eezeebee

joined 2 years ago
MODERATOR OF
[–] eezeebee@lemmy.ca 2 points 2 days ago (1 children)

Hmm, it's been a while so I forget, but I might be one of them lol

[–] eezeebee@lemmy.ca 3 points 2 days ago (4 children)

Yeah, it was otherwise good so far. Maybe it's just me, but getting lost drives me nuts. Exploring is one thing, but aimlessly wandering and not feeling like it's making any progression really gets on my nerves.

[–] eezeebee@lemmy.ca 1 points 2 days ago

Terrible. But I got over it.

[–] eezeebee@lemmy.ca 4 points 2 days ago* (last edited 2 days ago) (6 children)
    1. No interest
    1. Own but haven't played yet
    1. On my wishlist
    1. Own but haven't played yet
    1. Beat it, loved it, amazing game
    1. On my wishlist (own the first one, haven't played yet)
    1. Beat it, enjoyed it a lot
    1. Started but never finished (got lost)
[–] eezeebee@lemmy.ca 22 points 2 days ago

Everybody's talkin' 'bout the new massively open-world online multiplayer virtual mobile browser bulletin board tabletop Japanese Western Polish Latin American Korean idle action real-time turn-based strategic role playing game, funny, but it's still RPG to me 🎶

[–] eezeebee@lemmy.ca 6 points 5 days ago

The original post seems to be gone, but you can read about it in this cross post: https://lemmy.world/post/455290

[–] eezeebee@lemmy.ca 1 points 5 days ago

Voids Vigil

Pixel art roguelike with like 30 different starting classes and different game modes. Working my way through the 221 achievements to 100%. It's highly addictive, has a sense of humour, and it's made by an indie dev that I admire.

[–] eezeebee@lemmy.ca 19 points 6 days ago

Yup that is Blunk! Good remembory!

[–] eezeebee@lemmy.ca 2 points 1 week ago

I played and finished Unsouled last week. Not too much to say about it other than it was short, pretty fun, and I liked the pixel art style. Wish it was longer or maybe had a DLC expansion. They were really cooking with the boss fights.

Currently I'm playing Voids Vigil. Not a souls-like, but a bullet hell roguelike. There's a weapon called "Moonlit Greatsword", so I know the dev has good taste. I'm kind of obsessed and decided to go for 100% (there are 221 achievements).

[–] eezeebee@lemmy.ca 4 points 1 week ago

I'm not a doom prepper or anything, but I do have all my camping/survival stuff organized, so I would grab that.

Depending if I could catch enough fish, I think I could last a month without much difficulty, and longer in ideal fishing conditions.

Realistically though, the nearby river is low and I would starve. My foraging knowledge isn't strong enough to rely on solely, but I do have a book for edibles in my area. I'd wager about 2 weeks before I would walk to the nearest fast food place.

[–] eezeebee@lemmy.ca 3 points 1 week ago

LMMS gang! I also graduated to FL, but LMMS will always have a place in my heart as my first proper DAW.

[–] eezeebee@lemmy.ca 6 points 1 week ago

Made with 100% real Cheeze

 

Hello. I'm at a point in my learning where I see potential to make a big mess and want some advice before that happens. Particularly, how to organize game systems like inventory, damage calculation, level variables (eg. locked doors -> remain unlocked even after the level scene is reloaded).

For Inventory (consumable items, weapons etc), what I've done so far that seems to work is create a global script called PlayerInventory, within it is a list of every item as a boolean variable to indicate if the player has it or not. So now when the player travels through different level scenes, their inventory is persistent and any upgrades remain. Seems to work so far.

But how would you go about doing this for a locked door in a level scene? One way is to tie it to a key, in the player inventory - if "key" == true, "locked" = false. Ok, fine. What about a wooden crate that has been destroyed by the player? How would you keep track of the crate's destroyed state without it being tied to a "key item" in the PlayerInventory global script? Is the solution to create more global scripts, like "EnvironmentChanges"? What script should be responsible for remembering this and where should it live?

With regards to a damage calculation system, I think the high level question is similar- how to organize this? The path I'm going down looks like, "DamageManager" global script which handles the calculations and updates, meanwhile the player and enemy scenes have an "HP" node added, with the "hp" value variable set by the parent (the player or that specific enemy).

I'm looking for high-level ideas about how to make these things work together and to keep it as easy to maintain and organized as possible. More details and specifics are welcome, too. Thanks

 
13
submitted 6 months ago* (last edited 6 months ago) by eezeebee@lemmy.ca to c/giftofgaming@lemmy.world
 

I have an extra key that came with the AGDQ Humble bundle. I love this game and would be happy to share with someone who will enjoy it.

If your Lemmy account is at least 1 month old, comment and tell me what about the game makes you want to play it.

 

I just think Kazakhstan is neat

 

Canada has implemented a new tax savings from December to February for some things like taxable groceries, crafts, and gaming physical media. I wanted to get a new Xbox controller and found the best price at Walmart for $55 a week ago. The tax holiday starts today and I now see that the $55 has increased to $62 and change, which is about how much tax I should be saving. Great to see this thinly veiled attempt to help Canadians ( /s - win votes) is just going to be extra profit in the corporations' pockets.

 

Currently I have a 1060GTX 6GB (Evga I think?). It struggled to run Elden Ring but was tolerable for me on medium settings - still it frequently drops from 60fps to 40fps or so, rarely able to stay at an even 60.

Can you suggest a modest upgrade compatible with my build? I'm not obsessed with getting max settings, but something that will work decently for 5 years or so would be nice. I don't have an exact budget in mind, but the absolute maximum I would consider is $400 Canadian (approx $300 USD). Prefer to save some money for performance and keep it around $200-$300 CDN, if possible

Here's my parts list started in 2016 - GPU listed is not the current 1060

https://ca.pcpartpicker.com/user/eezeebee/saved/#view=ntbqqs

 
 

It started about a week ago. I noticed a sticky feeling on my hands so I washed them (as I do regularly). Unfortunately it wasn't long before the feeling came back. I've started noticing it on everything I frequently touch - mouse/keyboard, Xbox controller, phone, on and on. I tried household cleaner, rubbing alcohol, water/soap on these surfaces and it seems to help for a short while, but it comes back within hours. Just now I gave my phone a good wipe with soapy water and as soon as it dried it feels sticky again.

I'm not sure what else to try or how to get rid of it.

Possible culprits I can guess at: -pollen? the cars around here have been covered in greenish yellow powder which I have seen before, but never experienced this stickyness. I don't use my car / touch the door handles very often.

-some sort of plastic or rubber is degrading, maybe my phone case? It's an Otterbox that's over 6 years old.

-a little weed container I bought around the same time this started, maybe the store had vape juice spilled on it? But I don't touch it often enough to warrant the spread of this profound stickyness.

Any ideas are welcome. It's driving me nuts.

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