It's not complicated.
If you want to be able to publish something, you don't use someone else's IP.
It's not complicated.
If you want to be able to publish something, you don't use someone else's IP.
4GB of DDR4 is a lot worse than 8GB of DDR3. Those (slightly) older business SFF computers are plenty capable compared to the pi and their software support is at least as strong.
You're also going to have to add several peripherals to the pi that aren't included in the price.
We have several very good players. Spending meaningful future money this year is full on deranged dumpster fire horseshit that cannot be a valid approach for a team mid-rebuild.
"No pro bowlers" as an argument automatically disqualifies the possibility that you're capable of discussion. So does "cash spending". Each, individually, proves beyond the possibility of doubt that you have no idea how anything works. Together they're even worse.
Here's the thing, though. Just coding a game is a lot, before worrying about actually designing mechanics and managing meta-progression and writing even a basic story and world building, etc.
Making a fan project is real, concrete experience. It allows you to focus on one specific thing (actually writing the code and managing the codebase) without focusing on all those details. There's a reason most programming courses involve making simplistic clones of stuff that already exists. Many game development classes/tutorials do exactly the same, and work you through a clone of some other, pretty simple game.
That's what a fan project like this is, but it lets you focus on how a game larger in scope manages all the same problems instead of how to do it in brick breaker or whatever. It's valuable experience that's hard to replicate on a smaller project, and it's how some people learn best.
Others absolutely will do better starting small and just iteratively building up forever, but it's not the only way to learn. This approach is legitimate and for many people, better.
Now advertising it? Not a huge point of that. Unless you're actually asking people for feedback (how did they solve this problem?) and learning from example that way, you don't gain anything from telling people about it.
It kind of looks like his point was the dozens of forks and that even if the devs get harassed into stopping, there are alternatives sources for the same app.
GitHub (and everyone else) is required to follow the process laid out DMCA takedown requests. The uploader just has to submit a counterclaim, and they can put it back unless they actually go to court and file a lawsuit.
The whole process is dictated by the DMCA.
GitHub didn't do anything. This isn't because the code was taken down (it's still there, as are all the forks that are also perfectly legal); it's because the maintainers decided it wasn't worth putting up with big pocketed harassment to keep doing it.
It's not copyright infringement, so you can just tell them to fuck off and make them sue you. If they submit DMCA, you (and because it's open source, that means anyone, today) can counterclaim and it will get put back up until they actually go to court.
It's just a lot to deal with harassment from a motivated company's resources.
You didn't make a meaningful point a single time at any point. You parroted radio idiots whose literal entire job is to prove how stupid they are to create drama.
The combination of "cash spending" and referencing the Pro Bowl, in and of itself, is proof that it is not possible to have even a surface level conversation about the sport. It's like debating science with a flat earther. It can't be done and it's a waste of everyone's time. There's no possibility of intelligence underneath.
They pulled the trigger to hire Mayo, because he's special, not fire Bill.
Because even though it's obviously perfect legal, getting harassed by corporations over a hobby project is a pain in the ass.
An SSD on PC is definitely a step up from anything before this gen.
This gen (at least PS5, which leans hard into the tech with hardware decompression on top of the silly raw speed of the drives) is better than PC, though (for now). The hardware you're buying now can do pretty much everything the PS5 hardware can, but because the software stack to use it isn't the same and universal, there's definitely more loads. It's similar to how PS4 games load fast (especially compared to on the actual PS4), but get blown out of the water by PS5 games. I die in Horizon: Zero Dawn, it's 5-10 seconds. Which is fine. But I die in Forbidden West, which is prettier and has more complexity (mechanically and the environment) and it's maybe a second.
The pro bowl is not a way to evaluate if a team has good players.
Spending future money to have good players now is literally unconditionally not a legitimate approach to rebuilding.