good breakdown of the system but it has been a while since textures were the issue at large. You can cut ~1/3 the filesize of starfield by uninstalling language packs you aren't using because lossless audio is HUGE. Most LoD effects are just rendering a distant model with reduced detail and update rate. Even if you look at "good" lod models they often move in a jerky way in practice because they aren't at the same framerate as things within the "detail" draw distance (easy to observe in every souls title).
good breakdown of the system but it has been a while since textures were the issue at large. You can cut ~1/3 the filesize of starfield by uninstalling language packs you aren't using because lossless audio is HUGE. Most LoD effects are just rendering a distant model with reduced detail and update rate. Even if you look at "good" lod models they often move in a jerky way in practice because they aren't at the same framerate as things within the "detail" draw distance (easy to observe in every souls title).