lol do you need an app labeled "porn"?
You can play whatever content you want.
lol do you need an app labeled "porn"?
You can play whatever content you want.
The Vision Pro is a major change to the tech. It's not just the difference in resolution (which already fundamentally changes the experience by making text actually viable in more than title screen type giant letters). The quality and latency of the passthrough make it the first actual AR option.
This isn't some impulse, either. They've spent years building to this and waiting for the underlying tech to cross the minimum viable threshold. All of Apple Silicon, Spatial Audio, universal apps, putting ARKit on phones, and many more paths have been building to this. It's very clearly been their vision for a long time, and we've had leaks about them working on it behind the scenes for much of it.
It's not perfect.
But poaching deer skulking about with a bow in the woods is pretty fun.
2.5 million people just isn't a big hit when you're spending 40 million on ads.
It's huge for an indie, but that's because they're not spending big bucks on development and advertising, and are mostly inherently targeting smaller audiences.
Oh yeah, I like the look. The enemies look good.
I'm just not interested in buying a game unless I like the actual mechanics. Anything else is secondary (animations count as mechanics for anything real time to me). Nice world building and characters are a good value add, but if combat isn't satisfying it can't rescue a game for me.
Nudity aside*, the combat looks like it has potential. It's hard to tell purely from trailers without hands on, but at least they show it and it looks reasonably fluid.
*I have no issue with it, but I'm not buying a game for it.
My guess is because the gunplay is limited and gets stale fast.
I really want absolutely no part of people who don't understand code using LLMs to submit things they don't understand. That's a disaster waiting to happen at best.
If you don't understand every line you're submitting completely, you should not be submitting code. It absolutely does need to be restricted to people who know what they're doing.
It was just really bland.
A magic FPS sounds great. I want more of them. I didn't completely hate the demo. But there were three spells for the part I played and none of them felt good. And all the reviews implied there really wasn't much more.
Spending all that money on a mediocre game is the bad idea. And spending 40 million on marketing and having no one know what your game is is just kind of funny.
I don't understand ever under any circumstances having your phone on anything but vibrate.
I get what you're saying. Merely being the impetus to make the effort has value.
It's kind of how I feel about pop science stuff like Malcolm Gladwell. Outliers is a little better than nothing, but there's a lot wrong with his core characterization of the research compared to reality. But if less people are going to read stuff like Peak or Range that use some academic rigor, is the partial presentation being popularized better? Or is the misrepresentation more harm than good?
I'm not entirely sure. But I do know to take his work with a heavy dose of skepticism.
(In this example, Ericsson (Peak) was on the initial research Gladwell jumps "10k hours" off of, which only explored the very structured training, with frequent feedback, of classical violin. Epstein (Range) sort of presents his as critiquing the original work, but mostly is really pointing to the flaws of Gladwell's presentation, before providing a different perspective mixing anecdotes with research supporting a broader base and showcasing how bringing ideas from other disciplines can have a lot of value to problem solving.)
They just had to work with the companies instead of unilaterally injecting shit into their games lol.