brsrklf

joined 2 years ago
[–] brsrklf@jlai.lu 1 points 4 months ago* (last edited 4 months ago)

You'd be lacking shortcuts obviously, and very rarely (mostly when you ask for it) you might be prompted to input a name for something, but almost everything else has mouse controls.

Now that I think about it, there are two keys that might be a bit inconvenient not to have, spacebar for emergency pauses (there's a screen button but it's harder to hit in a bind) and shift that let you queue an order instead of replacing the current one.

[–] brsrklf@jlai.lu 4 points 4 months ago (5 children)

My random suggestions right now for stuff I like and is played with mouse would be:

  • Rimworld. Almost any top-down PC management or (not too fast paced) strategy game should work, but, I really like the crazy random shit that happens to the characters you're slowly getting to know in Rimworld.

  • Almost any of the Zachtronics games, if you like to torture your brain. Open-ended sort-of-engineering puzzles.The bigs ones like Spacechem, Opus Magnum and Shenzhen IO in particular, last call BBS for a bit more variety inside one game. Not Infinifactory, since while it doesn't have any kind of fast paced action it still requires navigating in 3D so mouse only wouldn't work.

[–] brsrklf@jlai.lu 4 points 4 months ago

I'd heard the reason for the Xbox One was that some marketing genius noticed people were calling Xbox 360 "the 360", and thought they would call that one... well, the One.

And then everyone laughed and went ex-bone instead.

[–] brsrklf@jlai.lu 17 points 4 months ago* (last edited 4 months ago)

Humans are bad at probability, and that's mostly why they gamble too.

Every wheel draw is supposed to be independent (it's not totally so because computer "random" is really a pseudo-random algorithm, but close enough). So every time you draw, the odds are 1:4. Previous draws don't matter.

On an infinitely large number of draws, you'd see a 1/4 success rate. This doesn't mean you can't fail a dozen times in a row (the probability of that is (3/4)^12, about 3%... It happens).

[–] brsrklf@jlai.lu 9 points 4 months ago (1 children)

It felt so weird going into the anime completely blind.

Okay, he's German. Uh, and he's in the army. And it's WW2.

...Are we going to address the elephant in the room?

Nope, he's just the new bro, here we're all bound by the power of muscles and cool poses.

[–] brsrklf@jlai.lu 13 points 4 months ago* (last edited 4 months ago)

I searched the article for anything meaningful. There is absolutely nothing.

They relayed two isolated sentences of a guy, notoriously son of a legendary animation artist, notoriously not quite as talented and in a conflictual relationship with him. So not the legendary artist, the one that nobody would know if he wasn't his son.

The two sentences are "This thing is likely to happen. No idea how it will be perceived."

Yeaaaah.

[–] brsrklf@jlai.lu 9 points 4 months ago* (last edited 4 months ago) (2 children)

BG3? Not sure I am seeing the influence here.

If anything Firaxis's take on XCOM has made turn based tactics somewhat mainstream again, and Ubisoft has already tried to surf on this trend once with Mario+Rabbids.

[–] brsrklf@jlai.lu 1 points 4 months ago* (last edited 4 months ago)

I had a pokémon phase around gen 6/7 including ORAS, and partly to complete dexes I got previous DS games around that time too. Got Pearl/Diamond and Black/White and shared one of each with my sister so we can play in parallel and trade.

I had a blast with black, but pearl... Not so much. It felt like a boring crawl. Mostly because of the terrible pokémon distribution. Seriously, there's a fire-type elite 4 and there are literally not enough fire-types in the game for him to have a complete team, even counting the fire starter! And one game doesn't have any access to dark type until 6th gym or so, while the other has one in a very early area.

And the pokémon that are there feel like they're always the same, in good part because they decided to keep a lot of pokémon exclusively for the post game area.

[–] brsrklf@jlai.lu 2 points 4 months ago

Thinking about those I've played, I don't think remakes have ever detracted from the original to me.

The first time I finally completed Metroid 1 was shortly after Zero Mission (which had the cool effect that the locations of some power ups was still fresh in my mind).

I also enjoyed Samus Returns despite it missing the point of Metroid 2, and that didn't make Metroid 2 worse in retrospect.

Kind of similar with Majora's Mask 3D, Mario 64 DS...

[–] brsrklf@jlai.lu 1 points 4 months ago

I've never hold up a first play because of a potential remaster, especially not if it was not announced.

I have hold up a few replays when rumours of a remake are floating around though (like I did with Skyward Sword). I stopped a halfway through replay of Xenoblade Chronicles when they announced Definitive Edition. With how long XC games get if you try to do everything... Yeah.

[–] brsrklf@jlai.lu 2 points 4 months ago* (last edited 4 months ago)

Still lacking a definitive version in English of the original, Tales of Phantasia, as far as I know. The playstation version with skits and stuff was Japanese only.

The only officially localized version was GBA... and its epic tale of the legendary war :

"Kangaroo."

(8:18:48 if the timestamp didn't work)

[–] brsrklf@jlai.lu 6 points 4 months ago

On the previous generation (which seems to be a lifetime ago now) Microsoft got badly burned on trying something like this, because they did it (and announced it) spectacularly wrong.

They wanted to allow game sharing by tying it to a system where you wouldn't be able to play your own games if your console wasn't online, so it could always track who's supposed to play every game. Lots of people shat on their announcement, because, understandably, fuck needing an internet connection to play offline games.

Sony exploited that saying their console would not need to stay always online and mostly "won" that generation's console announcement, while Microsoft hastily backpedaled to the usual too, probably costing them quite a bit since release was so close.

So in the end I think both were very reluctant to try the kind of DRM that would allow sharing again.

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