So their solution to bad team coordination (which I would mostly consider a management problem) is to hire more people into their studios? I am not sure I am getting the link here.
It may explain longer development times, but bigger studios?
So their solution to bad team coordination (which I would mostly consider a management problem) is to hire more people into their studios? I am not sure I am getting the link here.
It may explain longer development times, but bigger studios?
The feature list doesn't include bouncing here and there and everywhere, so so don't know what to feel about this project.
"Please stand by, the game's finished but we need to find new ways to manipulate you suckers into spending more."
I mean, they cite another joint retro console from 2016, but along with Nintendo and HAL, NES mini had Konami, Capcom, Namco, Technos/Arc System Works, Koei Tecmo and Square Enix (and Taito which belongs to SE too).
We're unlikely to see an official crossover like that ever, they've all switched to publishing lots of retro collections on their own.
Asking the real questions here.
Bowtie.
Okay, game budgets are bigger because of massive teams and longer development cycles.
Not sure we got a good explanation for that though. Graphical fidelity is "only part of it", what's the rest? Is it really just game scale? Open worlds are not that new at this point. And the bigger ones tend to feature lots of copy-pasted content and boring shopping list designs. Are the new ones really bigger enough that they need ten times the team?
Every times I watch Ubisoft credits for a game (which has been much more rare lately, admittedly), the part of it that was for people actually making the game goes smaller and smaller. Even in the 2010's you'd already have 30-minutes long credit rolls, with most of it marketing, and a bunch of executives. This was even more obvious on the games that are definitely not larger scale.
I've played several Shiren games (1 on DS, 3 on Wii, 5 and 6 on Switch) and I recommend Shiren 6 (Mystery Dungeons of Serpentcoil Island).
5 kinda went too far from its roguelike roots and feels too grindy, with too many ways to escape safely, especially easy ways to undo your death indefinitely.
6 is a lot more fun to me and makes good runs and crazy builds more special again.
For a very good introduction to the series, if you can play it, the port of Shiren 1 on DS is great and already has a lot of what makes those games fun. There is also a rom hack translation for the original on Super Famicom (that one only existed in Japanese), but I've not played that one much.
Je suis pas sûr, mais je crois que la personne dont on parle dans cet article est enceinte, il y a quelques indices subtils.Bon je sais pas ce que ça vient faire dans la choucroute par contre.
J'ai reçu exactement la même arnaque, et s'il n'y avait pas le nom de domaine chelou j'étais pas loin d'y croire.
J'ai signalé mais en tout cas la semaine dernière le mail n'était pas reconnu comme frauduleux par gmail.
https://fr.wikipedia.org/wiki/Ariane_Lavrilleux
Je connais pas grand chose de l'histoire mais apparemment ça fait plus d'un an qu'ils lui foutent la pression pour identifier sa source.
Ça pue.
Maybe they can just give him a bogus golf trophy or something.
Apparently UI and general performance is okay, but I've heard very bad things about the time AI turns take in late game on switch, which is why I decided not to get this version of Civ 6 till now. Waiting around 10 minutes every new turn doesn't sound fun.
Even though I use my switch quite a lot and the full game had a great discount not long ago.