grym

joined 5 years ago
[–] grym@hexbear.net 5 points 2 years ago (1 children)

I've made a 3GB .zip of ALL the PF2 pdfs I have, I'm sending it in PM.

Anyone else interested I can send it to you as well.

If anyone also has PF2e PDFs, I'm looking to complete some stuff. I only have the adventure paths up to around Quest for the Frozen Flame and beyond that it's incomplete or absent. Same for modules, it's been a while since I searched for the latest ones.

I'm subscribed to the Core and Lost Omens line which is why I have all of them, and I pass them through something to remove my name/email/account info. If you have some PDFs I might be missing please send them to me I need the collection to be compleeeete.

[–] grym@hexbear.net 4 points 2 years ago (3 children)

Damn I meant hmu as in "hit me up", woops.

I meant the PF2e system implementation for Foundry VTT since you mentionned it. It is one of the best, if not the absolute best, system implementation on foundry. Complete, great character sheets, lots of great automation, very motivated and active community, and now Paizo (the pathfinder people) sell modules and adventures as Foundry modules. The community, and the stuff on Pathfinder infinite or drivethru for example, also tend to sell their stuff as a Foundry module on top of the rest. There's some really good 3PP stuff for pathfinder 2e now, like all the Battlezoo/Roll for combat stuff which is basically Paizo quality, and has wide popularity (a lot of people use it on foundry and there's even options for it in Pathbuilder).

[–] grym@hexbear.net 10 points 2 years ago (7 children)

Well first of all, if you're OK with PDFs then you can get a lot of things for free you know?

Pathfinder 2e is, IMO, a better and very fun version of dnd, its a good run-of-the-mill d20 fantasy system with a setting that I enjoy quite a lot with increasing queer writing in it. And ALL the rules are free and easily found and used by going to 2e.aonprd.com/, the official PRD. Yes, aallllll the rules, updated suite quickly when new stuff comes out. Foundry pf2e has great support and very nice to use, and pathbuilder is a godsend for character creation.

There are so many cool and interesting systems to try out there and really you should try them, a lot of them are simple and easy to setup and you can easily get a one shot going to see if you want to keep going.

If you need any PF1 or PF2 PDFs, imu. And in general of you need any ttrpg PDFs of any kind, I'm pretty good at finding them (except the tiny Indy stuff that gets crowd funded, sometimes you can find it but its much harder)

[–] grym@hexbear.net 2 points 2 years ago (5 children)

Great post !

I'm always torn on the zone level thing, and it's always the place where having a leveling system feels like it eventually runs against a sandbox. I love playing sandbox, I have huge area like this full of mystery, wonders and blanks, and I run it as a huge hexcrawl. Obviously, that's too many hexes, so I tend to just have a very vague idea of what's there and when I know the players will go somewhere or are moving in a particular direction I prep a little and fill-in some blanks/hexes.

But it's very hard to decide ahead of time where things will be higher or lower level, especially since I don't have any particular limits for this campaign and it could very well go from level 1 to 20 which is way too large of a range for hexes. Either I include all the ranges and some zones will basically never be interacted with (good luck doing anything related to a zone 15-20 as a level 2), or the hexcrawl portion is a more limited lower range (say 1-10) and all the higher levels are specific locations, dungeons, villains, etc.

So far, I don't really decide the level of any given area as long as I'm not sure the players are even going there or near it. Obviously there's a general idea of what areas are more or less dangerous, but since i'm always making interesting encounters that stay fun for their level, it does feel like I'm going to have to scale things along with them.

How would you handle this? Do some areas basically become "useless" at some point? Let's say my players get to level 8, and I have an area near where they started that logically should be around the 1-5 range, then are the plots, encounters and things in it stuck there and incredibly easy? I guess some interesting and more challenging plots and locations can always be inserted anywhere, and the stuff that was planned to be low-level becomes more of a background that the players ignore or quickly stomp through.

These kinds of problems make me want to give a limit of 10 to this campaign, at least in the hexcrawl form. Beyond level 10 it feels like it's going to be very difficult to keep the crawling/travelling part challenging and interesting while also making sense. Can't have bloodstorms, hordes of zombies and super villains everywhere when travelling or the inhabitants would have all died a while back. So if they reach 10 the campaign would transform into more a high-stakes thing and the travelling part would be mostly skipped, I think that could work?

[–] grym@hexbear.net 3 points 2 years ago* (last edited 2 years ago)

That was very interesting!

This sent me on a nice little rabbit-hole of rolltop-indigo blog posts, and I have to say it was very refreshing. Thanks very much for sharing that!

[–] grym@hexbear.net 16 points 2 years ago

I'm interested in it as well !

[–] grym@hexbear.net 2 points 2 years ago (1 children)

It's an OSR book recently kickstarted, it's a simplified old-school dungeon delver but very modernised and with a lot of cool ideas

https://www.thearcanelibrary.com/pages/shadowdark

[–] grym@hexbear.net 2 points 2 years ago (3 children)

Looks super cool. I have no money so I'm going to wait until I get this. I did order ShadowDark tho which looks really cool as well.

I love getting these cool settings, even it I don't use the same rules, they're really good for inspiration (especially this one with a full detailed hexcrawl! It very difficult to fill a hex map)

[–] grym@hexbear.net 6 points 2 years ago

Damn this looks like a great overall resource. Saving that!

[–] grym@hexbear.net 28 points 2 years ago

Uphold TC69 Thought forever.

That post made me engage with Feinberg and that book, and I actually read it and posted a little comment/review of it later as TC69 had asked. I was cis but already opening up and questioning a little back then, but that book genuinely helped me a lot, and look at me now.

[–] grym@hexbear.net 2 points 2 years ago (1 children)

Apologies for assuming and misunderstanding then. I get what you mean, if it's something other players are also bothered by it sounds like this should be discussed with the group. Is your GM the forever-gm, or are there other people that also run tables?

[–] grym@hexbear.net 2 points 2 years ago* (last edited 2 years ago)

In general, writing little short stories, or in-universe little pieces (article, newspaper text, journal, etc.) is a good way for worldbuilding and plot-enjoying GMs, and honestly for all GMs I think, to let their cool ideas out without making their game pre-written and boring.

Like, you've got an NPC, villain or plot you really find cool? Great, write some foundation for it the players might come across and interact with and don't assume anything they might do. Then, depending on how it's going to come up in play, you can write some stories with your cool NPC that you really enjoy thinking about, either something in the past, some parallel event that the players might hear about (did you hear the weird merchant somehow set that village on fire?), or even more involved stories and adventures if you know the NPC is not going to meet the players or their role has already been fulfilled.

Sometimes you have a very cool idea, you introduce it in play, the players do something unexpected or just don't really grab on it, that's fine. The weird merchant goes on their merry way to his own stories, it gives you a way of venting the things you wanted to do and even things you couldn't have done with your players, a way of building your world a little more. It's like a kind of solo-session for yourself :)

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