dingus

joined 5 years ago
[–] dingus@lemmy.ml 4 points 2 years ago* (last edited 2 years ago) (2 children)

Sure, but a fragmented player base impacts Valve's bottom line more than anything else, so I don't understand why this is an argument.

Oh no! A few thousand players will stay on the old game while the new one will still absolutely dominate the charts because people like new and novel.

Genuinely, who would that deeply affect outside of Valve trying to make sure the player base is all on the current game to make the most money? Why are we defending business practices that are clearly aimed at making the most profit at the expense of customer service?

Weren't we all supposed to be Valve fans because we expect better of them?

[–] dingus@lemmy.ml 13 points 2 years ago* (last edited 2 years ago) (2 children)

So games should never go free or even discounted because someone else paid full price ten years ago?

That's an intentional misreading of what I'm saying. The issue isn't that it went Free to Play. The issue is that before that, a number of people paid for the product and then later that product that they paid for was removed from their library entirely.

Being replaced with a game that's Free to Play from the get-go isn't the same thing. It's simply not the product that was paid for.

Would you feel similarly about a physical product that a company took away from you because they were changing it? Not because the product caused any danger, but because they were giving you a newer one, with fewer features, but looked nicer? You wouldn't feel like losing access to things you paid for in the original was a problem? Why is it justified to take away something that was paid for when it's a game?

[–] dingus@lemmy.ml 14 points 2 years ago* (last edited 2 years ago) (1 children)

It's literally not the same product.

Going Free to Play is fine. Going Free to Play and then outright removing it from the library of someone who paid for it is not, in my opinion.

[–] dingus@lemmy.ml 22 points 2 years ago* (last edited 2 years ago) (2 children)

They could have just left it in people's libraries with the option of people using community servers, something that a lot of gaming companies have traditionally done. They give the server software to the players, who then spin up community servers and keep the game going. There was literally nothing stopping them from just leaving a game that no longer functions in the Steam library.

You can still buy Titanfall on Steam and have it in your library and last I checked, multiplayer for that game hasn't worked in years. EA isn't pulling it from people's libraries because of that.

[–] dingus@lemmy.ml 20 points 2 years ago* (last edited 2 years ago) (15 children)

For the example: even tho it’s true that CSGO used to be a paid game, it had been free for 5 years and before that it was 15$, not 40 or however much was ow.

I think you're missing the point. It doesn't matter what the price point was. People paid for these games. The game going "free" isn't a valid justification for being like "its okay this product you paid for is being taken from you."

Would you feel the same about any other product in your life? Why is it justified when that something you paid for being taken from you is "a game."

Cs2 comes with a whole new engine which changes a bunch of things

Yeah, a lot less content than CS:GO and no new content. Seems like they could have let it bake longer before release.

[–] dingus@lemmy.ml 175 points 2 years ago* (last edited 2 years ago) (30 children)

Funny, on release day, I got downvoted for pointing out they pulled a Blizzard/Overwatch 2.

Half-baked release with missing content and no new content? Check.

Release removes previous release, a game that was at one time a paid game? Check.

I feel like Valve gets way too much of a pass here on this for just being Valve.

[–] dingus@lemmy.ml 11 points 2 years ago

Really disappointing that How To with John Wilson ended as a series just before this happened.

Would have loved to see the episode about this.

"Hey New York... One of the best things about our great city is the weather."

[–] dingus@lemmy.ml 19 points 2 years ago

This feels like Quark saying "I love the Federation!"

[–] dingus@lemmy.ml 17 points 2 years ago

My extreme politics:

Eat it, chumps!

[–] dingus@lemmy.ml 13 points 2 years ago

From the link:

[–] dingus@lemmy.ml 12 points 2 years ago* (last edited 2 years ago) (1 children)

Flying around in space is cool, but the game goes out of its way to make sure that you know that “space” is not a vast openness but little boxes in front of the planet sprite.

I'm one of the few people for which this is a "strength" of the game. I have severe thalassophobia and games like No Mans Sky where I'm allowed to free-roam in space actually make me feel super anxious and nauseous. I get the same feeling when swimming in large bodies of water, or in big underwater levels in video games.

So like, a real space sim like NMS is so hard for me to face without feeling ill, but somehow, these fake little boxes in Starfield make it so I don't feel that way enough that I can actually play it. I still get twinges of anxiety, but it's nowhere near as bad.

[–] dingus@lemmy.ml 8 points 2 years ago

I don't care who shipped them and who didn't I just think it's funny how many people here were so triggered by it.

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