So, where are those in your assessment? Because they clearly aren't developers.
brsrklf
This is not true. I've seen many posts from artists, or at least people who consider themselves as such, praising generative AI as just another tool magicking the boring parts away.
And to be clear, I am not for using gen AI professionally in either of these fields.
Right. AI shitting bad code is making developer work hell, not making them look good.
No developer enjoys fixing bad code, the core of our work is making our production neat and maintainable. There might be a small minority of assholes with the dead man's switch mentality, but everyone hates those, including other developers.
Suggesting there's some kind of conspiracy of developers intentionally sabotaging AI in their field is gross. AI is just incompetent.
I just tried with my 8bitdo (not a pro controller though, SN30 pro). Game over on 3-2, A+start brings me to 3-1.
Using joy-cons, it works for me. Are you sure you're holding A? That is, whatever is mapped to NES A on your controller (the "jump" button).
Edit : also, if I remember correctly that only brings you to the beginning of the world, not specific level. So if you were on 1-4, you're still going to 1-1.
That's definitely not the kind of things they usually do. Here, take a "seed" as a gift.
Nah, they evolved way past that in the following decades.
Sometimes when they're in a hurry they create GUI interfaces using Visual Basic to track IP adresses.
And sometimes, if they're very good, a hacker can manually carve a virus in a piece of bone using fractal patterns. They can use that to hack the computer scanning the bone so it adds a zero in thresholds for CPU heat monitoring and make it instantly catch fire.
I've been replaying Dragon Quest Builders 2. The game isn't voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are "voices" in a character's head.
They are unskippable, and they're like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It's unbearable, and it's genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.
Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn't be skipped, because... fuck you that's why.
Bayonetta games do. Opens a specific pause menu with skipping option.
If we're complaining about bad UX, and speaking about Soul Reaver, games with no subtitle option. Or bad, unreadable subtitles that spoil 2 minutes of dialogue at once (and that one's for you, Bioshock).
The availability of old stuff is not and has never been their problem. Not any more than for books or music or whatever. Lost media happens, but by accident and/or lack of interest, not by design.
Beyond some video game companies I can't think of any that would dare claim that old works should expire.
You are starting your point by saying you are perceiving a lot of developers advocating for gen AI. I am saying I don't see that many actual, professional developers doing so, I actually see a lot who don't, and I also see a lot of "not developers" who do. Yes, the AI bros are very vocal. They also don't represent "developers".