froztbyte

joined 2 years ago
[–] froztbyte@awful.systems 4 points 10 months ago

that was indeed another input to the heuristics

(post-hoc, to be honest. but it's still fucking hilarious)

[–] froztbyte@awful.systems 4 points 10 months ago (1 children)

that was indeed another input to the heuristics

nominative determinism strikes once again!

[–] froztbyte@awful.systems 14 points 10 months ago (1 children)

a ghoul’s impressionist rendition of an actual person

[–] froztbyte@awful.systems 13 points 10 months ago

I got a handful of paragraphs into reading that and then realized I definitely don't want to read that tonight

def fuck that guy tho

[–] froztbyte@awful.systems 8 points 10 months ago* (last edited 10 months ago) (2 children)

an idea I just had (which would need some work but talking hypothetical): wouldn't it be lovely if ~~IDEs~~ VS Code[0] automatically inserted "Copilot Used Here" start/end markers around all generated shit. could even make it a styleguide/editorconfig so it's universally set across projects[1]

[0] - because lol ofc it's mainly vscode rn

[1] - and then when you find colleagues who lie about whether they're using it you wrap all their desk shit in foil

[–] froztbyte@awful.systems 33 points 10 months ago (7 children)

for many years, I went blessedly unaware of who this random fuckjack was, knowing only: 1) ambiently knowing the name, 2) that I ambiently know the name (these two things together are usually a decent heuristic for me to not bother digging)

and then I got jumpscared by a full-scale mrbeast standee in a shop some months back

may I soon be able to forget about this fuckjack once again

[–] froztbyte@awful.systems 10 points 10 months ago* (last edited 10 months ago)

but the fact that they didn’t seize this opportunity

honestly, I think they did try, and ran into the unfortunate reality of physics

to make that product work, you need reliable high throughput (this is helped by codecs), sufficient juggle-able GPU space (this is helped by being a gear-hogging first-in-line monopolist), and lastly the casual little requirement of actually being close enough to your customer base

iirc US cost to coast latency is around 65~70ms (so 2x that is the upper timebound for player interactivity, obvs there it'd be less because more local DCs though). just from me to europe is 165msec+, with a far less predictable path throughput. the scale economics to launch a DC for this in ZA (even to serve subsaharan africa all the way up to kenya) just plain doesn't work, and there are many more places in the world where it doesn't

it'll be interesting to see if a retrospective as to why it failed leaks out of that biz someday

[–] froztbyte@awful.systems 10 points 10 months ago (2 children)

which part of it was the freebie? whole service looked dead on arrival to me (for the simple reason of physics)

[–] froztbyte@awful.systems 8 points 10 months ago

looked up the previous thread (now that I'm at laptop briefly)

[–] froztbyte@awful.systems 13 points 10 months ago (2 children)

that article misses one of the delicious parts of that story: they called saltman a “podcast bro” in derision

[–] froztbyte@awful.systems 7 points 10 months ago (1 children)
[–] froztbyte@awful.systems 11 points 10 months ago (2 children)

I half want to jest "PDD strikes again" but honestly it feels like only half the explanation

(promotion driven dev)

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