ericwdhs

joined 1 month ago
[–] ericwdhs@discuss.online 6 points 9 hours ago

Yeah, the price parity thing seems to be a big misconception here especially. The price parity guideline comes from Valve's page for Steam keys. Valve gets a 0% cut when keys are sold on third-party sites, yet they still use Valve's infrastructure, so it makes sense for Valve to not want you to price them to have all your key sales go third-party.

As far as I can tell, Valve has zero interest in how you sell copies of a game that don't use Steam keys.

Also something I noticed per their guidelines:

It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

As a frequent user of IsThereAnyDeal, I can tell you it's more common than not for a game's historical low price to not be on Steam, so Valve is definitely not strictly enforcing this. With this and the lack of legalese on the page and letting developers/publishers determine what "similar" and "comparable" are on their own terms, I'm not seeing anything Valve should be doing differently here.

[–] ericwdhs@discuss.online 3 points 1 day ago

I never called it reasonable. I just don't think it's especially egregious. Honestly, I would price the value of Valve's contribution (which is definitely not zero) at maybe 15% to 20%, but that's just a gut feeling.

[–] ericwdhs@discuss.online 4 points 1 day ago

I'm not saying the standard doesn't suck, just taking issue with the implication that anyone using it is uniquely bad to do so.

But yeah, you're right that getting me to admit Steam (overall) sucks would be nigh impossible. I genuinely don't believe it does, so there's nothing to admit. Maybe you could convince me to lie about it though? Lol.

I do admit there's a few places it sucks, the gambling stuff being the biggest, but their positives eclipse those for me. I also acknowledge I'm in a privileged position being able to enjoy Valve's efforts in VR, Linux compatibility, etc. directly and that I might have different opinions if I was on the outside looking in. I imagine that's not quite the admission you want though.

[–] ericwdhs@discuss.online 2 points 1 day ago

Similarly, I have a spreadsheet I've been refining for years synced across all my devices for task management. No premade solution satisfied me. The columns I use:

  • Task: short description of task
  • Details: any helpful details to remember
  • Did: date last done
  • ↻: repetition interval in days currently going all the way from daily (1) to every other year (728)
  • Do: next do/due date
  • Meta Notes: usually hidden notes for future me about why a task is set up the way it is or placed where it is to avoid relearning certain lessons

I keep everything brief enough for the main 5 columns to comfortably fit both the width of my phone and a space I keep available on my left desktop monitor.

The Do column is calculated for me and is color coded from red (very late) through orange (missed a day), yellow (do today), green (near future), blue, purple, and black (far future).

Completing a task is usually as simple as Ctrl+; or F4 (or a calendar tap) in the Did column, and the immediate feedback of the color change keeps me invested in continuing.

I use this same layout for routines, projects, leisure, etc. which all have their own sheets. To give you an idea of how thorough these are, my routines one has about 200 lines.

[–] ericwdhs@discuss.online 0 points 1 day ago* (last edited 1 day ago) (13 children)

30% is the industry standard though, and Valve's contributions of distribution and discovery infrastructure, its audience, and expanding hardware initiatives are not nothing. If you're not pricing a game to give yourself a healthy margin within the 70% or your development model doesn't make that viable, that's really on you.

[–] ericwdhs@discuss.online 3 points 1 day ago* (last edited 1 day ago) (1 children)

The Ventoy thing reminds me of my minimalist setup:

  • My car keyfob.
  • My apartment key (on an extra keyring so it dangles lower to use immediately when I grab the whole set by the keyfob).
  • My mailbox key.
  • My work key.
  • Minimal 256 GB flash drive partitioned into 100 GB for Ventoy and 150 GB for random personal files. This is my favorite minimalist shape for flash drives by far.

I have done geocaching and I've got a Steam Deck, so I may be borrowing the pen and adapter ideas, though I'll probably keep the adapter with the Deck.

[–] ericwdhs@discuss.online 1 points 2 weeks ago (1 children)

I'd add that "requirement" is relative. My city's bus system has stops near enough to cover my home and work, so you could say a car is not required for the route. However, using the bus system would turn my 20 minute (10 minutes one way) daily commute into 3 hours. That's just too impractical to consider.

[–] ericwdhs@discuss.online 3 points 2 weeks ago

Yeah, it's actually been kind of a relief to have fewer new games to look forward to every year. I have a backlog of something like 700 unplayed games already in my library. I know I'm not going to play them all as much as they deserve before I die, but being able to make a much bigger dent in them is nice.

[–] ericwdhs@discuss.online 1 points 2 weeks ago

Mostly agreed. For me the actual biggest problem here is Nvidia presenting this as the assumed default experience everyone obviously wants and using a heavily genericized face as a win. The tech needs to be much more energy efficient and configurable on both the developer and end-user side before I'll give it any serious attention.

Regarding future versions of this tech, I think "death of the author" still applies to video games, so changing artistic intent isn't always bad, especially for games that get frequently replayed. I certainly don't play stock Skyrim or Minecraft anymore. To use your example, yes, a photorealistic (attempt of) Ocarina of Time would probably be too off-putting, but give me style options like BotW, Spiderverse, Pixar, anime, etc.? I'd be down to try those.

[–] ericwdhs@discuss.online 5 points 2 weeks ago

So, I actually like generative AI (disclaimer I feel I have to include every time: local open models only), and my main problem with that image is how genericized the new face is. If you've seen a lot of AI images, it's immediately recognizable as the default mixed Asian/Caucasian face you get when not prompting something more specific than "woman" due to the datasets dominating the training data. It heavily implies all faces will be similarly genericized.

I don't think this tech will be viable unless creators can give the AI a reference image of what a character should look like when photorealistic, and that's just going to increase the workload of running this in realtime.

[–] ericwdhs@discuss.online 2 points 2 weeks ago

#Wordle1728 3/6 Grade: A

⬜⬜🟨🟨🟨 C
⬜⬜⬜🟨⬜ B-
🟩🟩🟩🟩🟩 A+

https://gradle.app/#SP8fDw9x2r54l9rD

[–] ericwdhs@discuss.online 12 points 2 weeks ago (2 children)
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