e0qdk

joined 2 years ago
[–] e0qdk@reddthat.com 4 points 2 days ago

Distilled white vinegar

[–] e0qdk@reddthat.com 6 points 3 days ago (4 children)

Been a while since I've made deviled eggs, but here's the ingredients I usually use:

  • 6 eggs
  • Vinegar, 2 teaspoons
  • Dry Mustard, 1/2 teaspoon
  • Salt, 1/2 teaspoon
  • Worcestershire Sauce, 1 teaspoon
  • Mayonnaise, 4 Tablespoons
  • Shake on paprika when done
[–] e0qdk@reddthat.com 5 points 3 days ago

Not my field of expertise, but the 2nd line on the chip might be "NE555P" -- which would mean it's a timer, I think.

[–] e0qdk@reddthat.com 4 points 3 days ago (1 children)

The tomato is a heirloom..don’t know much more other than this kind had a lot of purple with spots of red.

Brandywine tomato, maybe?

[–] e0qdk@reddthat.com 2 points 1 week ago

lack of stable backing

The US recently passed legislation regarding stablecoins. If I understand correctly, they now need to be backed 1:1 by the US dollar or a "low-risk asset". The latter seems dubious to me, but I'm curious to see what will come of 1:1 dollar pegged coins if the US government is throwing its weight around to support the concept...

I can't believe I'm seriously entertaining the idea of using cryptocurrency, but here we are in 2025... -.-

[–] e0qdk@reddthat.com 3 points 1 week ago (1 children)

Are you running different versions of the software? (e.g. different versions of ffmpeg, maybe?)

[–] e0qdk@reddthat.com 6 points 1 week ago (1 children)

Adding to the options people have already mentioned, if you decide you don't want to write the music yourself you could:

  • Find someone to partner with to make custom music for you -- e.g. at in-person gamedev meet ups / club events, friends (or friends-of-friends), "I Need a Team" type forums, etc
  • Hire someone to make custom music for you
  • Use free music -- e.g. Creative Commons licensed music like Kevin MacLeod's, or free assets from itch.io, etc.
  • Buy music that's explicitly sold for use in games -- try searching for asset packs associated with various popular tools like RPGMaker
  • Use an AI music generator -- if you can live with people complaining about AI and are ok with the legal uncertainty around it
[–] e0qdk@reddthat.com 42 points 3 weeks ago (1 children)

I don't like Anubis because it requires me to enable JS -- making me less secure. reddthat started using go-away recently as an alternative that doesn't require JS when we were getting hammered by scrapers.

[–] e0qdk@reddthat.com 9 points 3 weeks ago (1 children)

netstat -tp -- that'll show you TCP connections and the associated program, doing a DNS lookup for the IPs they're connected to. You may need elevated permissions to see what some processes are.

There are a bunch of other options (e.g. -n to get numeric output instead of looking up names, -l to get programs listening for incoming connections, etc); check the man pages for more details.

[–] e0qdk@reddthat.com 4 points 3 weeks ago (1 children)

"You love the robot more than me!" 💔️

[–] e0qdk@reddthat.com 6 points 3 weeks ago (3 children)

If a Zelda game did it, it would suck.

While I don't find the idea particularly appealing personally, there are modified versions of Zelda games that randomize various aspects of the game (like what items are in which chests) and apparently a decent number of people do actually enjoy playing them. (Usually not on a first playthrough though!)

 

I had some free time this weekend and I've spent some of it trying to learn Go since mlmym seems to be unmaintained and I'd like to try to fix some issues in it. I ran into a stumbling block that took a while to solve and which I had trouble finding relevant search results for. I've got it solved now, but felt like writing this up in case it helps anyone else out.

When running most go commands I tried (e.g. go mod init example/hello or go run hello.go or even something as seemingly innocuous as go doc cmd/compile when a go.mod file exists) the command would hang for a rather long time. In most cases, that was about 20~30 seconds, but in one case -- trying to get it to output the docs about the compile tool -- it took 1 minute and 15 seconds! This was on a relatively fresh Linux Mint install on old, but fairly decent hardware using golang-1.23 (installed from apt).

After the long wait, it would print out go: RLock go.mod: no locks available -- and might or might not do anything else depending on the command. (I did get documentation out after the 1min+ wait, for example.)

Now, there's no good reason I could think of why printing out some documentation or running Hello World should take that long, so I tried looking at what was going on with strace --relative-timestamps go run hello.go > trace.txt 2>&1 and found this in the output file:

0.000045 flock(3, LOCK_SH)         = -1 ENOLCK (No locks available)
25.059805 clock_gettime(CLOCK_MONOTONIC, {tv_sec=3691, tv_nsec=443533733}) = 0

It was hanging on flock for 25 seconds (before calling clock_gettime).

The directory I was running in was from an NFS mount which was using NFSv3 unintentionally. File locking does not work on NFSv3 out of the box. In my case, changing the configuration to allow it to use NFSv4 was the fix I needed. After making the change a clean Hello World build takes ~5 seconds -- and a fraction of a second with cache.

After solving it, I've found out that there are some issues related to this open already (with a different error message -- cmd/go: "RLock …: Function not implemented") and a reply on an old StackOverflow about a similiar issue from one of the developers encouraging people to file a new issue if they can't find a workaround (like I did). For future reference, those links are:

 

What's in the box? WHAT'S IN THE BOX!?

(will post my own drawing as a comment after I get replies from others -- looking forward to seeing what you all come up with!)

 

Has anyone else been getting long page load times (like ~10 or more seconds) frequently but intermittently over the last couple days?

 

Silver Spoon

 
 
 
view more: next ›