It feels like you could expose yourself to a bunch of liability, too. If you fuck with safety critical features and anything goes wrong?
conciselyverbose
I understand that there are hits and misses (the last little while of Intel MacBooks started to run into conflict between Apple's design goals and Intel's power-hungriness, which is why they ended up getting M1 to the point they could do it), that they mostly don't make budget friendly options, that they focus heavily on specific use cases to some detriment to others, etc., but if you're doing what they're designed for and are willing to pay for premium construction they make a lot of good stuff.
Yeah, there were ways to get them if you had to have them, but I wasn't committed enough to keep up with checking and paying a premium. The reality is that I have more older ones than I use already, along with multiple other devices that could be used as servers if I had a use for everything.
It's really just because I have a silly need to buy tech for no reason (and yes, I bought one when I got the email).
I got an email yesterday that a solid year after signing up for notifications I can finally buy the pi 4 lol. It might have been a longer wait than my steam deck.
They basically created the entire modern smartphone market and even today are effectively the only reasonable option across the tablet space until you get down to the $100 ad machines from Amazon. You can argue that they're the driving force behind truly wireless earbuds too. They're absolutely known for their hardware.
It won't be 1 year. I've said repeatedly that this is a devkit. In 5 years, when they've had time to get the mass market version out there, there will be at least 10s of millions of apple headsets in the wild.
Apple makes as much money on gaming as Valve does. They're also not new to AR. They launched ARKit in 2017 and it's both powerful and easy to use; it's just not massive due to the limited value of AR on a phone.
The fact that it's Apple is a big part of the fact that it's going to be successful. Except Facebook's obscenely incompetent attempts after the entire planet already knew that they were cancer, nobody has seriously invested in popularizing VR, let alone AR. Valve made it viable, but they haven't marketed it.
The bigger part is that the hardware, up until today, is fucking awful. It's possible to get past that and still have an enjoyable experience, but the displays are shit and the lack of resolution is extremely high strain on your eyes over time. Vision Pro is the first hardware out there that is actually good. I named a whole stack of features that you can't get anywhere else, and probably won't be able to for a couple years. It's a genuine giant leap forward in hardware.
VR and AR are not the same thing.
We haven't had sports. We've recently had a very small handful of bad options from a company that has no production capability or experience in Facebook, which also had the flaw that most enthusiasts avoid them like the plague because of how repulsive their spyware is.
Floating screens don't work without sufficient resolution. The text must be clean to function. This is the first genuine option with resolution that's functional.
Games have been massively limited by either being tethered or being on laughably bad hardware. An untethered headset with actual rendering capacity is an entirely new ball game.
The vision pro is not the mass market version. It's an enthusiast device and dev kit. But expecting it to fail because Apple waited until it was possible to make a product that doesn't suck doesn't make sense. It's far and away more than anything that currently exists, with many features nothing else has come close to. There's nothing else out there with full quality passthrough, let alone with almost no latency. There's nothing else out there with the resolution. There's nothing else out there with the untethered performance capacity. There's nothing else out there for content with anything near the expertise or range of content Disney has behind it. And there's no one else out there capable of popularizing tech like Apple. Do you know how many more iPhones Apple sells than any console manufacturer does consoles? How many more iPads? How many more MacBooks? How many more Apple Watches? Apple doing something makes it mainstream.
All it takes is one killer app.
I think you're under estimating their partnership with Disney. They have an obscene amount of entertainment IP and millions of people willing to spend thousands on experiences on their own. Add in Apple's expansion into sports and ESPN's massive amount of sports coverage and that's another big potential audience. They're making a push into 3D capture, which is very different than just putting a TV in a wall.
I think you're underestimating the appeal of floating iPad apps, too, though. Hearing it won't sell systems, but demoing it will. This is the device the entire market has been waiting for. Everything else has serious compromises that the Vision pro doesn't. The resolution and passthrough latency are game changers.
Building stuff now is just a foothold for the mass market version. But supporting Vision Pro doesn't mean that has to be your whole app. The vast majority of the code can be shared with phone/ipad/mac apps.
It would be interesting if it used proprietary shit to solve the latency issue. None of the codecs available are tolerable for gaming.
Otherwise I doubt it does anything to justify it vs the field.
I turned it to proton experimental and set everything to low and it's OK at 40 so far. You get lots of effects early so it might stay stable-ish.