I did burn out on Zero Dawn eventually before finishing the story, but according to Sony it was 100-something hours in, and it was mostly because I like the difficulty to be brutal and the long load times on PS4 when you hit a rough spot really killed my momentum. It was definitely (with The Last of Us) one of my favorite Sony IPs.
conciselyverbose
Just got a PS5, so started Horizon: Forbidden West. Zero Dawn was good, but the writing in Forbidden West right out of the gate just really clicks for me. The premise was always good, with a primitive, myth based culture formed around the remnants of a collapsed advanced society, but Aloy understanding the science and trying to still interact with superstitious societies who can only comprehend her as a Prophet speaking with the Goddess is just really well done to me.
I'm way more about mechanics than story in games, though, and the progression mechanically is also really good. I play on high difficulties, and enemies who will fuck you up if you make a mistake, while you're capable of hitting just as hard if you don't is my bread and butter. Movement is smoother, you start with tools that are more mid-game in zero dawn, and the feedback from the PS5 controller's mechanics feels awesome. As one specific example, there are two charged power attacks controlled by how long you hold the windup. This isn't wildly abnormal for games with this kind of melee combat, but you usually just have to memorize the length of time each takes. The PS5 uses the precision vibration it has to give very clear tactile indications of when you hit windup 1, and when you hit windup 2, and it feels very appropriate to the sci-fi aesthetic.
I'm tempted to go back and finish zero dawn first because the story has me re-hooked. It's less punitive on death with the more reasonable load on the PS5.
It's a 2D platformer. Technology is no longer the limitation.
That's the reason the value proposition is so bad, too. It's not that there's anything inherently wrong with any of the 2D Mario (or the rest of their 2d side scroller catalogue). It's that they're charging full AAA game price for content any indie can match at everything but the specific IP (and many do better).
Some of their ideology helps their games last the test of time reasonably well, and they're the biggest publisher that's so heavy in 2D side scrolling stuff, but the reality is that it's now so easy for a solo dev to publish in an extremely polished format that there's very little they could do that would justify their price point.
This was one of the reasons besides exclusives I wanted a PS5 (with the storage tech being the other), but I really underestimated it. God of War had me thinking my controller was broken at one point, and the little Astro's Playroom tech demo game for it really shows off how cool it is well (though I could do without the "blow on the controller" shit).
Your lack of understanding of a basic term isn't anyone else's issue.
And no, they didn't. You failed to read a sentence correctly.
You never use the full term in the headline.
That one actually is standard.
I promise you less than 1% of writers define FPS. Probably in either context.
Defining acronyms in a 4 sentence article is dumb.
The mere existence of the permission is obscene.
There isn't a single service on the planet who I would trust to allow their app to see my contacts.
The app asking for the permission is not acceptable. The permission should not exist at all. Both mobile OS should only be permitting users to explicitly import contacts that they choose, with literally no way for any app to see the master list in any context.
Because my contacts are none of their business, and it's fucking disgusting to even ask without the user going way out of their way to initiate it.
CRPG is at least as rock solid standard of a term, with decades of history, as JRPG or ARPG. They're all very clearly different genres, with common ideas on progression.
Computer RPG was established to differentiate from table top RPGs many years ago. It doesn't mean "cinematic", and it shouldn't need to be defined in an article on gaming any more than FPS does.
You're intended to feel like the random peasant you are, so you'll get shredded in combat until you train.
It's a combination of controls that aren't super common, and your character being extremely slow and unskilled/unathletic to start. It's not like most games, where you start with less damage and a limited set of tools. Your animations reflect your lack of skill as well. You really can't just power through. You have to use other tools and minimize encounters until you get taught and practice how to fight.