Graal online already exists. Your clutching of pearls is meaningless.
homicidalrobot
It really is that bad on bedrock. Stability has gone down substantially and the game is hardly playable on some platforms that used to run it well. Java is currently making one of the biggest changes to performance in the history of minecraft right now, too (ender pearls will now load and tick chunks) so we'll have to see if that's making it into a title update, and how seriously it affects performance for the average user.
For bedrock, yes, absolutely. Bedrock used to be lauded for its performance across multiple machines and it now runs like trash on every one with the most egregious storefront in gaming. You can spend 20 extra USD on bedrock to get a single mod-equivalent data pack. You can spend that much or more on minecraft skins that won't work outside of bedrock. Minecoins as a premium currency targeted toward children are one of the worst examples of robbing a low information userbase in gaming all around, it has reached unbelievable levels.
This change coming without double binding for the affected functions was ass. Tab+1 worked, you didn't have to click the abilities (it seems like you think you did)
Maybe you didn't realize, but by volume, sales in the west for BMWukong were stellar. >4M sales volume (76% of 17.8 million sales were chinese) is performing well by any standard. It dwarfs the sales volumes of other recently popular Chinese titles, taking the top spot for sales in the west handily. Other games like the GuJiang series, dyson sphere program, the matchless kungfu, crimson snow, tale of immortal had substantially fewer players despite getting nearly universally positive reviews. This is the definition of breakout success, when you reach a new market.
For reference, this game is selling in the west as well as street fighter 6 and guilty gear strive, games that are performing far above a previous genre standard.
The ARPG WH40K Inquisitor - Martyr is unironically pretty good in its' genre. All the live service seasons are accessible on character creation now, individually, and in offline mode. Pretty solid endgame, combat flow and selectable difficulty are different enough from PoE and Diablo to provide some unique gamer moments.
You could build up your base (also a defense map) pretty freely, but it was never unlimited resources creative. You're right to be confused by this comment
Save The World isn't sandbox or everything and was the only launch mode for the game. It had more mobile gacha practices than anything tbh. I get thinking that seeing as it has taken cues from Roblox, but it isn't reality
Please think about what you've just confirmed about yourself
The july 2017 verizon data leak was made public.
Hey! You can't read after all! Rember when I explicitly posted that you can sniff packets going to your phone provider and not these companies? You have zero reading comprehension and a bad attitude, and it's obvious you're more interested in being right than being correct. If googling unrelated drivel articles to a discussion gets you off, you do you I guess
Early in the lifetime of the DS, before the 3ds had even been mentioned, a ton of JRPGs released for the platform seemingly in a bid to become the next earthbound or chrono trigger. Most of them were very mediocre, but to this day Contact (published by atlus) and The World Ends With You (square enix) stand out as stellar titles to me. They represent opposite ends of the jrpg spectrum; contact is a grinding game with a very floaty story, whereas TWEWY has an intricate story and a penalty-free swappable easy difficulty setting to help new players cope with the (initially) awkward combat system. Both of them are stand-out in their own ways, with memorable settings and characters supporting the mechanical depth they offer.
Both of them are games that take advantage of the DS's unique features, not the microphone but the touchscreen. While Contact is pretty easy on the gimmicks, only requiring you to occasionally peel a sticker or something simple like that, TWEWY's combat flow has you use buttons to control the top screen while simultaneously doing multiple touch screen gestures, making the game difficult to master on the actual DS and unbelievably hard on an emulator.
TWEWY has since had a remaster and a sequel, but contact is seldom mentioned anywhere when I see the DS talked about. Worth a look!