geosoco

joined 2 years ago
MODERATOR OF
 

I wouldn’t be alive if it wasn’t for you. Cyberpunk 2077: Phantom Liberty arrives on September 26th on Xbox Series X|S, PlayStation 5, and PC.

 

...

"The year isn’t quite over but so far we’ve released a huge Steam Client update, Counter-Strike 2 entered into beta (and launches soon) and there are now more than 11,000 titles verified or playable on Steam Deck."

Now, what Valve means by "soon" could mean next week, next month, or next year. I mean, look at what it did to my boy "summer" here: is it really still summer halfway through December? I guess in certain parts of Seattle the answer is yes.

 

... In case you didn't catch the official explainer, Update 2.0 is separate from the Phantom Liberty expansion. The expansion, which costs $30, includes a new questline, gigs, city district, guns, cars, and an additional perk tree. We'll have a review of all that on September 20. Update 2.0 is a free patch that reworks large parts of the vanilla game, releasing a few days ahead of Phantom Liberty on September 21. Here's an abridged change list for the update:

  • New perk trees
  • Reworked stats
  • Reworked cyberware
  • Car combat (including cars with guns)
  • Dynamic police
 

Baldur’s Gate 3’s third major patch launches September 21, developer Larian has announced. Patch 3 launches alongside full support for Baldur’s Gate 3 on Mac.

The hope with Patch 3 is Larian is able to address ongoing performance issues, particularly with Act 3, across PC and console now the sprawling Dungeons and Dragons-themed role-playing game is out on PlayStation 5.

As IGN reported, Baldur's Gate 3’s split-screen mostly works fine, but performance tanks when two characters explore different parts of a city, with the frames per second fluctuating especially in the densely populated Act 3.

 

A new Star Ocean The Second Story R gameplay trailer was shared online today, providing a new look at the remake of the second entry in the series developed by tri-Ace.

The new trailer, which can be watched below, highlights some of the remake's new features, such as Flavor Text, dialogues with party members that happen while exploring the field, raid enemies, more powerful enemies that drop special weapons when defeated, new fishing mechanics, and more.

Gameplay Trailer

 

... we already talked about this a year ago, when Bungie had its initial suit against Aimjunkies dismissed after Judge Thomas Zilly rejected the claims on the grounds that Bungie had failed to offer any evidence of copyright infringement. That dismissal did leave room for Bungie to re-file, though, which Bungie did, this time promising it had solid evidence to bring before the court. Judge Zilly once again fielded Bungie’s request for summary judgment. And, once again, Judge Zilly has handed Bungie a loss, denying summary judgment, due to a lack of evidence.

“Notably, Dr. Kaiser is not certain that Defendants copied portions of Destiny 2’s copyrighted software code to create the Aimjunkies cheat software, and he explained during his deposition that, based on the available evidence, his opinion is merely ‘the most likely conclusion’,” Judge Zilly writes.

“Defendants deny that they copied any portions of Destiny 2’s software code, and contend that a non-party developer created the Aimjunkies cheat software,” the Judge adds, concluding that the motion for summary judgment on the copyright claims is denied.

 

As Call of Duty nears its 20th anniversary, veteran fans could have over 100 potential answers to that question, and that's not including the 16 Call of Duty: Modern Warfare 2 Multiplayer maps that debuted in 2009 - one of the greatest Day One Multiplayer offerings of all time. Afghan. Derail. Estate. Favela. Karachi. Highrise. Invasion. Quarry. Rundown. Rust. Scrapyard. Skidrow. Sub Base. Terminal. Underpass. Wasteland.

As previously revealed, Call of Duty: Modern Warfare III will launch with meticulously crafted, modernized versions of these 16 Core Modern Warfare 2 (2009) maps, constructed to maintain the authenticity and accuracy of the originals. Sledgehammer Games' Art Director Matt Abbott and Design Director Zach Hodson detail what that means in the latest Intel Drop.

 

ASRock has rather silently introduced a low-profile Arc A310 graphics card. This entry-level Intel Arc graphics card is based on the ACM-G11 GPU with 6 Xe Cores. Interestingly, it uses the same low-profile dual-slot cooler with two small fans, just as the previously introduced low-profile Arc A380 graphics card.

Obviously aimed at entry-level small form factor configurations, as well as any other scenario when you need a low-profile graphics card, the ASRock Arc A310 comes with 4 GB of 15.5 Gbps GDDR6 memory on a 64-bit memory interface.

...

 

GFN Thursday is downright demonic, as Devil May Cry 5 comes to GeForce NOW. Capcom's action-packed third-person brawler leads 15 titles joining the GeForce NOW library this week, including Gears Tactics and The Crew Motorfest. It's also the last week to take on the Ultimate KovaaK's Challenge. Get on the leaderboard today for a chance to win a 240 Hz gaming monitor, a gaming Chromebook, GeForce NOW memberships or other prizes. The challenge ends on Thursday, Sept. 21.

...

With GeForce NOW, there's always something new to play. Here's what's hitting the playlist this week:

  • Tavernacle! (New release on Steam, Sept. 11)
  • Gunbrella (New release on Steam, Sept. 13)
  • The Crew Motorfest (New release on Ubisoft Connect, Sept. 14)
  • Amnesia: The Bunker (Xbox, available on PC Game Pass)
  • Descenders (Xbox, available on PC Game Pass)
  • Devil May Cry 5 (Steam)
  • Gears Tactics (Steam and Xbox, available on PC Game Pass)
  • Last Call BBS (Xbox)
  • The Matchless Kungfu (Steam)
  • Mega City Police (Steam)
  • Opus Magnum (Xbox)
  • Remnant II (Epic Games Store)
  • Space Hulk: Deathwing - Enhanced Edition (Xbox)
  • Superhot (Xbox)
  • Vampyr (Xbox)
 

NVIDIA's GeForce RTX 4070 12 GB graphics card finds itself embattled against the recently launched AMD Radeon RX 7800 XT, and board partners from NVIDIA's ecosystem plan to do something about it, reports Moore's Law is Dead. A GIGABYTE custom-design RTX 4070 Gaming OC graphics card saw a $549 listing on the web, deviating from the $599 MSRP for the SKU, which hints at what the new pricing for the RTX 4070 could generally look like. At $549, the RTX 4070 would still sell for a $50 premium over the RX 7800 XT, probably banking on better energy efficiency and features such as DLSS 3. NVIDIA partners could take turns to price their baseline custom-design RTX 4070 product below the MSRP on popular online retail platforms, and we don't predict an official price-cut that applies across all brands, forcing them all to lower their prices to $549. We could also see NVIDIA partners review pricing for the RTX 4060 Ti, which faces stiff competition from the RX 7700 XT.

 

Stig Asmussen, the director behind the acclaimed Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, is leaving Respawn Entertainment and EA to "pursue other adventures".

Asmussen, whose career in the games industry spans close to 25 years, worked on all three original God of War titles at Santa Monica Studio prior to his move to Respawn - serving as lead environment artist, then art director, and, finally, creative director on God of War 3.

 

Developer Drop Bear Bytes has announced its post-apocalyptic RPG Broken Roads will be out on 14th November.

We got our first look at Broken Roads a couple of years ago, when it was aiming for a 2022 release. The game's launch was pushed back a year, during which Drop Bear Bytes partnered with publisher Versus Evil.

Inspired by classic single-player CRPGs, Broken Roads follows a group of companions as they make their way across a post-apocalyptic imagining of Australia.

[–] geosoco@kbin.social 1 points 2 years ago

holy shit. Somehow I didn't know about that. Thank you!

[–] geosoco@kbin.social 47 points 2 years ago

Can't imagine a world where anything they come up with has any bite or actually correct any of the ongoing problems. The number of cases where justices should've recused themselves for conflicts of interests seems to just keep growing.

[–] geosoco@kbin.social 3 points 2 years ago* (last edited 2 years ago)

to be fair, it only performs better in pure raster performance which most benchmarks focus on because AMD doesn't really have solid DLSS and framegen solutions. Plus Nvidia's ray-tracing perf is still generally better in most games. Sure FSR3 is coming, but even then FSR upscaling will never truly compete with DLSS. Ray-tracing though is still lagging (though they are making progress!)

Whether folks care about those or want to use them can vary a lot. Regardless, any competition to bring down the ridiculous prices of this gen is good.

[–] geosoco@kbin.social 8 points 2 years ago* (last edited 2 years ago) (2 children)

I starting to believe the subscription groupthink may be what leads to our next economic depression. It's not sustainable for the majority of people, and as more things switch to subscriptions fewer people will be able to maintain theirs.

[–] geosoco@kbin.social 4 points 2 years ago (2 children)

WHen it comes to accessibility, there's a ton of variability in what different people need. Controls are so important that Microsoft has many features to help gamers, including their adaptive controller and co-pilot features. Any UI feature that's awful will get magnified for a different group of people. Requiring a ton of button presses to navigate menus and get information that should be readily available can be significantly more time-consuming for people with some needs.

You're comparing the game to the status quo in an attempt to argue, when the complaints also apply to the other games. This makes the status quo comparison pretty useless as a point of basing agreements. The article's title clearly states that it's relative to Microsoft's standards -- not other similar games. Microsoft has invested millions of dollars to develop accesssibility features and improve the lives of many gamers. They have a number of options and features that may be improving some of these games in ways that you haven't used if you never make use of the features. Now that Bethesda is under Microsoft, one might expect them to utilize and improve some of these issues. As with many accessibility issues, many of the complaints they raise affect not just people who rely on accessibility, but they affect us all. I think just bringing attention to them is a good way to finally get them fixed.

Bethesda's menu system has been so awful for decades now, and they still repeatedly fail to fix it. It's so bad, it's usually one of the first mod fixes. They build their games around inventory management, and make it as tedious as is humanly possible, which because even more tedious if you have some challenges related to input.

[–] geosoco@kbin.social 1 points 2 years ago

There's some pink/purple swirls on there too! Definitely worth paying the paint tax!!!

[–] geosoco@kbin.social 1 points 2 years ago

Oh wow, yeah. that's too step. The gap here had narrowed during a recent sale to like 60-70$ and you probably could've used it longer than 3 years.

If you don't have a DR4 already, you might want to consider the thermalright peerless assassin, which is like half the price of the DR4 -- and performs better/around the same. If you've got some spare 120mm fans lying around, you can get it at the same noise level too.

[–] geosoco@kbin.social 1 points 2 years ago

German and English are the two I can fumble my way around. Having lived and traveled some, I could fumble some basics in a few others like Dutch. I know a bit of a few others. I can read enough to figure out what's going on in some contexts, and maybe speak enough to get around, but definitely can't carry on a conversation in them.

It's tough. There's only so many hours in the day, and while I do get to watch some videos on occasion, I sometimes have too many things going on. I used to watch movies I knew well in other languages, so I already knew the context and could piece together words and phrases. I don't have time for that anymore though.

[–] geosoco@kbin.social 1 points 2 years ago* (last edited 2 years ago) (2 children)

I'd have to look back at benchmarks, but I think there's a few factors here - price and next upgrade. From what I remember those two were fairly similar in performance and just traded blows between games.

AM5 is still a bit more expensive as a platform, but you can probably get a decent board and possibly upgrade the cpu&gpu in a few years to save longer term if you do a partial upgrade.

The 13600kf build would likely be cheaper, but the 13th gen i think is the last before intel changes the socket. Your next build after this may be more expensive by needing more parts (depending on when you upgrade).

Depending on when you build, you might wanna check for deals on the 7800x3d as it's dropped to like 385$ recently. the uplift in some games is pretty substantial and it's a beast for gaming. If it drops below that, it may be worth using that over the 7700. If price is an absolute limit, you'll definitely save with the 13th gen intel.

[–] geosoco@kbin.social 2 points 2 years ago (4 children)

Depends on how you use the computer. Is it just games?

[–] geosoco@kbin.social 1 points 2 years ago* (last edited 2 years ago)

Yeah some of this is just a marketing fail. They could’ve named them to sound like an upgrade and everything would’ve sounded like an upgrade.

[–] geosoco@kbin.social 6 points 2 years ago (3 children)

Ive used pihole and also just removed the network’s settings.

If you want to stream, i don’t know how useful any of these mitigations are. You’re giving them some data to subscribe and use. Even if you share accounts, who knows what the apps collect.

view more: ‹ prev next ›