brsrklf

joined 2 years ago
[–] brsrklf@jlai.lu 72 points 4 months ago

Gacha and lootboxes (similar in concept) tend to be the worst of predatory microtransactions because they exploit gambling addictions.

"Classic" microtansactions, like freaking Oblivion horse armor, skins, etc, are bad, but you buy them once and you know exactly what you're getting.

With gacha and lootboxes you buy a lottery ticket hoping to get something good. They use rush-inducing casino-style tricks to get you hooked. They obfuscate your real odds and how much you're spending as much as they can.

[–] brsrklf@jlai.lu 9 points 4 months ago (1 children)

Nintendo games do that a lot. Most Mario games (some of them in Charles Martinet's voice), StarFox, Metroid (with occasional thumbs-up/waving at player), F-Zero...

[–] brsrklf@jlai.lu 1 points 4 months ago

Not forgetting the most important conclusion : we know with absolute certainty that some dinosaurs taste like chicken.

[–] brsrklf@jlai.lu 3 points 4 months ago* (last edited 4 months ago) (2 children)

I'm thinking of becoming a guy who mentions there are still some dinosaurs left all around the world when someone says they miss dinosaurs.

[–] brsrklf@jlai.lu 79 points 4 months ago* (last edited 4 months ago) (6 children)

I am against all game design patents in general. You shouldn't be able to file a patent on game mechanics, like no movie director could have filed a patent on, say, the idea of sequence shot.

Game content (art, characters, etc) is already protected by copyright. Patents have absolutely no business in this.

[–] brsrklf@jlai.lu 14 points 4 months ago* (last edited 4 months ago)

Seriously?

1,739 jihadi videos, “a phenomenal quantity of scenes of decapitation, throat-slitting, shootings,”

Oh yeah, you know, being curious online.

Adult moderators for social networks/content platforms get serious trauma from less than that. The kid needs help, he's being cut from that shit and followed by educators. And no, that's not "police custody".

[–] brsrklf@jlai.lu 13 points 4 months ago* (last edited 4 months ago) (1 children)

but the more challenging and interesting parts, architecture and the debugging remain for programmers

And is made harder for them. Because it turns out the "easy" part is not that easy to do correctly, and if not it just makes maintaining the thing miserable.

[–] brsrklf@jlai.lu 3 points 4 months ago

Oh, it's about that. It's just leftover from an old base 20 counting system really. Kind of like how time is still using base 60 (though it's kinda convenient for dividing), stuff like that.

Really, English is not completely safe from that. Ask yourself why eleven to nineteen instead of, you know, ten-one, ten-two...

[–] brsrklf@jlai.lu 5 points 4 months ago (6 children)

Is that a French stereotype I am not aware of?

Because, I've got a bit of experience in teaching math, and I wish most kids in that class could speak math naturally.

[–] brsrklf@jlai.lu 34 points 4 months ago (12 children)

Do you often formulate math problems spontaneously?

[–] brsrklf@jlai.lu 8 points 4 months ago

And basically every game in the series too. Even the two Retro Studios ones.

Also Yooka-Laylee and the Impossible Lair and Rayman Origins/Legend. Don't tell me those are not Donkey Kong Country, they know exactly what they did.

[–] brsrklf@jlai.lu 1 points 4 months ago* (last edited 4 months ago)

You'd be lacking shortcuts obviously, and very rarely (mostly when you ask for it) you might be prompted to input a name for something, but almost everything else has mouse controls.

Now that I think about it, there are two keys that might be a bit inconvenient not to have, spacebar for emergency pauses (there's a screen button but it's harder to hit in a bind) and shift that let you queue an order instead of replacing the current one.

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