chonglibloodsport

joined 2 years ago

Those are cherry-picked high numbers for EVOO and low numbers for canola oil. I have seen 450F/230C as a more common high end figure. I cook with sunflower oil which ranges 440F-480F and ghee which smokes at 482F.

I would also like to note that the original discussion was about caring for and seasoning cast iron pans which occurs at temperatures close to the smoke point of the oil, not about frying or sautéing. Cast iron pans are often seasoned in the oven and even used for roasting or baking at oven temperatures exceeding 500F. I would never put EVOO into an oven like that unless it was protected (such as included in a pizza crust) but even then I would prefer to drizzle the olive oil over the pizza after baking rather than before, due to the volatility of all the aromatics.

I have cooked plenty of times with EVOO but I would never use it for stir frying!

[–] chonglibloodsport@lemmy.world 1 points 2 hours ago (2 children)

I did and all the links back me up and contradict you.

[–] chonglibloodsport@lemmy.world 2 points 2 hours ago (4 children)

Do you have a citation for that claim? It’s pretty well common knowledge that EVOO is a lower smoke point than typical refined cooking oils.

Stanley is the best!

[–] chonglibloodsport@lemmy.world 2 points 3 hours ago (6 children)

Only if it’s refined to remove all the suspended solids. When most people think about olive oil they think of EVOO which has a low smoke point and turns very bitter if overheated.

Yes! Beautiful! Can also gently sauté some diced garlic cloves before adding the tomatoes and then top with a bundle of fresh basil while simmering!

[–] chonglibloodsport@lemmy.world 2 points 4 hours ago (2 children)

This works amazingly well with fresh tomatoes from the garden! Cherry tomatoes make for an especially great sauce!

I think you’ll have the best experience if you learn what seasoning actually is and what it isn’t. Seasoning is polymerized cooking oil that’s bonded to the surface of the metal. It’s hydrophobic which protects the metal from rust. It does not actually give nonstick properties (those are due to cooking oil and proper temperature control).

Seasoning is not burnt food, it’s not black, it’s not dry, nor does it leave marks on your finger when you rub it (only do this with a cold pan). A well seasoned pan should feel smooth and glossy and hard, not dry or powdery or gummy or sticky or greasy. When seasoned properly it does not need anything else applied, though most people apply a thin layer of oil as an extra precaution and because the oil improves the glossy appearance.

One thing to be aware of is that overheating your pan will burn the seasoning, carbonizing it and turning it black. A burned seasoning is vulnerable to flaking off and adding charred flavours to food, as well as exposing the pan to potential rust. Lastly, exposing the pan to acids (such as white vinegar or simmering tomato sauce) will strip away the seasoning (and ruin your sauce).

[–] chonglibloodsport@lemmy.world 12 points 7 hours ago (11 children)

I wash mine with soap and hot water, then dry and rub a bit of cooking oil on it (high smoke point oil, not olive oil).

I’ve built up a pretty substantial amount of seasoning on mine though. One of the ways to recognize that is that when you’re rinsing it out after washing the water should just bead right off, not wet the surface. Any areas where the water wets the surface could use some touch up seasoning. A well seasoned pan should be nice and hydrophobic.

It’s not about taste, it’s about the culture around Italian food. For some reason, Italian food lovers are extremely aggressive about protecting their favourite cuisine from “inauthentic” recipes.

[–] chonglibloodsport@lemmy.world 1 points 9 hours ago (2 children)

Italian food is cheating!

Spaghetti carbonara with heavy cream.

[–] chonglibloodsport@lemmy.world 1 points 11 hours ago (1 children)

High density isn’t the only alternative to suburbia. Walkable villages — the way people lived pretty much everywhere in Europe outside of Paris, London, Berlin etc. — are not suburbs but they’re also not high density apartment blocks.

The difference between a village and suburbia is specialization. Suburbia is specialized to housing only whereas a village is a self-contained community with both housing, small businesses, an industry or two, and surrounding wilderness as well as agricultural land.

Villages are not sprawling, they’re fairly small, and they’re connected into a network of other villages as well as larger towns and cities. In the past, this connection was via a road network (usually unpaved dirt roads for walking or horses, but some cobblestone roads too). Today this connection could be via train and even high speed train.

The real problem though is that we can’t just start over. We’re stuck with the infrastructure and planning choices we already made.

 

I built these bleachers from recycled pallets. I use them for container gardening (tomatoes and eggplants this year).

Today was very hot (30C) and this bun was laying down back there when I got back from work. I set out a tray of fresh water just in case bun’s feeling a bit dehydrated.

 

When I first heard about trinkets I was intrigued: they sounded like a fun way to inject some extra variation and challenge into a run and make it feel different from other runs with the same class. Now having played with them a bit they feel a lot more situational than I thought.

In many cases they seem like I’m just spending resources to make the game more challenging and the rewards from it aren’t commensurate. Since my mindset shifts into “survival mode” after I leave the character select screen and start the game, I generally avoid even creating most of the trinkets.

However I have seen a few cases now where beginners go into trinkets with gusto and it ends up costing them the run. This is leading me to suspect that trinkets may have a “beginner trap” effect where the lure of additional rewards is not being properly offset by an informed assessment of the risks. Of course, my view of this is only anecdotal!

So I have a question for everyone: how do you see trinkets fitting with your experience in the game?

I think one danger for any roguelike — when developed over a long period of time with a stable long term community — is for development to lean too far in a direction that favours providing new challenges to experienced players. Perhaps the most infamous example of that is NetHack, a game with a sheer cliff of a learning curve. I don’t think SPD is in much danger of that any time soon. Having said that, I do still worry about beginners because of their role in growing and maintaining the health of the community for the game.

Thoughts, anyone? Evan: can you share any insights from your analytics? I am particularly concerned about mimic tooth, wondrous resin, and chaotic censer. Do beginners use these trinkets differently from experienced players? Do they impact beginners’ success rate differently from experienced players?

 

Currently Unstable Spellbook draws random scrolls from a list of 10 eligible scrolls with replacement. My suggestion is to change this so that scrolls are drawn without replacement.

This idea came to me after someone on Reddit claimed to have drawn a bunch of strings (a string of 4 and a string of 6) of the same scroll in a row, all within the same game. Generally when this happens it gets people out of the game and has them thinking there’s something wrong with how scrolls are chosen.

My suggestion, to draw the scrolls without replacement, would make longer strings of duplicates like this impossible. It would also make the Unstable Spellbook more strategic in its use because you could keep track of which scrolls you get and then be able to make plans for potential upcoming scrolls. To make this less tedious, you might consider allowing the player to see some of the potential upcoming scrolls, similar to how some versions of Tetris show you the upcoming pieces (though not necessarily in exact order like Tetris).

Some further notes and thoughts:

  • Identify, remove curse, and magic mapping are all half as common as the other scrolls. This could be handled by having a deck of 17 scrolls, with 7 duplicates for the more common types but only 1 copy of each of the 3 above.
  • If you do go with a deck type system, maybe the player could keep adding more scrolls (beyond the needed for each upgrade) to bias the deck in their favour. This would make the Unstable Spellbook into a kind of deck-builder minigame, like Slay the Spire!
  • Another idea might be to remove the popup choice for upgrading scrolls you draw, in favour of allowing the player to add both regular and exotic scrolls separately, giving them separate distributions within the deck. This loss of control would represent a small tactical nerf to the usage of the book which would partially offset the strategic buff caused by letting the player know and have more control over the distribution of scrolls they get from the artifact.

Anyway, thoughts, opinions, suggestions? I personally love the Unstable Spellbook in its current form but I have talked to others who don’t like it at all. My thoughts around this suggestion are to attempt to bridge this gap and make the item feel less random while still preserving its random flavour. The tradeoff is that this suggestion would make the item a bit more complex, though I don’t see think it’s an unreasonable amount of added complexity.

Alchemy is quite a complex system in the game and many players don’t engage with it at all. Even at the most tricked-out “deck builder” version of this suggestion, it’s still quite a lot less complex than alchemy because the choices are much more straightforward: want to see more of a scroll? Add another copy to the spellbook!

 

I love the variety and strategy trinkets are bringing to the game in 2.4! They do add to early game inventory pressure, which for me is the most frustrating part of the game (juggling a full inventory, throwing stuff down pits, running back and forth).

If trinkets were stored in the velvet pouch instead of the main inventory it would at least keep inventory pressure the same as it is now, without adding to it.

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