I checked the boox page and it definitely has full normal multitouch support. It needs to for Android to really work. But I would expect most others to as well.
conciselyverbose
I'm pretty close to 100% sure that the ones with buttons also support touch screens, still. It's "and buttons", not "or buttons".
So I'm assuming that means that they're admitting that they put a safety hazard in all those prior cars and are assuming liability for every accident where infotainment systems may have been involved, right?
It's a really good, well done stealth game that rewards very deliberate action and awareness of your surroundings. The multiplayer in the original was unique and really fun.
It's definitely full of sarcasm. But playing fair buried in that sentence is still implying that they don't have an explicit obligation to close the hole.
They're playing perfectly fair.
They don't owe anyone continued exploit access.
I really enjoyed CJ Archer's Glass and Steel series (and the Glass Library so far). So when I saw ~~Scribd~~ Everand had her Ministry of Curiosities series on audiobook last week, I jumped right on it. I'm really enjoying it 2.5 books in. Victorian England is a fascinating setting, but a lot of books trying to replicate the style just aren't that pleasant to read. Archer does a good job of using it without shoving it in your face by over explaining, and her magic is presented in a way where staying in the shadows is plausible.
Archer and Sherry Thomas's Lady Sherlock series are interesting to me because I like the story telling and character development, but they both handle the setting in a way that doesn't just ignore how actually awful the era was for women. They put their characters in position to directly clash with the harsh restrictions of the society in compelling ways.
A colon after Godot would massively improve the legibility of that title.
I vote every single executive for the train company be prosecuted on felony theft charges.
It depends on the game.
What the Xbox calls "haptic feedback" is pretty damn close to just "on" and "off". The Switch blows it out of the water, and the PS5 is way better than the Switch. It feels equivalent to a pretty high quality sound effect transmitted through your hands. Forbidden West, as an example, uses it to provide "audio" cues for a wind up power attack with multiple release times for different actions. It adds an incredible amount of thoughtless control, without taking away from the game's audio, and enables incredibly responsive combat. It's a very rich stream of information.
The adaptive trigger are on top of that. You can map partial vs full pulls on other controllers via steam input on PC, but actually executing that consistently is difficult for most people. The PS5 controller allows you to actually set a physical breakpoint for a partial pull, or pull through for a different action. It also allows even more information to be communicated through the amount of resistance on the trigger.
I think it's really unfortunate that the launch coincided with Covid killing in store console demo units. Getting hands on with Astro's Playroom would have showed a lot of people just how insanely impressive the tech is.
It doesn't even have gyro, and that's ancient at this point lol. Let alone the adaptive triggers that are entirely game changing or the way the vibration allows for extremely precise haptic feedback.
Many PS5 games are massively worse with any other controller.
It should nullify the entire benefit of the contract to the drafter, get every attorney involved disbarred and criminally prosecuted, and incur massive fines.