I'm also still working on Nioh, although Doom: The Dark Ages seems to be taking over for the weekend until my coop partner returns.
Now I sort of want to try the other weapons, in classical Souls fashion I went for the biggest sword straight away.
I'm also still working on Nioh, although Doom: The Dark Ages seems to be taking over for the weekend until my coop partner returns.
Now I sort of want to try the other weapons, in classical Souls fashion I went for the biggest sword straight away.
Maybe I just need a break from the genre...
Maybe, I didn't play Khazan yet but I thought Thymesia and Lords of the Fallen were both great.
Parrying in Lords of the Fallen is incredibly satisfying, so much so that it made parrying in many other Souls games feel bland. It also has a coop mode that is not frustrating to use.
Thymesia did a great job with the wound system. Opening wounds and then attacking them to "lock the damage in" is not just really challenging for some enemies, it's also really rewarding to time everything just right with the patterns of the bosses.
They both suffer in terms of enemy and level variety, but that has sort of become a Souls trope at this point.
That's fine by me. If they open Pandora's box a little bit somebody will pry it open the rest of the way.
Mostly, I'm not big enough to trigger anything there.
Also, since ISPs usually only get a single humongous IPv6 block, it's actually pretty hard to know what is okay to block. Somebody might be on a /48, /56 or /64 network but they might also just have a single IPv6 address. Since you're blocking quintillions of IP addresses with each /64 net, the risk of hitting innocent IPs is high.
Also also, I'm not sure if Google is actually prepared for such a case. Since all the requests coming from Invidious just seem like legit unauthenticated requests, it's hard to flag them on IPv6 when the IPs are fully randomized.
Still, Google is moving towards requiring a login for everything. So I assume that method won't work for much longer.
Define "widely".
According to Google 46.09% of their traffic is IPv6 and most servers support it. It's mostly large ISPs dragging their feet.
It would be a real shame if someone were to organize a group of Linux players for the launch, to leave negative reviews about how they can't play the game on their Steam Deck...
Sure, it's part of the IPv6 spec:
https://www.internetsociety.org/resources/deploy360/2014/privacy-extensions-for-ipv6-slaac/
My favorite thing to use IPv6 for is to use the privacy extension to get around IP blocks on YouTube when using alternative front ends. Blocked by Google on my laptop? No problem, let me just get another one of my 4,722,366,482,869,645,213,696 IP addresses.
I have a separate subnet which is IPv6 only and rotates through IP addresses every hour or so just for Indivious, Freetube and PipePipe.
So, does it still run?
They are some of my favorite shooters, so definitely give them a go. 2016 and Eternal also go on sale quite frequently for a few bucks.
They play quite differently by the way. So in case you don't like one, try the other.
I have sinned and got Doom: The Dark Ages for 40 bucks so I can rip & tear a little bit.
Did not like the parry mechanic at first but it's starting to grow on me. Also, can't really recommend the game if you don't have a high end PC.
Parrying is definitely not as good as in Sekiro, but LotF parry is much more satisfying than in the Dark Souls games. You can parry almost every attack with almost every weapon, no guessing if an attack/boss is parryable.
I thought the parry was pretty neat, especially when it leads to a stagger.
Here's a video of the first boss with parries only: https://www.youtube.com/watch?v=hzBbooE3T1E