I don't know if they do.
I do know that if they do, they explicitly had contracts in the past, when the games were published structured in a way that gives them permission to do so now. There is no way for Nintendo to do the same. They would have to negotiate new deals and it's not actually possible to do so for more than a small handful of third party games at absolute best.
Also, Microsoft is a far bigger company than Nintendo.
I want Valve to encourage developers to use their branch tool like Witcher 3 did with the next gen upgrade to make high resolution assets optional.
There's no reason to have 100-something GB of assets on an 800p device. Same with languages. Support is awesome. Disrespecting my storage to pack them all without any way to cut out the waste isn't.
That's before the heavy duplication of assets for sequential HDD loads that I'm guessing hasn't disappeared yet.