falseprophet

joined 5 months ago
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MAME 285 - What's new (www.youtube.com)
submitted 1 week ago* (last edited 1 week ago) by falseprophet@piefed.social to c/emulation@sh.itjust.works
 

00:00:00 MAME Testers bugs fixed
00:00:34 New working systems
00:01:00 New working clones
00:02:05 Systems promoted to working
00:02:27 Clones promoted to working
00:02:41 Apple II cleanly cracked disks
00:02:50 Apple II miscellaneous disks
00:03:02 Apple II original disks
00:03:17 Takara e-kara / Popira / Jumping Popira / Taiko de Popira / Dance Dance Revolution Family Mat cartridges
00:03:29 Nintendo Game Boy Color cartridges
00:03:37 IBM PC/AT CD-ROM images
00:03:46 Atari Jaguar cartridges
00:03:54 Juku E5104 floppy disks
00:04:08 K-2-8 (model 7-230) modules
00:04:16 Hanimex Pencil II cartridges
00:04:30 Sony PlayStation CD-ROMs
00:04:47 Atari Jaguar cartridges
00:04:54 Sony PlayStation CD-ROMs

 

A Germany-based indie studio comprising 7 people spent the last 6 years making this game. Unlike most of its competition, it focuses on trade and resource management, making it a refreshing, if somewhat limited, take on the genre.

 

Emulator Game & Watch for 3DS

This release improves the emulation for SM5A based games and introduces support for 18 Elektronika games.

Changes:

  • SM5A emulation improvements
    • Fix wake up bug
    • Add input multiplexer see README.md
  • Optimised ROM converter code for faster rompack generation
  • Added support for the following Tronica games
    • Super Goal Keeper
  • Added support for the following Elektronika games
    • Autoslalom
    • Ataka asteroidov
    • Biathlon
    • Circus (Elektronika)
    • Hockey (Elektronika)
    • Kosmicheskiy most
    • Kosmicheskiy polyot
    • Kot-rybolov (Elektronika)
    • Kvaka-zadavaka
    • Morskaja ataka
    • Nochnye vorishki
    • Nu, pogodi!
    • Okhota
    • Razvedchiki kosmosa
    • Tayny okeana
    • Vesyolyy povar
    • Vesyolye futbolisty
    • Vinni-Pukh (Panorama Screen)
 

Presented today at FOSDEM in Brussels was the state of gaming on FreeBSD by Thibault Payet. Besides various open-source games able to be compiled natively for FreeBSD, this BSD can get in on the Steam Play gaming scene thanks to the "linuxulator-steam-utils" project as a set of workarounds for the Steam Linux client on FreeBSD 14 and newer. Linuxulator-steam-utils builds off FreeBSD's Linuxulator support for running Linux binaries to enjoy the likes of Steam and even Steam Play (Proton) Windows games running on this translation layer for Linux and in turn running on FreeBSD.

 

«PROBOTECTOR (魂斗羅) SGB Enhanced» is a hack of PROBOTECTOR (魂斗羅) (Game Boy). This hack adds a custom border and custom colour set to make this game compatible with the Super Game Boy peripheral. Probotector for Game Boy is the Western (European) version of the game Operation C on Game Boy. This hack aims to improve the player experience by bringing the game closer to the original development of the CONTRA series. To do so, the game uses the tiles and color palettes from one of the levels of the SEGA Mega Drive game «Contra Hard Corps». This patch can be applied directly on this ROM: “Probotector (Europe)”.

Probotector

«PROBOTECTOR 2 (魂斗羅2) SGB Enhanced PLUS» is a hack of PROBOTECTOR 2 (魂斗羅) (Game Boy). This hack adds a custom border making this game FULL compatible with the Super Game Boy peripheral. Probotector 2 for Game Boy is the Western (European) version of the game CONTRA SPIRITS on Game Boy. This hack aims to improve the player experience by bringing the game closer to the original development of the CONTRA series. To do so, the game uses the tiles and color palettes from one of the levels of the Super Nintendo game «CONTRA III: The Alien Wars». This patch can be applied directly on this ROM: “Probotector 2 (E) [S]”. The original Probotector 2 ROM had custom palettes and improved sound effects but lacked a dedicated SGB border. This hack adds a custom SGB border to the game.

Probotector 2

«Terminator 2: Judgment Day (ターミネーター2) SGB Enhanced» is a hack of Terminator 2: Judgment Day (Game Boy). This hack adds a custom border and custom colour set to make this game compatible with the Super Game Boy peripheral. «Terminator 2: Judgment Day» began as a Game Boy conversion for Terminator 2 on NES. This hack aims to improve the player experience by bringing the game closer to the original development of the same as a Game Boy adaptation of «Terminator 2 (NES)». To do so, the game uses the tiles and color palettes from the «T2: ARCADE GAME» port for the Sega Genesis.This patch can be applied directly on this ROM: “Terminator 2 – Judgment Day (USA, Europe)”.

Terminator 2: Judgment Day

«CONTRA: THE ALIEN WARS (魂斗羅スピリッツ) SGB Enhanced PLUS» is a hack of CONTRA: THE ALIEN WARS (魂斗羅スピリッツ) (Game Boy). This hack adds a custom border making this game FULL compatible with the Super Game Boy peripheral. CONTRA: THE ALIEN WARS (魂斗羅スピリッツ) for Game Boy is the Western (USA) version of the game CONTRA SPIRITS on Game Boy. This hack aims to improve the player experience by bringing the game closer to the original development of the CONTRA series. To do so, the game uses the tiles and color palettes from one of the levels of the Super Nintendo game «CONTRA III: The Alien Wars». This patch can be applied directly on this ROM: “CONTRA: THE ALIEN WARS (U) [S]”. The original CONTRA: THE ALIEN WARS (魂斗羅スピリッツ) ROM had custom palettes and improved sound effects but lacked a dedicated SGB border. This hack adds a custom SGB border to the game.

CONTRA: THE ALIEN WARS

«T2: ARCADE GAME (ターミネーター2) SGB Enhanced» is a hack of T2: ARCADE GAME (Game Boy). This hack adds a custom border and custom colour set to make this game fully compatible with the Super Game Boy peripheral. «T2: ARCADE GAME» began as a Game Boy conversion for T2: ARCADE GAME on SNES and Sega Genesis. This hack aims to improve the player experience by bringing the game closer to the original development of the same as a Game Boy adaptation of «T2: ARCADE GAME (SNES)». To do so, the game uses the tiles and color palettes from the «T2: ARCADE GAME» port for both Sega Genesis and Super Nintendo. This patch can be applied directly on this ROM: “T2 – The Arcade Game (USA, Europe)”.

T2: The Arcade Game

«The Punisher (惩罚者): The Ultimate Payback! (漫威制裁者) SGB Enhanced» is a hack of The Punisher (惩罚者): The Ultimate Payback! (漫威制裁者) (Game Boy). This hack adds a custom border and custom colour set to make this game fully compatible with the Super Game Boy peripheral. «The Punisher (惩罚者): The Ultimate Payback! (漫威制裁者)» began as a Game Boy conversion for «The Punisher» on NES. This hack aims to improve the player experience by bringing the game closer to the original development of the same as a Game Boy adaptation of «The Punisher (NES)». To do so, the game uses the tiles and color palettes from both «The Punisher» NES game and «The Punisher» ARCADE game by Capcom. This patch can be applied directly on this ROM: “Punisher, The – The Ultimate Payback (USA)”.

The Punisher

«OUTBURST (アウトバースト / Raging Fighter) SGB Enhanced» is a hack of OUTBURST (アウトバースト / Raging Fighter) (Game Boy). This hack adds a custom border and custom colour set to make this game compatible with the Super Game Boy peripheral. This hack aims to improve the player experience by bringing the game closer to the experience that results from having released this game originally with support for the Super Game Boy accessory. To do so, the game uses the tiles and color palettes from several games and the box art of the original game. This patch can be applied directly on this ROM: “Outburst (Japan)”.

OUTBURST

«Raging Fighter (アウトバースト) SGB Enhanced» is a hack of Raging Fighter (アウトバースト) (Game Boy). This hack adds a custom border and custom colour set to make this game compatible with the Super Game Boy peripheral. This hack aims to improve the player experience by bringing the game closer to the experience that results from having released this game originally with support for the Super Game Boy accessory. To do so, the game uses the tiles and color palettes from several games and the box art of the original game. This patch can be applied directly on this ROM: “Raging Fighter (USA, Europe)”.

Raging Fighter

«Jurassic Park Part 2: The Chaos Continues (ジュラシック・パーク) SGB Enhanced» is a hack of Jurassic Park Part 2: The Chaos Continues (ジュラシック・パーク) (Game Boy). This hack adds both custom palette and custom border making this game FULL compatible with the Super Game Boy peripheral. «Jurassic Park Part 2: The Chaos Continues (ジュラシック・パーク)» began as a Game Boy conversion for «Jurassic Park Part 2: The Chaos Continues (ジュラシック・パーク)» on SNES. This hack aims to improve the player experience by bringing the game closer to the original development of the same as a Game Boy adaptation of «Jurassic Park Part 2: The Chaos Continues (ジュラシック・パーク) (SNES)». To do so, the game uses the tiles and color palettes from the games «Jurassic Park» (Mega Drive) and «Jurassic Park Part 2: The Chaos Continues (ジュラシック・パーク)» on SNES. This patch can be applied directly on this ROM: “Jurassic Park Part 2 – The Chaos Continues (USA, Europe) (En,Fr,De,It)”.

Jurassic Park Part 2 – The Chaos Continues

«GARGOYLE’S QUEST (レッドアリーマー 魔界村外伝) SGB Enhanced» is a hack of GARGOYLE’S QUEST (レッドアリーマー 魔界村外伝) (Game Boy). This hack adds both custom palette and custom border making this game FULL compatible with the Super Game Boy peripheral. «GARGOYLE’S QUEST (レッドアリーマー 魔界村外伝)» began as a Game Boy conversion for «GARGOYLE’S QUEST (レッドアリーマー 魔界村外伝)» on NES. This hack aims to improve the player experience by bringing the game closer to the original development of the same as a Game Boy adaptation of «GARGOYLE’S QUEST (レッドアリーマー 魔界村外伝) (NES)». To do so, the game uses the tiles and color palettes from the games «GARGOYLE’S QUEST» (NES) and «SNK Vs. Capcom Chaos» on Neo Geo. This patch can be applied directly on this ROM: “Gargoyle’s Quest (USA, Europe)”.

Gargoyle’s Quest

«Stargate (スターゲート) SGB Enhanced» is a hack of Stargate (スターゲート) (Game Boy). This hack adds both custom palette and custom border making this game FULL compatible with the Super Game Boy peripheral. «Stargate (スターゲート)» began as a Game Boy conversion for «Stargate (スターゲート)» on SNES and Mega Drive, but in the end a puzzle game was made that had nothing to do with the platform/action games on the 16-bit consoles and ended up being a monochrome version of its namesake on the Game Gear. This hack aims to improve the player experience by bringing the game closer to the original development of the same as a Game Boy adaptation of «Stargate (スターゲート) (SNES / Mega Drive)». To do so, the game uses the tiles and color palettes from the games «Stargate (スターゲート)» (SNES / Mega Drive). This patch can be applied directly on this ROM: “Stargate (USA, Europe)”.

Stargate

«STAR WARS: THE EMPIRE STRIKES BACK (スター・ウォーズ帝国の逆襲) SGB Enhanced» is a hack of STAR WARS: THE EMPIRE STRIKES BACK (スター・ウォーズ帝国の逆襲) (Game Boy). This hack adds a custom border making this game FULL compatible with the Super Game Boy peripheral. «Star Wars: The Empire Strikes Back» for Game Boy is a port of NES Star Wars: The Empire Strikes Back (JVC) game. This hack aims to improve the player experience by bringing the game closer to the original development of the Star Wars: The Empire Strikes Back (JVC) game. To do so, the game uses the tiles and color palettes from both Super Star Wars: The Empire Strikes Back (SNES) and NES «Star Wars: The Empire Strikes Back (JVC)» games. This patch can be applied directly on this ROM: “Star Wars: The Empire Strikes Back (USA)”. This hack adds a custom SGB border and a custom palette to the game.

STAR WARS: THE EMPIRE STRIKES BACK

«Ninja Gaiden Shadow (忍者龍剣伝) SGB Enhanced» is a hack of Ninja Gaiden Shadow (Game Boy). This hack adds a custom border and custom colour set to make this game compatible with the Super Game Boy peripheral. Ninja Gaiden Shadow began as a Game Boy conversion for Shadow of the Ninja on NES. This hack aims to improve the player experience by bringing the game closer to the original development of the same as a Game Boy adaptation of «Shadow Of the Ninja». To do so, the game uses the tiles and color palettes from the last level of the NES / Famicom game where the player faced the evil «Emperor Garuda».This patch can be applied directly on this ROM: “Ninja Gaiden Shadow (USA)”.

Ninja Gaiden Shadow

Wait… Metroid II with a Super GameBoy border and custom palette?!

Yup, sure is!!

Thanks to “Marc Max” for their AWESOME Super GameBoy injector program, you can now enjoy Samus’s second adventure in SGB glory!

The Samus, Chozo and Metroid sprites were edited from the game, the gunship is entirely custom. The background mimics the promo poster/boxart.

I really hope y’all enjoy my first venture into ROM modding. Here’s to hoping for more to come in the future!

KEY FEATURES:

• Custom Palette
• Custom Full Color Border
• Looks AMAZING with a CRT filter!

Metroid II: SGB Enhanced

 

Are you ready for the first MAME release of 2026? MAME 0.285 is out now! We’ve added support for an early, unreleased version of Atari’s Relief Pitcher running on their System 1 platform. Moon Raker, a Nichibutsu shooter from the late ’70s, has also been found and emulated. Sega’s Waku Waku series has been further filled out with the addition of Waku Waku Jumbo. And for something completely different, Apple’s first computer built around the WIMP paradigm, the Lisa, is starting the year in substantially better shape.

If you play arcade games that utilised lightguns, you’ll no doubt be aware that pulling the trigger while aiming the gun away from the screen was a common way to reload. You may also be aware that MAME had an option to make this a bit easier if you’re using a lightgun to play. That option has been removed, with a new plugin taking its place. The great news is that the plugin works even if you aren’t using a lightgun. That’s right, you can now assign a button to reload when you’re playing Virtua Cop or Lethal Enforcers with a keyboard, mouse or trackball. Check the plugin documentation for more details.

The Hanimex Pencil II computer has had a bit of an overhaul, which should make more software usable. A few more of the many BBC Micro peripherals have been emulated. Other improvements this month include better Apple IIgs periodic interrupt emulation, another working Apple II clone from behind the Iron Curtain, better representation of base Grid Compass hardware configurations, and better default sound routing for people using Apple notebook computers.

As always, you can read about everything that changed this month in the whatsnew.txt file, and the source code and 64-bit Windows binary packages are linked from our download page.

 

PCSX2 - The Playstation 2 Emulator.

GS/DX12: Fix recreating swapchain failing on vsync mode changes

 

Step into the mind of John Morley, a 1940s detective on his final case. Explore shadowed places long forgotten by time, and piece together crime scenes in a narrative adventure steeped in mystery, unexpected twists, and a truth buried for decades.

 

9front, a fork of Plan 9, blends eccentric design with a quirky community to preserve one of Unix’s strangest legacies.

 

A new yuzu fork meant to properly continue work on the emulator

This is the stable release for v0.1.0. This release contains some UI improvements, regression fixes, and more of the usual performance and graphical improvements.

As always, this list is not comprehensive, and we encourage you to read the full changelog.

If you face any spurious visual glitches that don't seem right, remember to wipe your shader cache.
Universal

Significantly reduced memory synchronization and DMA operation overhead  
    With Sync Memory Operations enabled, users may now see a performance boost, depending on their specific setup.  
    Games that rely heavily on DMA operations see significant performance boosts.  
    This mostly affects desktop targets, but Android may see some improved performance as well.  
Implemented the News page to show news for our releases  
Improved shader compilation speed on lower-end systems  
Fixed performance regressions in Luigi's Mansion 3  
    As part of this change, it was noted that Fast GPU Time on 128 was actually causing significant performance loss on many games. As such, this option has been removed, and now only 256 and 512 are available.  
Reworked certain setting's presentation  
    Several options that had a toggle have been changed to have an explicit "Off" or "Normal" setting instead.  
    ExtendedDynamicState is now a selection box on all platforms, rather than a slider.  
    Web username and token now have default values  
Optimized dummy thread storage  
    This reduces CPU usage and improves 1/0.1% lows slightly.  
GetSystemInfo has been implemented  
    This makes Eden behave closer to a real Switch, meaning certain mods that attempt to disable themselves on Yuzu-based emulators may now work properly.  
Added stubs for firmware 21.1.0  
    Some newer games that require 21+ may see improvements from this.  
Improved JIT performance on devices with higher memory  
Added GPU-accelerated texture unswizzling options  
    Notably, this improves graphical bugs in Metroid Prime 4.  
Allow skipping player selection on certain games that forcefully select another user  
    Notably, this makes certain Alien Hominid and certain Jackbox packs playable without creating multiple users.  
Added a toggle to remove bloom and blur effects from certain games  
    Notably, this affects Burnout and the chibi-style Zelda games.  
Implemented game title sorting  
Replaced the default gray profile picture with the Eden logo  
Reduced core memory overhead  
Fixed Jackbox and other games that require an internet connection  
Fixed memory allocation and some graphics bugs in Marvel: Cosmic Invasion  
Fixed audio issues in Metroid Prime 4  
Fixed audio mute not fully muting sounds  
Fixed Ender Magnolia crashing on older CPUs  
Fixed microphone input  
Fixed the + Options menu on Qlaunch  
Fixed an occasional save issue with Absolum on Cyrillic languages  

Renderer

ExtendedDynamicState and other extensions have been completely reworked  
    If games didn't work properly before with ExtendedDynamicState or similar, try again.  
Improved flickering in several problematic games  
Fixed some graphics-related performance issues in Xenoblade Chronicles Definitive Edition and Pokemon Scarlet/Violet  
Fixed some issues with older CPUs that lack certain vectorization instructions  
Improved resource usage on Android GPUs  
Improved cache hit rate and reduced CPU overhead during GPU processing  
    Notably, this reduces the amount of time it takes for graphical performance to stabilize.  
Improved rendering on stock Qualcomm drivers  
    Notably, some bugs have been fixed on Link's Awakening, Pokemon Scarlet/Violet, and Mario Kart 8 Deluxe.  
    This affects both Android and Windows on ARM laptops.  
Fixed flickering and odd texture artifacts at 1x resolution  
    Notably, this improves games like Luigi's Mansion 3.  
Fixed occasional bugs where MK8DX and others could randomly explode into a slurry of colors, or have intermittent flickering.  

Desktop

The Graphics submenu has been reorganized  
You can now change the location of save data  
The Discord RPC implementation now shows the current game in the main status instead of just "Eden"  
Fix an issue where more than 4 controllers couldn't connect at once  

Android

Added a page to change some Turnip driver settings  
    This only affects open-source Adreno drivers.  
Fixed some UI bugs with the game list  
    Changing device rotation could cause temporary misalignments  
    Gamepad navigation was very finicky and sometimes nonfunctional  
Fixed an app crash caused by overlay auto-hide  
Fixed cases where the overlay could cause the touchscreen to be disabled temporarily  
Ported custom path settings from desktop  
Added a Quick Settings menu on the right of the screen during emulation  
Added an option to disable automatic BCn driver patching for Adreno  
    This patch operation can cause crashes on really old systems.  
Fixed some miscellaneous crashing issues that affect Turnip but not stock Adreno drivers  

Internal

Some log spam has been reduced  
YUZU_USE_BUNDLED_QT has been reworked, and the bundled Qt is now fully static on Windows and MacOS.  
    Usage on Linux outside of CI is not recommended, and this bundled Qt does not support WebEngine.  
For packagers: YUZU_ENABLE_LTO is now just ENABLE_LTO, and YUZU_USE_FASTER_LD is now USE_FASTER_LINKER.  
 

The following is my personal opinion.

This is the third and final part of the season 2 guide. The last 10 episodes focus mostly on the introduction of the combiner teams into the Autobots and Decepticons roster. But it also features the episode "War Dawn" that contains important backstory about Optimus Prime and the Great War.

Vector Sigma

M = Must watch: Major plot event and introduction of character/s.
N = New Characters: Not a major plot event but introduces new character/s.
F = Fun Episode: A fun episode to watch.
S = Skip: Boring and or bad episode.

Title Importance Comments
The Key to Vector Sigma, Part 1 M Introduction of the super computer vector sigma and the Stunticons
The Key to Vector Sigma, Part 2 M Introduction of the Aerialbots
Aerial Assault S
War Dawn M Optimus Prime's and the great war backstory /
Trans-Europe Express F Fun episode, could have better map of europe.
Cosmic Rust F Deadly rust is killing Megatron
Starscream's Brigade N Introduction of the Combaticons
The Revenge of Bruticus N Continuation of Starscream's Brigade / Introduction of the Protectobots
Masquerade F
B.O.T. S

The Revenge of Bruticus

 

SDK for developing games and tools for the BEEP-8 fantasy console.

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