...mullets? Do they fear cultural imperialism by time travellers from the 80s?
brsrklf
Hey they've got the playdate in there!
Their comparison to the old school Gameboy screen is a bit ridiculous honestly. Sure it's not backlit, but it doesn't need to be, if there is any kind of light, you can really see perfectly.
I had a Gameboy and an OG GBA, I know what it's like to desperately look for the right angle/lighting/contrast slider position to try and make sense of what the hell was on screen. Some games with poor contrast like Donkey Kong Land were torture.
Well, not all. It really started with Morrowind.
There are some mods for Daggerfall, but not what I'd call a massive community. Arena is mostly ignored, and it's like Battlespire and Redguard were erased from history altogether.
"Please complete the next 200 captchas so we can have a reasonably accurate estimate of your success rate"
Peer reviewing is how you know the methodology is not flawed...
Ōkami.
Well, she's a wolf, but she's the Sun Goddess too.
Je pense qu'Orson Welles n'apprécierait pas beaucoup qu'on s'approprie son image pour ce même.
Après tout, il aime pas trop les voleurs et les fdp.
Also probably the same vulnerability to whatever parasite or virus they may have.
There's a reason cannibalism is rather rare in nature, it's not a very good behaviour for survival.
Well, all chicken nuggets are technically dino nuggets too.
I am not sure how one gets that far into an analysis of RPGs, J or otherwise, without even once mentioning characters, stories or themes.
Those games have never really been about mechanics to me. Sure, since they're usually so long, they'd better try to keep things entertaining enough, but there's a lot more to them (good ones, anyway).
I honestly don't care much about the J, and even "RPG" seems so broad to me, because many, many games have blurred the line. Starting around end of the 90s when "RPG elements" became a thing. I don't think it matters much.
Yeah, floppy without the case was my immediate guess too. Not sure why they would have been stored this way though. It's a bit weird.
It's understandable 😁, Morrowind is definitely when the series started to get more mainstream audience, and the older ones are not talked about a lot. I had never even heard of them before trying Morrowind, I rediscovered them later mainly because I can't let a game drop a "3" on me without wondering what came before.
Doesn't help that there was a big design shift between Daggerfall and Morrowind (more than anything between TES 3-4-5), and they're very different games.
Daggerfall did have a bit of modding though. Most quests were procedurally generated using quest templates, like "[type of NPC] sends you to [type of dungeon] to find [McGuffin] for [reward]". I remember a mod that added lots of new quest types for more diversity.