icesentry

joined 2 years ago
[–] icesentry@lemmy.ca 1 points 2 years ago (2 children)

Out of curiosity what do you do to frequently end up with cmd? I don't think I've touched it in many years at this point.

[–] icesentry@lemmy.ca 5 points 2 years ago (1 children)
[–] icesentry@lemmy.ca 2 points 2 years ago (2 children)

I haven't watched splattercat that much but I do like his channel to discover new stuff. What makes you say he's not progressive? I don't remember hum saying anything even close to political.

[–] icesentry@lemmy.ca 0 points 2 years ago (1 children)

Can you share any examples? I have yet to see an rtx enabled game that was unusually shiny. Most non RTX game already tend to have way too much specular reflection but the few RTX games I've seen were way better with that.

[–] icesentry@lemmy.ca 2 points 2 years ago

That ship has sailed unfortunately

[–] icesentry@lemmy.ca 2 points 2 years ago (5 children)

No, the cli is just a wrapper around the microsoft store app

[–] icesentry@lemmy.ca 29 points 2 years ago (3 children)

12 angry men

[–] icesentry@lemmy.ca 8 points 2 years ago* (last edited 2 years ago)

Performance is always about doing as much as possible with as little as possible. Making a game runs faster automatically makes it more efficient because the only way it can run faster is by doing less work. It's just that whenever you can run faster it means the game has more room for other things.

[–] icesentry@lemmy.ca 12 points 2 years ago

What does that have to do with apartments?

[–] icesentry@lemmy.ca 8 points 2 years ago

It's not a big deal, but it still shouldn't be a deal at all.

[–] icesentry@lemmy.ca 3 points 2 years ago (1 children)

On the subject of dom manipulation from wasm I highly recommend this video https://youtu.be/4KtotxNAwME. It's from leptos author, one of the more popular wasm framework. The TLDR is that modifying the dom isn't the bottleneck for wasm.

[–] icesentry@lemmy.ca 3 points 2 years ago

You can absolutely modify the dom, you just need to go through a thin js glue layer between the dom and wasm

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