It's still such a strange thing to sudden happen right when TNA felt like it was on the upswing too.
jay
While this is INCREDIBLY technical and a lot of it went over my head as someone that isn't deep in the assembly dark arts, it was still far more entertaining than I ever expected it to be.
I just tried the online multiplayer, jumped into a co-op game with someone else in Doom E1M1 and it slowly started filling with players and got both crowded and chaotic. 16 players running around a map is just insane fun.
I disabled the crosshair. Autoaim has always been part of Doom though.
It's a whole new engine not based on the open sourced version so... yeah, they can do that.
It's the same person.
EDIT: Sorry, it was reposted by the same person as the above.
It's a whole new port of the game given away freely to those who had previously paid for the more recent ports.
I ended up playing through the first two episodes of DOOM for the first time in forever because of this release and how good it is. Feeling like tonight is time for episode 3!
Looks like it's a different engine, actually. So yeah, makes sense that if they needed to reimplement features, it's new code that wasn't pulled from Boom, so doesn't need to be GPL.
Absolutely not alone on that. Square Enix's prices on all their old titles are about 50% more than I'm willing to drop on them at any given time.
The games cost like $2 on Steam. They probably lost money doing this if anything especially since they gave it away free to people who bought the previous releases.
Thanks for posting this, had no idea it was coming along this well!