also the Empire had a space program
Easily one of the best unintentional "easter eggs" I've seen in a video game.
also the Empire had a space program
Easily one of the best unintentional "easter eggs" I've seen in a video game.
Meanwhile, in Legacy of Kain:
Vampires: Uh, boss? You corrupted the pillars of Nosgoth - which is great and all - but now the sun kinda/sorta doesn't work anymore. It's always dusk.
Kain: So what you're saying is that we vampires can move around freely. All the time. Excellent.
Vampires: Won't that eventually kill all the humans? Yanno, with no food and all?
Kain: ::shrugs:: Fuck 'em.
What's worse is that I can easily see them deliver these lines with straight faces and the wit to make the joke land.
Miles: It's vile!
Quark: I know, it's so dark, and lingering, and bitter.
SNW S3E3 was absolutely a zombie horde survival episode.
And I took no offense: we're good! And yes, these events are front-row seats for epic people-watching. The logistics make no sense, the vibes are sheer chaos, nobody is really prepared to take care of themselves for a few days straight, and these nightcrawlers just bring the strange in droves. it's wonderful.
No, that he's cut out for one but couldn't make the cut for the other.
I love that last panel. Its like he's thinking either "this ship is too small" or "I can probably drag the body to the transporter before anyone notices."
I get it, but I just can't get to that place mentally in stop-and-go-bumper-to-bumper traffic for that long. Not even half that long. If that was a nice 50mph cruise the whole time, sure.
Pretty much. I mean, we all need space and time to be stupid, now and again.
I personally hit a wall at 41 minutes of in-car travel time for a daily commute. I've timed it. Every second after that feels like a whole level of abnormal waiting, a kind of cold torture or injustice that you must wade through to to your destination. It's not a healthy headspace at all. I've naturally sought out shorter commutes after this revelation, and yeah, the 30 minute estimate seems right.
IIRC, there were human survivors and hold-outs, but not many. Consequently, the vampire's numbers were also rather small in turn. It was all a slow-moving apocalypse.
Really, it's only just good enough of a backdrop for some really solid gameplay, set-pieces, and great voice-acting (well, for Soul Reaver anyway).