brsrklf

joined 2 years ago
[–] brsrklf@jlai.lu 6 points 3 months ago

I regularly see people angry at a game's price, whatever the price. Even when it's like a 20-30 bucks indie game. Often with absurdly specific game size/hours to $ ratios, that they use against other games of varying similarities.

Games are not a staple food. There's nothing wrong thinking, "that's not worth that much to me, I'm not buying it". There is something frankly ridiculous in the more and more frequent "that's not worth that much, company owes me that specific game at a lower price".

It's not like we're lacking options, either.

[–] brsrklf@jlai.lu 6 points 3 months ago

It's the game that was already said to be overflowing with shitty abandoned player bases even though it was in closed beta, right? And their answer was like, "be responsible, players, destroy your own base when you don't want it anymore".

This is going to be... interesting.

[–] brsrklf@jlai.lu 2 points 3 months ago

Who wants a virtual card of the Splatoon 2 World Premiere Splatfest? Or the Arms Global Testpunch? I can do that apparently.

What I can't do specifically is a virtual card of Super Mario Bros 35. Of course it wouldn't work either, but that tells me they specifically removed that possibility.

They're ashamed of what they took from us for absolutely no reason. SMB35 was the shit.

[–] brsrklf@jlai.lu 6 points 3 months ago* (last edited 3 months ago)

I think it's a funny way to point out how absurd that monetisation is.

Made me think of an old James Stephanie Sterling review of Dungeon Keeper (not the real one, the shitty mobile game made 20 years later by EA). It made you wait forever for the basic action of digging rooms to add to your dungeon, in order to sell you speed boosts of course.

The comparison Sterling made was something like, for the same price right now, you could dig up 20 squares in this pseudo-game, or buy several copies of the actual Dungeon Keeper .

[–] brsrklf@jlai.lu 3 points 3 months ago* (last edited 3 months ago)

Reddit is getting there fast really, popup after popup of constant nagging and such a terrible enshittified UI they just had to kill any effort to make it better by closing their API.

Discord servers are invisible to the outside world, which means you can't discover the ones you might be interested in. And once you're in, hope you don't have to look for something in particular, because search function is terrible and the UI is actively fighting against you when you try to look any message farther back than a page or two. It's really made for discussion, they tried getting better at being a content source but they still suck at it.

But yeah, any content that's on Facebook may as well not exist for me. My account (that I had already created only so I could access walled stuff) has been closed for more than a decade now.

[–] brsrklf@jlai.lu 13 points 3 months ago (2 children)

You used to be able to find forums on any weird subject. Tech stuff has always been the easiest to find, it's basically one of the only subjects for which you can even find somewhat active Lemmy communities (!).

Almost everything else has become Reddit communities or Discord servers.

[–] brsrklf@jlai.lu 2 points 3 months ago* (last edited 3 months ago) (1 children)

It's a bit awkward, because I liked HZD, I completed it, DLC and all, but I don't consider it a good open world. I learned after a few hours that exploring is almost never rewarded, and you'd way better follow the few very obvious threads the game is setting up for you.

Going into a hidden path before you're sent there by a quest is just wasting time, you're going to struggle a lot, you'll get nothing at the end and you'll often even have to go back the way you came. Going outright off-road, even a little, spams you with "turn back now or I reload your save" messages. Which is baffling, I've never seen a game trying such a bad way to keep you inside the playing area. And I don't think I've ever seen a game border that's such a mess to begin with.

Great story, great characters, fun battle mechanics. But as an open-world game, I don't think it works.

[–] brsrklf@jlai.lu 2 points 3 months ago* (last edited 3 months ago)

I'd hope even if it exists on managed workstations, it wouldn't be able to change settings that are managed by administrators... If it can, what the fuck.

[–] brsrklf@jlai.lu 12 points 3 months ago (2 children)

I am pretty sure Microsoft doesn't need an AI agent to access your settings.

However, that AI agent might be a new attack vector for someone else.

[–] brsrklf@jlai.lu 8 points 3 months ago

~~A map made of blue rectangles with white outlines~~ joking, saw quite enough of those already.

A pet peeve of mine : a new ability should not be used to just go through one or two obstacles and never again. Best case is it has potential uses outside the ability gates, for example it gives you new moves or options you can exploit in combat and such. Because if not it may as well be just an ordinary key, and though it's okay to have a couple locks and keys in your game, your new "power" being reduced to that is frustrating.

As an example of what not to do IMO, there's an item called the Spinner, a cogwheel machine you can ride in The Legend of Zelda : Twilight Princess. It looks crazy and cool as fuck... And you use it 3 times in the whole game, because it works on rails, there are very few rails and it's completely useless everywhere else. Boo.

[–] brsrklf@jlai.lu 3 points 3 months ago (1 children)

C'était ton premier jeu Bethesda?

Je dis ça sans aucun sarcasme, ils ont toujours fait ça, depuis au moins Daggerfall (je ne connais pas assez bien Arena pour juger de l'étendue des bugs).

Et là où pendant un moment, ils bénéficiaient d'un peu de moqueries bienveillantes de la part des joueurs parce que leurs jeux étaient uniques, depuis Skyrim, ça a vraiment commencer à râler.

Ils ne sont plus seuls à faire ce qu'ils font, mais ils se permettent toujours de sortir des jeux dans un état indéfendable. Et même de les ressortir plateforme après plateforme pendant plus d'une décennie toujours dans le même état.

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