brsrklf

joined 2 years ago
[–] brsrklf@compuverse.uk 4 points 2 years ago

Honestly, no matter how much strategy you're using, Master Mode is not exactly balanced. The sword trials in particular become unbearable.

[–] brsrklf@compuverse.uk 2 points 2 years ago

You don't cost them anything for not playing part of their game, and you don't owe them anything.

If your interpretation of why they do this is right, it meand they want you to believe that "modern content" is a reward for playing through the rest. Nobody should think like that. Playing the game is the reward for playing the game.

It's like if Netflix made you pay an extra as you start watching a series on season 4, because you didn't pay your subscription through the three previous seasons.

[–] brsrklf@compuverse.uk 9 points 2 years ago

Oh shit, I thought you were joking.

[–] brsrklf@compuverse.uk 2 points 2 years ago (2 children)

Counterpoint : if it was just that, it'd be free.

[–] brsrklf@compuverse.uk 4 points 2 years ago (1 children)

That name goes back to original LoZ, can't change it now. Lots of Zelda creatures were introduced then, it had impressive diversity for a NES game. Molblin, Zoras, Darknuts, Lynels, Like-Likes, Wizzrobes, Peahats, WallMasters, Gohma, Dodongo...

Some had weird names directly taken from Japanese, and some had weird names from localization (...Manhandla?)

[–] brsrklf@compuverse.uk 1 points 2 years ago

I am not sure why the episodic structure is supposed to be a problem in itself. As long as you don't completely lose track of what's the end goal, of course there'll be subplots and intermediate goals along the way. If not, the story would be either very short (which can be good in some cases) or completely without structure (which probably isn't).

It may be a bad thing if random events leading to each other start becoming the plot, but I don't see any story like that being called "great". I'm not sure I'd even call it a story at that point.

[–] brsrklf@compuverse.uk 4 points 2 years ago

And I have a feeling that some of the investors were totally aware and totally fine with it being a ponzy scheme only if they were not the ones holding the bag...

At that point I believe you've described the vast majority of what's left of cryptobros. Most of the naive people are gone and now they're all in it to con a greater fool.

I just hope they happen to be the greatest fools and can't find anyone to pass the bullshit down to.

[–] brsrklf@compuverse.uk 1 points 2 years ago

They are. I was hooked on SpaceChem long ago and since then I've bought all of them (even Infinifactory ~~despite the lack of solitaire~~)

I'd recommend Silicon Zeroes too, not by Zach Barth but in very much the same genre and well made too.

[–] brsrklf@compuverse.uk 3 points 2 years ago (1 children)

You mean Ruins of Myth Drannor from 2001, not the older one by SSI?

I remember I really tried to give that game a chance back then, but after a while I just gave up.

The first part with those mindless dungeon levels bore me to hell. The worst part about them were the dozens of zombies, that visually moved ultra-slow but somehow could cross the whole screen in one turn, making every fight take ages. And then when I finally got to the town after hours, finally met a few NPCs, it seemed like things might become slightly interesting... And then a cutscene makes the game crash. Absolutely no way to go farther than that.

Rarely have I been more frustrated by a game.

[–] brsrklf@compuverse.uk 3 points 2 years ago

I think you're underestimating how huge a dataset has to be to get a somehow decent AI output.

The effort to create those custom in-house datasets would never be worth the prospect of not needing artists anymore. There is a reason current AI is mostly trained with sources of dubious legitimity. They just need as much data as they can gather.

AI generation is only profitable if you conveniently ignore where your source material comes from.

[–] brsrklf@compuverse.uk 3 points 2 years ago

I don't play MMO, but from what I read in the article, it sounds like me rolling and dodging around for no reason in Zelda games, right? Something you do without thinking about it, just because you can.

I can see why it'd be frustrating to have it randomly crash the game.

[–] brsrklf@compuverse.uk 3 points 2 years ago

It's one of these games in which I kind of accepted I'll be a dilettante forever. I never went anywhere near far enough for performance to be a problem.

Still having fun though. And yeah, the stories are incredible.

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