Yes, it is really a one time fee.
However if you sell apps (or in-app purchases) they'll take a 30% cut, just like Apple.
Yes, it is really a one time fee.
However if you sell apps (or in-app purchases) they'll take a 30% cut, just like Apple.
But where do you draw the line between "a human did it using a tool" and "it wasn't created by a human?"
Generative art exists, and can be copyrighted. Also a drawing made with Photoshop involves a lot of complex filters (some might even use AI!)
I agree on the "fuck copyright" part that said.
If you run a binary written with bad intentions, you're doomed anyway.
This is the security model we have currently.
It would be better if the CEO could learn to read a prompter so it looks like he's not reading one.
This is pretty annoying to watch with his eyes looking above the camera and going left and right constantly.
Yes, battery and heat meaning you'll hear the fans and feel your device get hot.
I'm wondering how PC gaming will look like if Windows fades into irrelevance.
Are developers going to keep releasing Windows build as it's the easiest way to get your game working on all Linux distributions?
Is Windows going to be reduced to an API to write games on Linux?
Yes unfortunately they do.
In the 90's I wrote some Visual Basic applications, the only source code they had was isolated snippets to describe the buttons actions.
But most of the app was not based in source code but directly on a binary formal that VB could understand.
The movies industry is no better, they too try to get as much money as possible and they do for example with product placement.
If they could find a way to make you pay a few bucks more to see the protagonist on a unicorn instead of a horse you can bet they would.
They need to be less lazy on the ports and add the option to quit to desktop on the PC version even if it doesn't exist on the console version.
Some games do, however I hate when I have to go to the menu before being able to quit to Desktop.
They released lightning about 3 years before the first USB-C phones, so they could have worked with the standard, delay the connector switch a bit, and use USB-C. They could even have released the first USB-C phone if they're so keen on being "innovative".
That would have save their users from 10 years of incompatible connectors.
But Apple never cared about standards, on the contrary they choose lock-in over standards whenever they can.
Things got better as manufacturers now implement the standard correctly.
Nowadays you can plug any device to any charger and the worse that can happen is your device not charging fast enough (sometimes actually discharging).
So if you get a powerful enough charger, you'll be able to charge all your devices.
And yes, you can also do video out and for that you need to check the compatibility of your devices but it's still not that bad, compared to the days where you could fry a device by using the wrong charger.
It's not hard to buy a separate charger if you need one.
Just like game consoles no longer come with bundled games despite being useless without a game. You're big enough to know what you need.