we've never seen a source game at the scale of oblivion and have object permanence so you can't really compare the two.
darkkite
the side quest lines are giving me a few interesting options. try the corpo one
you can upgrade to ps5 version for free
yeah but it's nice to know what has actually been removed so you can get the song/video elsewhere
kinda makes sense. it's like if a youtube video or soundcloud track gets DCMA'd then they're going to remove the link.
if it was you actual browser bookmark i would understand the outrage.
im still on FF tho
my wired headphones are going strong since 2012
you can still use an adapter.
I did on my T-Mobile g1. the first android phone
a sidegrade compared to recent output, but a regression from their classics
you can't compare an open world game with a more linear first person. there's different performance profiles.
compared to the unreal engine, red engine does open world games pretty well without traversal slowdown or shader complication
2077 is larger, more NPCs, vehicles, more complex materials and geometry, human NPCs have higher bar for fidelity than monsters.
it's a tool that can be used and misused.
cyberpunk noted by digital foundry is actually a scalable game
raytracing in control did make a slight difference as you could see enemies around the corner that rasterized games couldn't render since the object is not in screenspace
also it should allow easier development in the future when every device is capable of it since they won't have to put as many lighting hacks
I'd argue it would be smarter to upgrade CE to meet modern standards than creating a branch of id's software while porting all of existing Bethesda tools.
we don't have access to the source so we can't really say things are bolted on. it's also possible that code is removed as it's made obsolete.
I don't think you would have to create an entirely new engine to support elite dangerous type of warping, or elevators even now they could make the illusion better