How did Ark Nova work out for you this time? Did you enjoy it?
We have settled a bit more and had the chance to whip out some games: We played one game each of Ark Nova and Castles of Burgundy with two players. I think these two games are our current two-player favorites and it does not feel like something is left out when playing it (unlike some other games for more than two players).
We also played two 4-player session of Clank!: Catacombs - I love it more and more, maybe not with two players but with 3+ its great fun. It can be more deadly than the first and I enjoy this. Depending on the explored dungeon, the exit might be very easy or really hard. I like that a lot. Dungeon crawling, deckbuilding, exploration, interesting decision and fun mechanisms.
And last but not least is Amritsar - it was all our first time playing but our host was very well prepared and guided us through the beginning. We were 4 players and the game combines a few different mechanics like those found in 5-Tribes. While the game is interesting, it did not click with me. It was fun playing it but I dont think I would choose it again as a game on the table.
In den 60er/70er gab es eine extreme landflucht und die Leute sind entweder nach Madrid oder Barcelona gewandert. Zwischen Madrid und Barcelona gibt es im Grunde nur zwei größe Städte, lleida und Zaragosa. Es gibt AVEs die auch dort halten auf dem Weg nach Madrid/Barcelona. Aber der Zug schlägt das Auto so oder so. Mit dem Auto sind es 7h, mit AVE 2.5h. Ich nutz den Zug häufig wenn ich etwas in Madrid machen muss
Ich lebe in Spanien und dad stimmt : https://www.renfe.com/es/es/ayuda/compromiso-puntualidad
Aber nur für den „ICE“ (Ave)
It was similar for me with Heat, I did not enjoy it that much. Sure, interesting concept but in the end, I had little fun playing it.
I also have to correct myself, I meant to say I do not think its too much luck-based. Sure, sometimes everything can go wrong but usually there are many avenues to claw your way back in. I even had games were everything aligned, I got all the cards I needed and could aim to get the max conservation points on the green cards, in the end I lost because I did not have enough power-5 actions to play it all. So important lessons were learned :)
Sorry to hear that this is your experience with Ark Nova. I think its very little luck based but strategy heavy and finding ways to get through a lot of cards to find what you need can be crucial. I personally think its the best two player game out there
For us the dust is settling after moving and yesterday we played some good old Dominion 2ed with Intrigue 2ed. I use Randominion to create the market of cards and simply wanted that at least 50% of the cards are from intrigue. We hd a very close first game with steward (chapel light) and it came down to a single point difference. The other game was a slaughter with Replace, Mill and Nobles all in the game so curses were flying left and right. We exhausted all curses quickly
I am currently trying to develop my own boardgame and use some AI art for the prototype. Maybe down the road, once the game mechanics are finished I could consider getting a designer on board. But for now I will stick with this. Most assets I created myself but they look goofy.
I am guessing a lot of designers jobs are on the line if everyone just generates all the assets. Then again, designers are expensive.
Thanks so much for your post. I am also on the fence with Heat. Its kinda cool with the deckbuilding, heat, gears and so forth but I did not enjoy playing it.
We love Clank! After dominion, our first modern euro (not counting settlers of catan) we got Clank and loved it. The majority of games we play are only my gf and I and while clank does work as a 2-player, its much better with 3 or more. Thus, it does not see the table often as other games.
However, we got Clank Catacombs soon as it came out and loved it. Works better as a two player too, because the routes are not so predictable. We had some games with super easy dungeon escape routes and others where almost everyone died trying to escape. I love that aspect of the game.
There are also a lot of cards that make +clank and this makes playing much more dangerous. I like that since dying in original clank was rather rare. Dying below the green line happened maybe once or twice in al the games we played of the original in 5 years.
Catacombs is borrowing some aspects of legacy and I think it really works well.
My god Golem seems super complex:D