One reason I've been sticking with DDG is the amount of UI and feature customization it offers. Not just the number of settings but that they are sensible ones: it's stuff I care about. They also have a privacy-friendly way to save and restore these settings.
donio
Started playing Wildfrost, a deckbuilder with some unique mechanics. I slept on it for a long time because it had somewhat mixed reviews early on with some players complaining that it was too luck based or that it was too difficult to evaluate game state. To me this hasn't been a problem and the game was a very pleasant surprise. Thankfully it doesn't try to be a "better Slay the Spire" since nobody seems to get that right but goes on its own way. There is no mana system, instead you pay for cards with time: playing a card (usually) takes up your turn. Some of your cards will stay on the board and periodically trigger based on cooldowns and other triggers - and so do enemies. It's all about timing, sequencing and positioning.
These mechanics make the game flow very smoothly and the turn puzzle is satisfying. The implementation and art are great too making it a very pleasant overall experience.
I'd add the language specification. It is well written and Go is a relatively small language so the spec is not difficult to digest:
And pretty much everything from the official documentation page is a good read:
I personally welcome this decision. I am fairly happy with the current syntax and I enjoy the explicit "does what it says" nature of Go code. None of the proposed alternatives would have made error handling more robust, they were pure syntactic sugar with no nutritional value.
Saying no to multiple proposals when you feel that the status quo is better can be difficult to do and I am happy that the Go team is able to make these kinds of decisions.
Since you are asking on Lemmy: "provider" or "news server" is like the Lemmy instance and "newsgroup" is like the Lemmy community except it's a shared namespace across all servers that carry the group so sci.physics is sci.physics everywhere.
Finally picked up the Brotato DLC. Despite the mixed reviews I find it a lot of fun.
I also got Lonestar which is a space themed deck/bag and tableau builder roguelite. Enjoying it a lot so far. Probably won't have quite as much longevity as the best of the genre but I think it will be good for a few dozen hours.
I also tried Undertale (currently at an all time low of $0.99) and Reventure but I didn't end up keeping those. They felt too clunky and I guess they are not really my jam.
Undertale is at a new all time love at $0.99. It's not really my jam but it's the time to pick it up if you always wanted to play it but never did.
The Internet was already a teenager by then. It hooked up with Hypertext and the result was this brat called WWW.
My first WWW experience was trying Mosaic on a computer without an Internet connection. I knew what the Internet was, we had access through an X.25 PAD (kind of like a dial-up shell session, no direct TCP/IP) so I'd already used IRC, Usenet, FTP, Archie, Gopher etc. I also knew what hypertext was from various local help and document browser programs. So I figured out that Mosaic can display HTML documents but of course without Internet connectivity just showing some local demo pages didn't seem all that special. But I figured it out later on...
A nice aspect of survivor games on the deck is that you can play them single handed (for the most part). I like to clone the left stick onto the right one so I can play with either hand.
Brotato is my current pick for this.
I haven't played the game yet but I am very curious what about it might have this effect. Is it story related or some gameplay element?
I don't mind spoilers but maybe mark it up as such if needed in case others do.
I am only guessing and extrapolating based on how this usually goes:
While the Linux kernel usually maintains long term backward compatibility very well unfortunately the userspace (libraries) is a different story.
Looking at the game's faq the main dependency seems to be SDL. There is no OpenGL or other 3D library requirement. It might also depend on which version was shipped on the CD according to the faq there was an earlier statically linked version (which I am guessing might be easier to get to run) and a later dynamically linked one.