It's pretty effective. You can bet more than a few hostages were caught up in the bombing campaigns.
drdiddlybadger
The luddites were right tho
If you're gonna use a new technology to churn out cheaper goods. Great. If you're going to charge me the same for these goods and keep all the profits while still mis treating labor, fuck that.
This is pretty much Glaze 2. It just intentionally poisons the data set with specific targets so model is more fucked. Originally it was just noise being put in and ultimately a image that had been glazed would just get tossed. With this, the image will actually fuck up the resulting model of there is enough poisoned data included.
Probably, I'm not an expert obviously.
Thank you!
It appearantly helps with SSDs so unused blocks aren't clogging things up. Not sure I fully understand what dropping unused blocks does but I guess it could help with performance?
This looks pretty cool on top of the accessibility offering. I'd consider this just for normal use!
Damn. I find it incredibly difficult to trust any company that takes issue with this statement. They're calling for an end to a genocide and get punished for it? Shit sucks.
The fuck? What's the point of it can't be cheaper.
The market is completely saturated why tf would you step in at this point.
I honestly thing Stormblood is the worst flow wise but none of the expansions are bad to me they've all been worth playing and I have enjoyed playing them. They've had impactful moments and pretty sweet stuff to do.
People who say x y or z expansion are bad are likely farming for engagement.
They have these takes because it drives engagement from people who enjoy the content I think. It doesn't really make sense otherwise to me.
You should be able to but remember that aspect ratios and framing are done intentionally so what is generated won't be at all true to what should be in scene once the frame is there. You'd be watching derivative media. Upscaling should be perfectly doable but eventually details will be generated that will not have originally existed in scenes as well.
Probably would be fun eventually to try the conversion and see what differences you get.