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Amenities evidently do not include a functional sink.

So far, I’ve been having a blast with Mecha Break. From its wildly detailed character creator to its wide variety of fun-to-play Strikers, everything about Mecha Break makes sense. In the words of Todd Howard, everything about the game “just works.”Well, almost everything works. The sink in my pilot’s personal quarters, however, does not.

This might seem like a tiny, insignificant detail, and in the grand scheme of gameplay, it is. But I have concerns about the lack of a functional sink, mainly because my pilot’s bedroom does have a functional toilet.

Let me explain. When not actively playing a match in Mecha Break, you can take control of your pilot and jog around the dropship the game’s pilots and Strikers call home. In your pilot’s quarters, they can recline on their bed, sit at their desk, mess around on their PC, or take advantage of the various amenities in their bathroom. These amenities include a fully-functional shower. When the shower is activated, a rather voyeuristic cutscene plays in which you can watch your pilot bathe. The pilot is clearly nude, but it’s hard to make out any details, as the privacy glass and shower steam effectively censor any actual nudity.

When interacting with the toilet, a similar scene plays out with my pilot sitting on the porcelain throne, still blurred out by the bathroom’s privacy glass. But I find this scene far more disturbing than the shower. Unlike the shower scene, the toilet-using cutscene makes it clear that my pilot is still fully clothed in her skin-tight bodysuit. I’ve inspected the suit closely, and there are no zippers or bum-flaps to be found, so I can only assume that my pilot is using the restroom through her bodysuit. Unless Mecha Break’s pilots have stillsuit technology, that outfit’s gotta be a walking septic tank.

Even more alarming is the sink, or rather, the lack of a working one. Unlike the shower and the toilet, interacting with the sink will simply cause it to emerge from or close up into the wall, Murphy bed-style. Interact with it again, and it will fold outward. But at no point does a cutscene play in which my pilot washes her hands. The sink doesn’t appear to have running water.

My pilot works very hard, spending most of her days piloting her Striker-of-choice, Alysnes. Her bodysuit is tight and covers everything except for her face. It’s gotta get sweaty inside Alysnes’ cockpit, but after a long day of beating up other Strikers, my pilot can’t even escape her bodysuit to use the restroom, and once she’s done using the restroom, the only option for sanitation is a shower. How are Mecha Break‘s pilots supposed to avoid spreading illnesses around the ship when they can’t even wash their hands? Surely this is a Space OSHA violation.

I’m begging you, Mecha Break devs. If you’re going to force my poor pilot to poop in a once-piece, skin-tight bodysuit — and make me watch while it happens — at least give her a working sink to wash her hands in afterwards.


From Polygon via this RSS feed

 

For some people, Mario Kart World is a nonstop cow party. For others, it’s a slow stroll that’s periodically interrupted by lightning strikes. But based on the emerging “meta” for Mario Kart World, the open-world kart competition has been diminished into a droll series of clones. If you’re in the know, you’re probably playing with a light character steering the Baby Blooper kart.

I get it. People want to win, and supposedly, this is the way. Tier lists and influencers insist that the colorless vehicle is, if not the best, then one of the superior possible picks in Mario Kart World. It doesn’t reach a high speed, but it has good acceleration and more importantly, it’s a light car that handles decently. Light characters and heavy characters alike fare well with the Baby Blooper.

It’s also sad to know that this is one of the most diverse Mario Karts we’ve ever gotten, but you wouldn’t know it from the lobbies. Mostly, you’re going to see baby characters and the occasional small NPC, all largely driving the same thing.

At first, I thought it was one of the cooler options. Sleek, compact, white on red, the Baby Blooper kart is classy and draws eyeballs without overtly feeling like you’re peacocking. It also helps that you don’t have to unlock the kart, so of course people are gravitating toward it. But seeing Baby Blooper so often started to take the magic away.

I also can’t help but feel a sense of loss when it comes to Baby Blooper. The diminutive car appears to be a descendant of the Super Blooper kart, a vehicle that actually looks like the squid that it’s based on. The Baby Blooper and its design clearly draw from the same inspiration, but the end result feels a lot more ordinary than its predecessors did. There’s something fun about the older design, which balances looking like a mollusk while also being designed in a convincingly realistic way. Super Blooper the lighthearted tone of the game better while also quintessentially belonging to the world of Mario.

Such is the destiny of any game that’s played competitively though; players will limit their own options to have an upper hand. For some of you, this isn’t a real problem at all — you’re more likely to see Baby Bloopers at the upper echelons of competition. To Mario Kart World’s credit, there’s also a wider assortment of viable options compared to Mario Kart 8 Deluxe. On Switch, lobbies were often just an army of Yoshi. By contrast, seeing options like Wiggler in Mario Kart World is positively delightful.

But as far as I can tell, I’m not alone in feeling this way. “It’s crazy to see how herd-like people are with character choice,” one thread bemoans, in reference to the Blooper’s popularity. “Baby blooper seems to be everywhere?” remarks a thread on GameFAQs. “It hasn’t even been 2 weeks and already of meta of the baby blooper is ruining Mario Kart World,“ exclaims another thread.

It’s not all hopeless, though. Some are aware that there are other perfectly viable options that aren’t Baby Blooper. It’s entirely possible that the consensus of what is “best” might change over time, especially if Mario Kart World sees any DLC characters.

As one commenter succinctly puts it: “Yes, people forget too easily that it’s also about FASHION!”


From Polygon via this RSS feed

 

In a new post shared to its Windows blog, Microsoft says that it has “reached a major milestone” when it comes to improving the speed of Edge’s user interface. It now takes Microsoft’s browser less than 300 milliseconds to start rendering the first parts of a website for users, whether it’s text, images, or parts of the user interface.

It’s a metric known as First Contentful Paint (FCP) that Google introduced in its Chrome browser in 2017, and according to Microsoft, “industry research shows that waiting longer than 300 to 400ms for the initial content can significantly impact user satisfaction.” However, while loading the first elements of a site in less than 300 milliseconds can help a browser feel fast and responsive, FCP is not an indication of how long it will take a site to load in its entirety.

The upgrades could persuade some users to switch to Edge, which currently has less than five percent of the worldwide browser market share compared to Chrome’s 68 percent. Microsoft may also soon be facing new competition from companies like OpenAI that are also considering introducing their own browsers to complement existing AI web search tools.

The improvements follow similar performance gains Microsoft has highlighted in previous blog posts made possible by the company’s continued efforts to migrate Edge’s user interface to a faster WebUI 2.0 architecture that “minimizes the size of our code bundles, and the amount of JavaScript code that runs during the initialization of the UI.”

Last February, Microsoft said that Edge’s downloads, history, and creating new private browsing tabs were on average, about 40 percent faster. The company says it has since delivered similar performance improvements for 13 additional browser features, including settings that are more responsive, split screen that now provides “near-instant navigation and less loading delays,” and smoother playback for its AI-powered and accessibility-focused Read aloud feature.

In the coming months, Microsoft plans to introduce additional performance improvements to Edge for features like Print Preview and Extensions.


From The Verge via this RSS feed

 

A pair of hands holding the Nintendo Switch 2.

Since its launch, the Nintendo Switch 2 has been notoriously difficult to buy, with many retailers selling out of their allotted stock within minutes. Luckily, there’s good news: starting at 7PM Eastern today, Walmart Plus members will be able to purchase Nintendo’s latest handheld console — either the standalone Switch 2 and the Mario Kart World bundle — through its website. The restock is happening just before its Walmart Deals event begins on July 8th, which lasts through July 13th.

Nintendo Switch 2

A photo of a Nintendo Switch 2 in its dock.

Where to Buy:

$449 at Walmart $499 at Walmart (Mart Kart World Bundle)

The standalone Switch 2 will go for $449 from Walmart. If you plan on picking up the excellent Mario Kart World, then you might as well opt for the Mario Kart World bundle, which will also be available at Walmart for $499. The bundle includes everything that comes with the Nintendo Switch 2 — a dock, a pair of Joy-Con 2 controllers, etc. — as well as a download code for a digital copy of the new Mario Kart game (valued at $79.99). It will be available as a limited-time purchase through fall (or while supplies last).

In case you haven’t had a chance to read our review, know that the Switch 2 arrives with a number of welcome upgrades over its predecessor, with the most notable being its larger 7.9-inch LCD display. It also features an improved U-shaped kickstand, 256GB of internal storage, and a pair of magnetic Joy-Con 2 controllers, which offer mouse-like functionality in select games and a new “C” button that provides quick access to Nintendo’s in-game voice and text chat feature, GameChat. The redesigned dock, meanwhile, features a built-in ethernet port and two USB-A ports.

Read our Nintendo Switch 2 review.

From The Verge via this RSS feed

 

All too often, publishers pull the plug on video games, whether that means delisting them from digital storefronts or shutting multiplayer servers off. The Stop Killing Games movement, spearheaded by YouTuber Ross Scott, is fighting against publishers killing their games, what it calls “a radical assault on consumer rights and even the concept of ownership itself.” Scott released an 11-minute video on Monday refuting arguments against the game preservation movement, and if you’re at all invested in games preservation, it’s well worth taking the time to watch.

The Stop Killing Games movement began last year after Ubisoft shut down servers for The Crew (which it was ultimately sued for doing), rendering the game no longer playable. The movement has steadily grown since, with its European citizens’ initiative recently crossing the threshold of 1 million signatures, the minimum amount required for it to get a response from the European Commission. The Stop Killing Games movement “seeks to prevent the remote disabling of videogames by the publishers, before providing reasonable means to continue functioning of said videogames without the involvement from the side of the publisher,” according to its initiative page. Essentially, it wants to prevent future games from being killed without offline modes, like how Anthem will no longer be playable after its servers get shut down in January 2026.

Video Games Europe, a lobbying group in the EU, recently responded to the moment in the exact way you’d expect: with bad faith arguments and corporate shilling. “In effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create,” part of its statement reads. The group also published a five-page paper detailing its position on why it’s OK to deprive players of games they’ve purchased.

Scott published a video on Monday breaking down and rebuking the lobby group’s bad faith argument. “They’re ideologically opposed to us being able to retain our games,” Scott says of Video Games Europe and the industry at large. He takes issue with Video Games Europe’s statement that “the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws,” arguing that this is a legal gray area and the less than four months of notice Ubisoft gave The Crew may not be legal.

As the Stop Killing Games movement is forward-focused — it looks to ensure future games are preserved — Scott takes issue with Video Games Europe’s statement of “Private servers are not always a viable alternative option,” arguing that it’s unreasonable and obtuse to say future games can’t be developed with private servers for a game’s end-of-life stage. He offers a suggestion for how End-user license agreement (EULA) can be amended to ensure publishers aren’t liable for any issues that arise from players continuing to use a game once the publisher has ended support.

Scott’s whole rebuttal is worth watching as he continues to rebuke the industry trend of killing off online games. “Remember, everything [the lobby group is] saying here is their excuse for taking away your purchase with no timeframe given and destroying it forever,” he says.

The Stop Killing Games movement’s signature collection period ends on July 31. Stop Killing Games is aiming for at least 1.4 million to protect against any number of signatures potentially getting invalidated. Read the movement’s FAQ page for more details.


From Polygon via this RSS feed

 

President Donald Trump plans to impose a 25 percent tariff on goods imported from South Korea and Japan. The levy will go into effect on August 1st, which is when the Trump administration will begin enforcing sweeping tariffs on a wider swath of countries that fail to reach a trade agreement with the US.

The US was set to begin imposing its “Liberation Day” tariffs on countries around the world on April 2nd, but Trump extended the deadline by 90 days, which is coming up on July 9th. But now, it seems that the deadline will be pushed further, as Trump begins sending out tariff-related letters to several countries, starting with South Korea and Japan.

In a pair of posts on Truth Social, Trump shared nearly identical letters addressed to South Korean President Lee Jae-myung and Japanese Prime Minister Shigeru Ishiba. The letters say that the US will impose a 25 percent tariff on “any and all” products imported from both countries starting August 1st to correct a “trade deficit” with the US.

During an appearance on CNN’s State of the Union with Dana Bash, Treasury Secretary Scott Bessent said if countries don’t reach a deal with the US by August, tariffs will “boomerang” back to their April 2nd level. He also said August 1st is “not a new deadline.” “We are saying, ‘This is when it’s happening. If you want to speed things up, have at it. If you want to go back to the old rate, that’s your choice.’”

Trump’s letters state that “there will be no tariff” if Japan and South Korea — or the companies based there — “decide to build or manufacture product within the United States.” He adds that the US will raise tariffs if the countries respond with higher fees of their own.

So far, Trump has signed off on parts of a deal with the UK and reached an agreement with Vietnam. China also agreed to a rare earths export deal with the US, while Canada dropped its tax on Big Tech following threats from Trump. Bessent told CNBC on Monday that the Trump administration will make “several” new trade announcements over the next two days.


From The Verge via this RSS feed

 

One thing that has been missing from Bluesky until now was the ability to turn on notifications for specific accounts, but now Activity Notifications are live. If you want to know every time The Verge or ESPN, or one of your friends posts, you can, just by toggling the bell icon on their profile page, along with an option to see notifications for just new posts or with replies included too.

It’s the kind of feature I’ve gotten used to on other platforms, especially Twitter, where news breakers have been able to keep their audiences updated from minute to minute, making it easier to follow interesting topics or developing stories.

That goes double for sports, and Bluesky has called growing its presence in sports discussions “a top priority.” So far, ESPN reporter and Woj heir Shams Charania hasn’t brought his free agency coverage to the platform yet (to go with X, Threads, and the ESPN app), but now that it has push notifications for specific accounts, maybe he will.

Another small change is that it can also notify people if someone likes or reposts something they have reposted.

Bluesky screenshot showing the new notification settings

Of course, if your problem is that you’re getting too many notifications, the updates that rolled out on Monday also have something for you. There’s been an explosion in the amount of granular controls available to decide if you’ll get updates about reports, likes, new followers, or other activity, and if you want to receive them from activity by anyone, no one, or just people you follow. According to a blog post, the simple “priority notifications” toggle that was available previously has been migrated to the new setup, so anyone who had it turned on will still only get notifications from people they follow.

View Link


From The Verge via this RSS feed

 

photo of Tesla protestors

People hold signs as they gather in a protest outside a Tesla dealership in Lisbon against Tesla and SpaceX CEO Elon Musk on March 9th, 2025. | Photo: AFP via Getty Images

Tesla used to be the envy of the auto world, with sky-high valuations, a relentless focus on tech, and a CEO that commanded unprecedented loyalty from his customers.

Now the company's reputation is in shambles, its financial future looks increasingly grim, and its costly bets on AI and robotics are unlikely to pay off anytime soon. Weirdly, CEO Elon Musk has only just "woken up" to the mounting crisis on his doorstep. That's according to an unnamed "former Tesla executive," who told the Financial Times that Musk has only just now come to terms with the damage his political activities are creating for Tesla.

The passage of President Donald …

Read the full story at The Verge.


From The Verge via this RSS feed

 

Exactly one year ago, I found myself so bored that I decided to calculate just how much I was using each gaming platform I owned. The results weren’t surprising: Despite thinking of myself as a proper console player, I found that I was using my Steam Deck to run more than 50% of the games I’d played so far that year. The Nintendo Switch was at a distant second, while my PS5, Xbox Series X, and proper PC lagged behind. It was a sign that Valve’s big bet on portable gaming was custom built towards my shifting habits.

Now, a full calendar year later, I’ve hardly even booted up my Steam Deck OLED in a month. The Nintendo Switch 2 is to blame for that.

OK, that’s not exactly a stunner. We’re only one month into the Switch 2’s lifespan, which means that it’s a bouncing baby in console years. It’s only natural that one would want to get as much mileage as possible out of a shiny new toy right out the gate. I’ve escaped Nintendo Switch 2 Welcome Tour’s pop-quiz hell, conquered the underrated Fast Fusion, and played so much Mario Kart World that I’m now deep in time trial mode. It’s a classic honeymoon phase, one that will likely last through July as Donkey Kong Bananza takes my attention next.

But something tells me that the Switch 2 isn’t going to fade out of my rotation anytime soon. That’s because the few times that I’ve tried to go back to the Steam Deck in the past month have reminded me just how much the early, experimental nature of handheld PCs drives me up a wall sometimes. After my first week with Switch 2, I tried to pop back to both my Steam Deck and SteamOS-loaded Legion Go to play a few games that weren’t yet on Nintendo’s console. I was met with immediate friction. I loaded up the recently released Tron: Catalyst and was met with dreaded color bars. Other games would just turn my entire screen black, demanding a forced reboot. After struggling to get three Steam Next Fest demos running right, I retreated back to my Switch 2.

The more the world disintegrates around me, the more I want my silly little racing games to just work.

This isn’t a new frustration, but rather one that feels more pronounced now. The Steam Deck has had me occasionally tearing my hair out since my first day with it. It was a buggy piece of hardware back in 2022 and it still has some quirks that Valve has yet to work out. Sometimes I wake mine from sleep mode and find that the volume is capped at halfway, forcing me to reboot it. My girlfriend has the opposite problem, where it’ll often kick up to max volume out of nowhere every time she turns it on. Some days I turn it on and the performance overlay has decided that it wants to be on and there is no way to get it off screen. Other days, Linux just stops working. Even three years after its release, it’s always something new with the temperamental tech.

I put up with the quirks because Steam Deck was ultimately meeting the baseline demands on my hierarchy of gaming needs. It gave me the flexibility that only the Switch could offer, but with added horsepower that bumped it up a tier. With the Switch 2 now meeting the Steam Deck in terms of power, finally able to run a wider swath of modern games that its predecessor could never dream of, I’m now moving into the third stage of my needs chart: reliability. I’ve yet to run into some unpredictable hardware bug with my Switch 2 yet that forces me to reboot the system or reload a game several times until it works. Not a second of my gaming time has been lost to troubleshooting yet. The more the world disintegrates around me, the more I want my silly little racing games to just work.

That’s not to say that the system doesn’t have any early bugs; compatibility issues with old games, sleep mode quirks, and more issues have been reported in its first month on the market. No gaming device is immune from being a pain from time to time. Handheld TVs are a different breed of diva, though. The tech space is still incredibly young and experimental. Hardware manufacturers are still trying to figure out how to cram the benefits of a gaming PC into a convenient form factor. Companies like Valve have done an exceptional job with their first wave of devices, but we’re still very much in a wild west era where every boot up is like spinning a roulette wheel. What’s it going to be today? Screen doesn’t turn on? Great, let’s try again.

I don’t know that the Switch 2 will have the upper hand for long. Rapid iteration means that devices like the Legion Go are getting more viable with each upgrade. The ROG Xbox Ally X may solve the problems that have plagued handheld Windows devices while offering a ridiculous amount of power (so long as you can actually hold the thing). When Valve finally graces us with a Steam Deck successor, I imagine that the Switch 2 will immediately feel archaic.

That’s the nature of gaming tech; live long enough and see yourself become a Reddit punching bag. Until that inevitable day comes, though, I plan to keep my Switch 2 as my go-to gaming device for a while. Even if that means a lot of battery charges in my future.


From Polygon via this RSS feed

 

If anyone can lay claim to the most iconic track in Nintendo’s jubilant kart racer, it’s probably Twitch streamer Technical. The 22-year-old holds the distinction of having the fastest possible run time in *Mario Kart 8’*s Rainbow Road, both for original version and the Deluxe re-release on Switch. Naturally, the speed demon has been grinding away on the prismatic track since the release of Mario Kart World, and after nearly a hundred hours of Rainbow Road loops he’s hit a record way faster than anyone anticipated.

That Rainbow Road would be different than other iterations of the track was a given from the get go. Beyond being the most majestic interpretation of the multi-colored circuit, it’s also one of the longest since Mario Kart 64. One lap on its own takes most of us a minute or more, and there are four of them in a time trial. Onlookers guessed that finishing the course in under four minutes was entirely feasible — but it would likely take months if not a year to whittle it down that much. The sub-4-minute hype was immediate among those who follow Mario Kart speedruns, and the competition has been fierce. In about a month, a new record for the track has been set 34 times by a handful of different runners. The majority of these runs have been skirting near the 4-minute mark, but none managed to break the barrier until now.

Part of what made the record so tricky was the sheer length of the track: Players have to race at their best for an extended period of time. One critical trick for saving time doesn’t happen until happen until nearly the end of the track, before the final glider ramp. If they mess up, that could mean minutes thrown into the trash before needing to restart.

“It’s a very precise trick and I had lost many world record pace runs to that final trick,” Technical tells Polygon.

Compared to the Mario Kart 8 Deluxe record — which is under two minutes — Mario Kart World is much more demanding.

“It is very easy to be 3:40 into the run only to hit a wall or touch off-road and lose the run completely,” Technical says.

Right now, Technical’s Mario Kart World Rainbow Road record clocks in at 3:59.987, which is just a hair under 4 minutes. Fans who have been following his monthlong journey there are thrilled based on the comments.

“It’s not Boo Cinema, it’s Absolute Cinema,” one YouTube commenter says. “SummoningSalt is going to have a field day on this,” another opined.

Still, this is likely just the beginning for records on Rainbow Road. New records were being set in Mario Kart 8 Deluxe years after its release, and new techniques are being developed in Mario Kart World all the time. We know for certain that time can be shaved off the current record because it was achieved despite what’s known in the community as “pacelock.”

As players know, coins help karts go slightly faster. In Rainbow Road, there’s a train that drops a bit of money at one point, but it’s easy to arrive after the vehicle doles them out. In this case, Technical took a slightly different route that allowed him to collect some coins earlier in the run, but a perfectly optimized run could still take advantage of the train.

It’s a run worth watching even if you don’t follow speedruns at all, but do enjoy playing Mario Kart World. You might learn a thing or two to help you on your next race.

For now, fans are lavishing praise on the expert’s display of skill. “Forever the Rainbow Road Master,” one fan wrote.


From Polygon via this RSS feed

 

By now, it’s a familiar pattern: A newJurassic Park franchise movie movie comes out during the summer, garnering middling and sometimes exhausted-sounding reviews. Yes, it has some decent special effects and maybe a fun set piece or two, but it’s not a patch on Steven Spielberg’s 1993 original. Terms like “out of ideas,” “incurious,” and “shell of its former self” have been thrown around to describe the latest iteration, Jurassic World Rebirth. It’s possible, though, that fans who loved Jurassic Park and have grumbled through most of the sequels don’t know how good they have it.

Not everyone is grumbling, of course. The three previous Jurassic World movies each made more than a billion dollars worldwide, and Rebirth is doing just fine in early sales, though it did garner a less-than-glowing “B” CinemaScore from opening night audiences. (CinemaScore is even less scientific than Rotten Tomatoes in determining a consensus, but a “B,” which would be a solid thumbs-up from a critic, is considered more of a “meh.”)

But there is a generational divide that might explain why Jurassic sequels engender so much vocal disappointment while also endlessly continuing forward. While this is a broad generalization, people born after 1980 or so tend to revere Jurassic Park as one of the defining visual-effects thrillers, creature features, and all-around spectacular-adventure triumphs of their movie-watching lives. Those born earlier — Boomers and Gen-Xers, in other words, compared to the post-1980 millennials — often prefer another Spielberg feature, one that just turned 50: Jaws, which has its own set of grumble-inducing sequels, some bordering on unwatchable.

A whole lot of audience members and critics in 2025 fall on the Jurassic Park side of that line, enough that it’s easy to forget how Jurassic Park’s original reviews were more good than great. Here’s Jack Mathews from Newsday: “A theme park of a movie with a theme park setting, designed for summer tourists who like their thrills visceral. We watch the actors as if we were all on the same Universal Studios tour tram, aware at all times that we’re reacting to engineered illusions.”

Mike Clark of USA Today specifically invoked Jaws in considering Jurassic Park on first release: “On a ‘people’ level, Park isn’t Jaws, but on a jolt level — oh, yes, it is.” And none other than Roger Ebert was even less enthusiastic, complaining that in Jaws, Spielberg had the sense to prioritize anticipation over effects: “The movie delivers all too well on its promise to show us dinosaurs. We see them early and often, and they are indeed a triumph of special effects artistry, but the movie is lacking other qualities that it needs even more, such as a sense of awe and wonderment, and strong human story values.” (Ebert’s original review of Jaws, meanwhile, called it “one hell of a good story, brilliantly told,” praising characters “that have been developed into human beings we get to know and care about.”)

These critics were all born well before 1980 — there were very few 13-year-olds professionally reviewing movies in 1993. It’s not that an appreciation of Jurassic Park requires a blush of barely adolescent excitement and lingering childhood dino-mania; plenty of today’s most prominent adult critics would surely judge the first Jurassic Park much more favorably than their 1993 equivalents, even without childhood nostalgia for it. These days, Jurassic Park’s reputation doesn’t lag so far behind Jaws.

Both movies’ reputations have grown over the years, with multiple re-releases and anniversary appreciations. The sheer level of enduring Spielberg craft makes both movies rewatchable classics. But it’s fair to say that Jurassic Park had further to go to catch up with its sibling, likely because it did skew younger from the start. It’s also particularly attuned to both the huckster-y spectacle of the blockbuster era and the real-world scientific breakthroughs that followed. “Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should” may resonate a bit more with current and future generations than “You’re gonna need a bigger boat.”

Roy Scheider as Police Chief Brody wearing big glasses and smoking a cigarette, stares in shock at the back end of a boat in Jaws

That Jurassic line about scientists has also been repeatedly invoked as a pithy dismissal of the movie’s sequels. It’s a reductive use of a great line, but it does help sum up the feeling that the six subsequent Jurassic movies are more obligatory than inspired. As someone born right on that Xennial line of 1980, though, I’ve never felt especially betrayed by the idea of a Jurassic movie that’s just OK. Jaws strikes me as substantially better than Jurassic Park: smarter and richer in characterization, a pure-cinema exercise less reliant on visual effects than some of Spielberg’s movies, and with a depiction of America that makes it feel like the definitive Fourth of July holiday movie. Those qualities make its sequels feel like a massive comedown, barely worth mentioning. Every one of them is vastly worse  than anything the Jurassic franchise has to offer.

That’s faint praise, so let me more actively defend the latter. The Jurassic movies aren’t all created equal, to be sure; Colin Trevorrow’s franchise-reviving 2015 smash Jurassic World feels particularly dyspeptic in retrospect, full of sour gender politics and standoffish characters who never really warm up. But for fans of monster movies, the sequels have plenty to offer, provided you can accept that they play a bit like big-budget versions of the later-period Universal Monster movies from the 1940s.

No one would argue that The Invisible Man’s Revenge or House of Dracula are as good as the original films that spawned them, but if you like movies about werewolves, vampires, and madmen who can turn invisible, those sequels are fun indulgences — just like watching different groups of dinos attack people in different places. Jurassic World: Fallen Kingdom, the best of the recent Jurassic World trilogy, makes that connection more explicit by staging its final stretch in a large but creaky mansion, with dinosaurs set loose on a dark and stormy night.

The new Jurassic World Rebirth is more traditionalist, but it’s not just a Jurassic Park remake. It shares adventure-movie elements with the 1933 King Kong, and while it struggles to find anything to say that’s as resonant as that movie (or the original Jurassic Park), it’s still a good-looking creature feature that should appeal to monster-loving kids and adults. Having Gareth Edwards behind the camera helps, just as it helped to have Spielberg himself working on the first Jurassic Park sequel back in 1997. Spielberg is such a master of camera movement, blocking, and image-making that simply having him work through a few big set pieces — most notably, an extended sequence featuring two T. rexes, a trailer, and a cliff — places 1997’s The Lost World: Jurassic Park well above most summer blockbusters in terms of pure craft. Its San Diego-set finale (much like the Malta sequence from Jurassic World Dominion) adds some welcome Godzilla notes to the series’ repertoire.

In an image from the movie Jaws 2, a fake-looking shark takes a bite out of an electrical line, engulfing its mouth in flames.

Spielberg stayed on as a Jurassic producer after Lost World, but the Jaws sequels had no such consistent guiding hand: Spielberg ultimately kept his name away from them. (In a 2011 interview, he admitted to not being happy with how Jaws 2 turned out, and said he thinks about making a Jaws sequel from time to time, before dissuading himself.) The three Jaws follow-ups to have some of that aforementioned Universal-monster DNA, but while we’ve seen Jurassic movies explore theme parks gone haywire, old-fashioned jungle adventures, and Godzilla-style city destruction, with rotating line-ups of creatures, the shark’s variations are mainly limited to “bigger” and “inexplicably able to very quickly swim thousands of miles for purposes of revenge.”

Those sequels also bear unflattering resemblances to the low-rent slasher movies of their era, only without nearly as many cool kills. The second movie, for example, has Chief Brody (Roy Scheider) from the original film saving a bunch of stranded teens, while the second follows Brody’s son. These movies drifting toward sort of beach-party/slasher hybrids made it increasingly easy for adult audiences to shrug them off entirely.

In the 1980s, though, abandoning a hit movie’s sequels to become youth-audience cash-ins wasn’t so unusual. Though Jaws jumpstarted the summer movie season as we know it, the idea of sequels as major events continued to lag behind. It was a different era of sequels; follow-ups were expected to make about two-thirds as much money as a series-launcher, if that. Movies as lofty as the Best Picture winners The Sting and The French Connection spawned cheaper or just plain forgotten sequels in the ’70s, while in the ’80s, studios churned out new installments in successful slasher series (and new Police Academy movies) as quickly as possible. Jaws 2 did set an opening weekend record back in 1978, but the competition it narrowly beat, Grease, wound up making way more in the long run. Jaws 3D notched the second-biggest opening weekend of 1983, behind only Return of the Jedi — but its final numbers were only good for 15th place at the end of the year.

Jaws is also one of the few blockbusters that has never been subjected to some form of legacy sequel, reboot, or remake, consigning the sequels to the realm of trivia. They’re now arguably better known for their taglines (including “Just when you thought it was safe to go back in the water” and “This time, it’s personal”) than for their actual stories or stars. Viewers growing into a love of movies during the 1990s would not have caught them on TV as often as kids growing up a decade earlier.

The Jurassicseries, on the other hand, has been opening new sequels on thousands of screens at a regular cadence for the past decade, presumably keeping kids interested and millennials vaguely annoyed. This doesn’t strike me as a betrayal of the original movie’s values. While none of the followers are as expertly engineered as the first film, the original Jurassic Park winks at its own theme-park aesthetics as much as it delivers a trenchant commentary on commercialization. The film’s famous pan across the park’s merchandise shelves is equally affectionate and sardonic; Spielberg isn’t exactly biting the hand that feeds.

The Jurassic Park sequels have also managed to chart American society’s shifting relationship with sensational levels of movie spectacle, which increasingly occupies the center of many moviegoers’ attention. Though some have described Jurassic World Rebirth’s new status quo, where the viewing public isn’t all that impressed by dinosaurs anymore, as a depressing fulfillment of prophecy (and maybe an admission of defeat), that plot beat reads more like a sly depiction of blockbuster-era ennui, where audiences often seem “over” this or that style of movie or franchise, without feeling sure about what might satisfy them instead.

The generation that grew up favoring Jurassic Park over Jaws and considering it a top-three Spielberg movie has been repeatedly enticed by new sequels: Viewers keep heading to theaters, hoping to recreate that initial rush of excitement. Jurassic Park arrived at a revolutionary time for visual effects, and even more so than Jaws, it fed into the idea that a big-budget summer thrill machine beloved by third graders can also be a great movie. It seems unlikely that many viewers had similarly high expectations for Jaws 3D.

Jurassic Park wasn’t the only movie to boost expectations for visual-effects blockbusters in general, as well as for its own potential follow-ups. But true to Spielberg’s skill set, it may have done so more efficiently than any other film since Star Wars. By elevating the excellent original Jurassic Park to Jaws levels of admiration, the movie’s most ardent devotees may have convinced themselves to keep looking for similarly high quality in what is ultimately a series of diverting monster movies.

I’m not arguing for excusing franchise slop by keeping expectations basement-level; just for seeing Jurassic Park movies in the proper context of shlocky, if sometimes fun, sequels. (And if that’s shudder-inducing, for skipping them accordingly.) The Jaws sequels are lousy, but they left the pre-Jurassic Park generation with a better understanding of what dangers to expect when you keep going back into the water.


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Last September, after successfully suing Google for running an illegal app store monopoly, Epic Games sued Samsung, too - alleging the phonemaker of illegally conspiring with Google to undermine third-party app stores. An "Auto Blocker" feature on Samsung Android phones, which was turned on by default, automatically kept users from installing apps from stores that haven't been authorized by Samsung, such as Epic's mobile store.

Now, two days before Samsung is due to announce new phones at its Samsung Unpacked event, Epic has dropped all its claims against Samsung, saying it's reached a settlement. Epic isn't providing any details, though.

Read the full story at The Verge.


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