Yeah, I'm not sure why people want that. In all honestly I wouldn't implement it if it were me, but if you do I suggest restricting it to communities with the same topic, or maybe even restricting it to communities with the exact same name.
chromodynamic
I don't know if these already exist, but thinking long-term of how to prevent Reddit-like problems:
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An option to move a post to a different community (with the agreement of the other community's moderators) if the post is in the wrong community, but otherwise seems valid/good-faith/high-effort/etc.
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And for the opposite situation where the post is just garbage, but highly upvoted by bots/brigading, there could be a "nuke it from orbit" option that not only deletes it and bans the poster, but also bans everyone that upvoted it.
Another reason is to avoid the Reddit problem of people upvoting of off-topic posts by people who don't pay attention to what community it's posted in. I don't think Piefed/Lemmy/etc. has those kind of users (yet) but it's good future-proofing.
I've often felt that the web should work more like Git, so you can keep the content locally and just pull updates when you need.
You can view and post in channels on other instances from your home instance without switching. For example, I'm commenting from piefed.social
The term "social media" is already toxic. When I started using the Internet, socialising and media were two separate things. Conflating the two implies that every time we say something, we are publishing an article and should care about how many views and likes we get, instead of making a genuine attempt at connection. And it suggests that every reply should be some kind of review of the post it replies to.
In the days of forums, people would just post what came into mind. They were more honest because there was no number next to your comment rating how good it was.
Client-side scripting is a hack. HTML didn't have all the tags people wanted or needed, so instead of carefully updating it to include new features, they demanded that browsers just execute arbitrary code on the user's computer, and with that comes security vulnerabilities, excessive bandwidth use and a barrier-to-entry that makes it difficult to develop new browsers, giving one company a near-monopoly.
Quite the opposite in fact. Microtransactions offer the promise of fun, but never deliver, because in order to incentivise users to purchase them, the player must feel like the game is 90% of the way to being fun and that tiny additional purchase will get it there.
It's like the cartoon image of the donkey rider holding a carrot on the end of a rod. The donkey keeps moving to try to get the carrot, but never quite reaches it.
Quite the opposite in fact. Microtransactions offer the promise of fun, but never deliver, because in order to incentivise users to purchase them, the player must feel like the game is 90% of the way to being fun and that tiny additional purchase will get it there.
It's like the cartoon image of the donkey rider holding a carrot on the end of a rod. The donkey keeps moving to try to get the carrot, but never quite reaches it.
Besides the trackers and malware, ads can be categorised as a flaw in technology. A kind of software parasite that uses a computer's resources without providing any additional functionality to the user.
Kind of, but with automation. So if you trust site A 90%, and site A trusts site B 90%, then from your PoV, site B has 81% trust* (which you can choose to replace with your own trust rating, if you want).
Could have applications in building a new kind of search engine even.
- I'm just guessing how the maths would work, it probably requires a little more sophisticated system that that, such as starting sites at 50% and only increasing or decreasing the rating based on sites you already trust.
I thought of another one. In this age of decreasing digital freedom, PieFed (and every other website) should allow people to register multiple email addresses, in case a user suddenly loses access to one.