danger. People don't think like that.

I think the problem isn't so much the signage and limits as it is we built roads that encourage driving unsafe speeds. That and we built a world where everyone driving their own private vehicle is normal, and often the only practical option. But changing all of that is a lot harder than lowering speed limits.

[–] jjjalljs@ttrpg.network 3 points 2 days ago

There's always a core 20-30% of people who are absolute trash fools.

[–] jjjalljs@ttrpg.network 23 points 3 days ago (1 children)

These days, she senses an awkwardness with some friends. They’re sorry for what happened to her but still support the administration’s efforts

Those friends are assholes.

 

Rogue likes usually run on a toaster. What're people's favorites?

I have a huge soft spot for Crawl: Stone Soup. Runs in a browser, or probably even lower requirements if you download it. The game's design goals want to minimize tedium and gotchas, so it's pretty respectful of your time. Auto-explore and auto-travel are real nice. So is the global search for when you're like "is there anything in this run with resist poison?"

https://crawl.develz.org/

I've played a little nethack, adom, and angband, but I always go back to crawl.

 

Anyone else playing with the new fractal incursion bonus event stuff? I did a bunch of quickplay fractals this afternoon, and it was pretty okay. The rewards look nice, though. Bought the omnipotion right away.

The wiki as of this writing is still pretty sparse, though: https://wiki.guildwars2.com/wiki/Fractal_Incursion

Hopefully someone will put up timers for the open world incursion events.

 

Do you remember your first character death? Was it memorable?

I usually GM, and NPC deaths don't hit as hard. I don't even remember my first. I lost a warlock in a D&D 5e game, but we were high level so raise dead was just right there. Not very impactful.

Last night, I had a player's first character death ever in a game I've been running. It's sort of Shadowrun + World of Darkness, using Fate for the rules. The player had learned a kind of magic I stole from Unknown Armies: If you take big risks now, you can do more powerful magic later. Blindly crossing a busy street might be a mild charge, but russian roulette would be a major charge.

The players were trying to investigate a warehouse for plot reasons. This player ends up by himself in the basement while the ground level is on fire (for player reasons). He finds an armed goon, a guy dressed like a doctor, and several unconscious people wired up to a machine.

The player goes, "I'm going to russian roulette for a charge."

I go, "Are you sure? It's all or nothing. No take backs. You get a major charge, or you die. You'd roll 1d6, and on a 6 you lose."

They go, "Hmm okay." The player tries to threaten the goon, but the dice don't favor them. Now they're in a slightly worse position, mechanically.

The player goes, "I'm going to roulette" and just rolls the die. No more discussion. It came up 6.

The rest of us are like, "Wait, what? You just..? Right then? That's so... anti-climactic."

I wasn't sure what to do. I hadn't expected them to so casually go for the big score! I thought it'd come up in a big climax scene, not a fully escapable conflict with an unarmed goon!

We talked a little about ways forward that keep the character but don't cheapen the mechanic, but the player was like, "No, I rolled the dice on it and lost. His brains are all over the floor now."

The player had to go sit on their own for a little while. They're thinking of rejoining as an NPC they'd worked with, but said they absolutely do not want to use magic again.

This is one I'm going to remember for a while.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

Currently, I'm polite to friendly with all of them. No outstanding conflicts. It's sometimes literal kitchen table poly with one, and the others I only see at like parties and such.

Some years ago I had two partners that absolutely did not get along with each other, and that was rough. Recently I was able to do a dinner with 3 partners and everyone had a good time.

I try not to make a big deal about folks meeting. I try to model after meeting your friend's friends.

 

For me there's a bit of a network effect where the polycule sprawls out into the distance. Partners have partners who have partners.

But for disconnected folks, it's mostly been tinder (yuck), and a local meetup.

(Also this might be the first post? That or nothing federated yet)

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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