jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 1 points 30 minutes ago

NYC transit I think caps at $34/week, which I don't hit because I walk most places.

When I lived in the suburbs I did some math about the cost. I was paying like $300/mo for transit into the city, plus all the other car coats. Moving in meant rent went up some, but I got rid of the car. Big win, in my case.

[–] jjjalljs@ttrpg.network 19 points 4 hours ago

There's that bit in Baldur's gate 2 where some NPCs decide they can take you on, die, and then reload the game.

[–] jjjalljs@ttrpg.network 1 points 4 hours ago

People don't think about things. And when they do, they don't care. They're tired. And some of them are kind of stupid.

Like, imagine you'd only had two hours of sleep. Imagine that's your peak cognitive health. That's the best you ever get. That's a lot of people. They're not going to think a lot of deep thoughts.

[–] jjjalljs@ttrpg.network 12 points 4 hours ago (1 children)

DND stats are weird. Only con gets more impactful as you level. Imagine if strength was +damage and carry per level. 18 strength at first level is +3 damage, but fourth level is +12. That might be the path to reinventing Pathfinder, though.

I'll also say, playing games that don't have the six stats, or even character attributes at all was really refreshing. Just skills worked fine.

[–] jjjalljs@ttrpg.network 2 points 17 hours ago (1 children)

If ww3 happens to the tune of the US collapsing, there's good odds it ends in a nuclear wasteland. There are too many religious nut jobs in power that probably believe nuking new York City means Jesus will come back or something.

[–] jjjalljs@ttrpg.network 7 points 17 hours ago

The bullets don't have to be silver. The GOP aren't werewolves.

[–] jjjalljs@ttrpg.network 6 points 1 day ago

I hated how the office I used to work in kept the cold air blasting. I had to wear layers in August. And because of how bad the building's HVAC was, it was still warm on the other side of the office.

I bring this up whenever people suggest working in the office is more productive. Being physically uncomfortable is not good for focus, Jeff.

[–] jjjalljs@ttrpg.network 1 points 1 day ago

That's not what corner case means.

And that's not what city life is. There's music, food, art, museums, cinema, theater, street fairs, cultural events. All of that fits in a city, in a few square miles, because cities are dense.

Why do you think city life is just work and home?

[–] jjjalljs@ttrpg.network 1 points 1 day ago (2 children)

Droll? You're saying New York City, one of the cultural capitals of the world, is droll?

Most people aren't going spelunking every day. They go to work. They go to the grocery. They go out to eat. They go out for drinks. You shouldn't need a car for that. You definitely shouldn't drink and drive.

No one is seriously arguing for getting rid of all cars for all people in all case. The focus is making them no longer the default. People who do need to drive for whatever reason will have a better time because there would be less traffic.

But really this conversation goes the same way it always does. People propose mass transit to solve the day to day for most people most of the time, and some people say it won't work because of corner cases and "I don't want to change anything".

[–] jjjalljs@ttrpg.network 3 points 1 day ago (1 children)

I don't understand how some people who are moderately wealthy are so bad at money.

If I was making 300k for ten years I'd probably be able to retire.

Fucking rich people complaining about poor people spending $2 on candy when they're blowing all their money

[–] jjjalljs@ttrpg.network 7 points 1 day ago

I don't think he can be president rules as written because he was born in Kampala, Uganda

[–] jjjalljs@ttrpg.network 1 points 1 day ago (1 children)

The confusion here is there are a few different ways of playing D&D and many different types of DMs out there.

This is an important point. There's not really a "right" way to play so much as a "right way for your group".

I don't think D&D specifically does a good job of guiding groups into finding what they'll enjoy. It comes loaded with a lot of assumptions, and then different players can sit down at a table without realizing how different their axioms are.

 

Anyone else playing with the new fractal incursion bonus event stuff? I did a bunch of quickplay fractals this afternoon, and it was pretty okay. The rewards look nice, though. Bought the omnipotion right away.

The wiki as of this writing is still pretty sparse, though: https://wiki.guildwars2.com/wiki/Fractal_Incursion

Hopefully someone will put up timers for the open world incursion events.

 

Do you remember your first character death? Was it memorable?

I usually GM, and NPC deaths don't hit as hard. I don't even remember my first. I lost a warlock in a D&D 5e game, but we were high level so raise dead was just right there. Not very impactful.

Last night, I had a player's first character death ever in a game I've been running. It's sort of Shadowrun + World of Darkness, using Fate for the rules. The player had learned a kind of magic I stole from Unknown Armies: If you take big risks now, you can do more powerful magic later. Blindly crossing a busy street might be a mild charge, but russian roulette would be a major charge.

The players were trying to investigate a warehouse for plot reasons. This player ends up by himself in the basement while the ground level is on fire (for player reasons). He finds an armed goon, a guy dressed like a doctor, and several unconscious people wired up to a machine.

The player goes, "I'm going to russian roulette for a charge."

I go, "Are you sure? It's all or nothing. No take backs. You get a major charge, or you die. You'd roll 1d6, and on a 6 you lose."

They go, "Hmm okay." The player tries to threaten the goon, but the dice don't favor them. Now they're in a slightly worse position, mechanically.

The player goes, "I'm going to roulette" and just rolls the die. No more discussion. It came up 6.

The rest of us are like, "Wait, what? You just..? Right then? That's so... anti-climactic."

I wasn't sure what to do. I hadn't expected them to so casually go for the big score! I thought it'd come up in a big climax scene, not a fully escapable conflict with an unarmed goon!

We talked a little about ways forward that keep the character but don't cheapen the mechanic, but the player was like, "No, I rolled the dice on it and lost. His brains are all over the floor now."

The player had to go sit on their own for a little while. They're thinking of rejoining as an NPC they'd worked with, but said they absolutely do not want to use magic again.

This is one I'm going to remember for a while.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

Currently, I'm polite to friendly with all of them. No outstanding conflicts. It's sometimes literal kitchen table poly with one, and the others I only see at like parties and such.

Some years ago I had two partners that absolutely did not get along with each other, and that was rough. Recently I was able to do a dinner with 3 partners and everyone had a good time.

I try not to make a big deal about folks meeting. I try to model after meeting your friend's friends.

 

For me there's a bit of a network effect where the polycule sprawls out into the distance. Partners have partners who have partners.

But for disconnected folks, it's mostly been tinder (yuck), and a local meetup.

(Also this might be the first post? That or nothing federated yet)

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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