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The Briefing Room puzzles are tough early challenges in Missile Command Delta. The keypad on the wall, the missile schematics, the colorful control panel, and the hidden buttons are part of not one but two separate puzzles, both of which involve an odd red projection. If only it came with a manual…

While the keypad puzzle is mandatory, the bookcase puzzle is probably optional (based on our progress in the game), as it doesn’t seem to award any key items. Still, as you’ll be given two new missile cards at the end, it’s worth the effort. Starting with the bookcase puzzle, here’s how to solve both Briefing Room puzzles in Missile Command Delta.

How to solve the Briefing Room bookcase puzzle

After trying to leave the bunker and meeting Rahim, you’ll be given a yellow keycard that grants access to the Briefing Room in the West Hall.

Inside the Briefing Room, you will find a projection consisting of red arrows and circles. Using the control panel on the table, you can change the direction, rotation, and size of this projection.

If you haven’t changed the red projection yet, you only need to press the purple and orange buttons a few times to get the info you need:

Press the purple button (size) one time.Press the orange button (placement) three times.

If you already used the control panel and messed up the order in you which need to input the correct solution above, here’s how to position the projection correctly:

Green button (on/off): Make sure the projection is turned on. If it’s off, press the green button once.Blue button (rotation): Press the button until the projection is horizontally positioned with two red circles vertically aligned on the left.Purple button (size): Press the button until the projection has the largest possible size.Orange button (placement): Press the button until the projection is aimed at the bookcase.

When placed correctly, the projection should look like this:

Walk over to the red projection. If you look closely inside the red circles on the right, you will see tiny buttons hidden between the books. There’s one such button within each red circle. Press them in the correct order, following the direction of the red arrows, to solve this puzzle.

Beware, however, that the buttons in the upper left circles are hidden inside the cabinet. Open the doors to find them.

To solve the first Briefing Room puzzle, press each bookcase button in this order:

If you follow this order correctly, each button will turn green. If you accidentally press the wrong button, it will turn red for a brief moment, after which you must try again.

Once all the buttons are green, a hatch will open on the right side of the bookcase.

Crawl through the opening to find a small storage room with two missile cards. Pick them up and return to the red projection to solve the second Briefing Room puzzle in Missile Command Delta.

How to solve the Briefing Room keypad code puzzle

The solution to the Briefing Room’s keypad puzzle isn’t on the missile schematic poster, but behind it. Walk over to the poster and aim your view at the bottom, near the small handle. An interaction prompt will pop up. Use it to remove the poster and reveal a set of numbers and letters behind it.

Next, use the control panel to change the red projection again. This time, press the orange button to aim the projection at the numbers and letters on the wall, opposite the books. Press the purple button until the projection has a medium size, then press the blue button to rotate the projection so it encircles six numbers.

Follow the numbers in the order of the arrows, and you’ve got the keypad code:

The Briefing Room’s keypad code is: 3-5-8-8-7-5.

And that solves the final Briefing Room puzzle in Missile Command Delta! You will receive a Silver Keycard, which you can use on the Training Room’s door. The Training Room is in the East Hall, past the Training Lounge.


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You’ll need the Training Room code to open a locked door in Missile Command Delta. Once you punch the right code into the keypad in the Training Lounge, you’ll be able to open the Training Room, which gives you access to the next batch of missile defense systems.

Below, we’ll show you how to solve the Training Room keypad puzzle in Missile Command Delta. Or if you’d just like to know what the answer is, scroll to the bottom of this guide to see the solution.

How to find the Training Room code

The locked door with the keypad code puzzle is located in the Training Lounge. This area becomes available after you’ve turned on the power and completed a few Missile Command puzzles.

Starting from the entrance to the underground bunker, turn to the right and take the first door on the right to find the Training Lounge and the locked door. Victor is also inside this room.

If you’d rather solve the keypad puzzle yourself, here’s a hint: look closely at the colored dots next to the keypad. You’ll see they’re in this order: blue, red, yellow.

To find the three-digit code, turn around. See the rocket posters on the wall behind you? They match the colors of the dots, with a poster each in red, yellow, and blue.

You must count the colored fin on each rocket to get the corresponding number, then input the numbers in the same order as the colored dots, from left to right — first blue, then red, and finally yellow.

What is the Training Room keypad code?

The Training Room keypad code is: 6-8-4.

Congrats, you successfully solved the Missile Command Delta door puzzle! To enter the locked part of the Training Room, you must solve the Missile Command puzzles on each of the three computers. And to open the locked cabinet in that room, you’ll need to solve the puzzle on the nearby terminal.


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Finding the access card in Missile Command Delta is key to solving the emergency that arises early on. While your friend Marta is panicking, it’s up to you to save the day.

If you’re looking for the access card location, this guide will show you where to find the access card in Missile Command Delta.

Access card location in Missile Command Delta

After fixing the power generator, an alarm will go off. As you hasten back to the central room, you’ll find Marta next to a large computer. She’ll tell you that the computer needs “some sort of access card.”

Before you run off in search of this access card, you should already have it in your inventory, as it was lying on top of the blue keycard needed to solve the generator puzzle in the Breaker Room.

If don’t have it, however, return to the hallway with the power generator and look inside the Utility Closet.

The access card is on the desk directly behind the door (on the “notice” paper).

To use the access card, interact with the computer next to Marta. This will start a Missile Command puzzle. Destroy the missiles to begin the next section of your adventure, which involves a keypad puzzle in the Training Lounge.

Briefing Room access card

In case you were looking for an access card to the locked Briefing Room instead (which is technically called a keypad in the game), you’ll first need to follow the story for a while. You’ll receive this keycard after the group of friends decides to leave the bunker, following the puzzles in the Training Lounge. A man named Rahim will give it to you.


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Switch the power on in Missile Command Delta, and you shall see a magnificent Cold War bunker full of missile detection systems. Unfortunately, doing so requires finding a keycard, fixing a broken switch, and solving a tricky energy puzzle.

If you’re eager to start exploring the bunker, here’s where to find the missing power switch and how to use it to solve the Breaker Room.

Where to find the Power Generator

After Missile Command Delta’s tutorial, you and your friends will descend into an underground bunker shrouded in darkness. One of your buddies, Marta, will ask you to turn on the power.

To make your way toward the power generator, then walk left from the bunker’s entrance, entering the hallway behind Adel.

Follow the path to the right. The first door is locked, but the second door on the right can be opened. This is the Utility Closet.

As it’s tough to navigate this room in near-complete darkness, don’t walk further than necessary; grab the Blue Keycard from the table just behind the door, which is all you need for now. It’s on a “notice” sign along with an access card (you’ll need this to access a computer later on). If you do get stuck in the darkness, it’s helpful to turn up the game’s brightness in the settings.

Walk back in the direction you came from. Remember that locked door? Now that you’ve got the Blue Keycard, you can open it. Interact with the device on the left side of the door. This room is called the Breaker Room, and it contains the power generator.

Inside the room, on the wall to the left, you will see four lights (either red or green) and three switches — alas, the second light is missing its switch! You’ve got to find it before you can solve the energy puzzle.

Where to find the missing power switch

Walk back into the hallway. Turn right, into the direction of the Utility Room, but this time, take the first door on your left, leading into the Locker Room.

Enter the room on the left, then search the corner on your right, behind the closet. You’ll find the missing switch on the ground.

Pick it up and take it back to the Breaker Room, where you must place it below the first red light. There’s only one thing left to do: solve the energy puzzle.

Breaker Room puzzle solution in Missile Command Delta

After re-attaching the green lever, the first and third lights on the power generator are switched to red, and the second and fourth lights are switched to green. To turn on the power, every light must become green. Annoyingly enough, switching certain lights to green will automatically switch other lights back to red, so you have to pull the levers in the correct order.

Pull the switches in the following order to turn on the power:

Pull the lever on the right.Pull the lever on the left.Pull the third lever.

And that’s it! You’ve turned on the power in Missile Command Delta.


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Persona 5: The Phantom X version 1.1 is coming on Thursday, July 10 with potentially new characters and story content.

The first update is on its way, but what’s actually in the update is a little ambiguous. All we know so far is when the update will occur, but as Persona 5: The Phantom X was released earlier in other areas, we can take an educated guess at what’s coming.

Here’s when Persona 5: The Phantom X version 1.1 will release in your time zone and what you can expect in the patch.

What time does Persona 5: The Phantom X go down for maintenance?

Persona 5: The Phantom X will go down for maintenance on either Wednesday, July 9, or Thursday, July 10 — depending on your time zone. Here’s exactly what time the global servers will go down in your time zone:

7 p.m. PDT on Wed. July 9 for the west coast of North America10 p.m. EDT on Wed. July 9 for the east coast of North America11 p.m. BRT on Wed. July 9 for Brazil3 a.m. BST on Thu. July 10 for the U.K.4 a.m. CEST on Thu. July 10 for Western Europe/Paris11 a.m. JST on Thu. July 10 for Japan12 p.m. AEST on Thu. July 10 for the east coast of Australia

Make sure to use your stamina before maintenance starts as the global server is expected to be down for seven hours!

What time does Persona 5: The Phantom X version 1.1 release?

Persona 5: The Phantom X will come back from maintenance with the version 1.1 update on Thursday, July 10, at the following times:

2 a.m. PDT for the west coast of North America5 a.m. EDT for the east coast of North America6 a.m. BRT for Brazil10 a.m. BST for the U.K.11 a.m. CEST for Western Europe/Paris6 p.m. JST for Japan7 p.m. AEST for the east coast of Australia

The maintenance is expected to take seven hours, but as this is the first update for Persona 5:The Phantom X, we’re not entirely sure if the update will take the full seven hours. It’s possible that the update completes early or runs into a few issues, but use the times listed above as a general guideline.

What’s new in Persona 5: The Phantom X version 1.1?

There isn’t an official patch notes at the time of writing this post, but the official Persona 5: The Phantom X X account has teased the addition of two Phantom Idols.

◤◢◤ New Character ◢◤◢To all in the Velvet RoomIt looks like Merope has detected a new Phantom Idol#P5XEN #P5X_Trailer pic.twitter.com/85YafIjXXz

— Persona5: The Phantom X (Official West) (@P5XOfficialWest) July 5, 2025

The two Phantom Idols are none other than Minami Miyashita, codename Marian, and Yui, codename Bui. Minami Miyashita is a Medic with the Bless attribute who is capable of dispelling debuffs on party members. Yui is an Assassin with the Electric attribute and focuses around follow up damage.

In the previously launched servers, the two characters were released in subsequent patches, so version 1.1 of the global release could include a mixture of updates from version 1.1 and 1.2 from the older servers. Version 1.1 and 1.2 originally added events, game modes, side quests, and updated City Life actions and Velvet Trials.

Additionally, we could see the continuation of the main story line in Miyazawa’s Palace, so make sure to catch up in the story before the update!


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When I think about what makes a good competitive esports game, my mind immediately goes to fast-paced shooters and complex MOBAs. The last thing I’d expect to function as a spectator sport is a brainy, single-player puzzle game, but my hunch was wrong. As showcased during this year’s Summer Games Done Quick, speedrunners have found a way to convincingly transform Blue Prince into a nail-biting competition that’s a thrill to watch.

The segment went down late Monday night during Games Done Quick’s annual summer event, which is raising money for Doctors Without Borders all week. Considering how the event usually works, you might expect that Blue Prince’s GDQ debut would have showcased how quickly a player could get to Room 46. Instead, speedrunners Randringtail and BobbyBurm competed in a “B Quest Bingo” race. What exactly does that mean? It’s a little complicated.

Before starting, both runners were given a bingo board modeled after Blue Prince’s standard floorplan grid. Each square featured a different objective, from unlocking the eastern gate to getting five room upgrades. The competitors had 90 minutes in which they could set out on as many runs as needed to check off objectives. The win condition? The first runner to successfully fill in a path between the entrance hall and the antechamber spaces would be crowned winner.

The result was an enthralling battle of the brains that had the live crowd at SGDQ hooting and hollering from start to finish (thanks in no small part to some horse derby-caliber commentating from Gelly). Blue Prince is already a complex game in its normal form, forcing players to learn and remember hundreds of drafting nuances, room gimmicks, and secrets. Then there’s a whole resource juggling act on top of that. All of that is made more difficult thanks to a layer of random chance. Now imagine making all of the careful calculations that go into a run at lightning speed to hit specific objectives. It’s a feat that’s not just about knowing Blue Prince inside and out, but being able to adapt to anything it throws at you. It’s like watching two grandmasters play a round of speed chess in a tornado.

You can watch the run on Games Done Quick’s YouTube channel, though be warned that it contains a fair share of spoilers. In fact, I learned some secrets that I had yet to find within my 100 hours of Blue Prince (you can do what in the entrance hall!?). If nothing else, you’ll be reminded of just how deep the seemingly bottomless puzzle roguelike goes.


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Dispatch features a lot of characters, and you’re going to recognize the voices behind all of them. AdHoc Studio’s upcoming Telltale-like superhero workplace comedy, where you play as a former superhero who oversees a team of superpowered misfits, stars actors like Aaron Paul, acclaimed voice actors like Laura Bailey, YouTuber Jacksepticeye, and many more. Jeffrey Wright, no stranger to voice work after starring in The Last of Us Part 2 and Batman: The Audio Adventures, voices something of a mentor figure for player character Robert Robertson in Dispatch.

Wright plays Chase, a Flash-like former superhero whose superspeed powers rapidly age him; he’s 40 going on 80. “We get to have the old mentor, but then he can also be funny and quick and maybe also a lot of the humor can come from the fact that he’s still not a kid, but he’s an adult, you know, he’s not an old man,” Nick Herman, director and co-founder of AdHoc Studio, told Polygon over a video call.

AdHoc created the character before Wright was cast, and didn’t have too much time to get the actor up to speed before sticking him in the recording booth.

“You only get so much time to prep and talk about the character,” Herman said. “We hopped in to start recording and Jeffrey just started going, just started reading through his lines super fast and Pierre [Shorette, AdHoc Co-Founder and Dispatch writer] and I immediately looked at each other and we’re like, ‘Oh no, he’s just phoning it in.’”

Herman worried Wright was “just trying to get the hell out of here, move on to the next gig.” What Herman and AdHoc quickly realized, however, was that Wright was doing the exact opposite of phoning it in, and instead making character choices to flesh out Chase.

“It took us a couple lines to realize, ‘Oh, no, this is a character choice, I get it now,’” Herman said. “He’s talking fast, he’s kind of moving, and it was so not what we had expected for the character, and ended up being just a brilliant choice on Jeffrey’s part.” Wright’s Chase onboards Robert on his first day, and delivers a sharp joke to introduce each member of Robert’s superhero team that he’ll dispatch out on assignments (on the carnival strongman Punch Up: “He’s got all the charm and brains of a greasy bowling ball”).

Perhaps, however, Wright’s speedy delivery in the booth was actually him being in a hurry — he’s a busy, in-demand actor, after all. Either way, his performance is a standout in Dispatch. “Maybe he did need to get out of there,” Herman said, “but we’ll take advantage of it.”


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Apple CEO Tim Cook is about to take over one of the most significant parts of Apple’s business: its design team. The team currently reports to COO Jeff Williams, but once Williams begins his just-announced retirement “late in the year,” the design team “will then transition to reporting directly to Cook,” Apple says.

The company is currently in the midst of a huge software design transition with its new “universal” Liquid Glass design language, which will roll out across the iPhone, iPad, Mac, and other devices later this year. It uses real-time rendering to show things like content scrolling under glassy buttons.

Liquid Glass “combines the optical qualities of glass with a fluidity only Apple can achieve, as it transforms depending on your content or context,” according to Alan Dye, Apple’s VP of Human Interface Design. “It lays the foundation for new experiences in the future and, ultimately, it makes even the simplest of interactions more fun and magical.”

Apple calls Liquid Glass its “broadest software design update ever,” taking inspiration from the Vision Pro’s AR interfaces with heavy doses of transparency and glass shine effects everywhere. But recent beta releases have slightly toned down the glass effect with more frost applied for readability.

Mark Gurman has reported for Bloomberg that the glass concept will also extend to its hardware, like the “Glasswing” 20th anniversary iPhone in 2027 that’s rumored to have slim bezels, curved glass sides all around, and no cutout section in the screen.

That unified approach could apply to rumored products like a slimmer iPhone “Air,” a foldable iPhone, and entirely new types of devices like a potential smart home display or smart glasses.

When former chief design officer Jony Ive left Apple, the company announced that Dye and Evans Hankey, who headed up hardware, would report to Williams. Hankey eventually left Apple and is now working on OpenAI’s design team following its acquisition of Ive’s hardware company.


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Twitter's Original Co-Founder’s New Messaging App Works Without an Internet Connection

Having a secure way to communicate, especially in conflict zones, is more important than ever. When authorities or the occupying power feel threatened, they shut down networks, block apps, and surveil everything, going to great lengths to suppress dissent.

Against this bleak backdrop, Jack Dorsey, co-founder of Twitter, has launched an open source project. It's a decentralized messaging app that works offline without needing the internet or cellular networks.

bitchat: What to Expect?

Twitter's Original Co-Founder’s New Messaging App Works Without an Internet Connection

Built with offline and physical proximity use in mind, bitchat enables secure, peer-to-peer messaging by connecting nearby devices via Bluetooth LE Mesh Networking, allowing messages to hop between phones without involving conventional network connectivity.

bitchat’s architecture depends on a decentralized mesh in which each device simultaneously acts as both a node (client) and relay (server), where each device broadcasts and receives encrypted message packets using Bluetooth LE, enabling multi-hop communication without central servers.

As for its features, bitchat requires no accounts or phone numbers, supports IRC-style commands for easy navigation, enables group chats with channel management, and offers an emergency wipe option to instantly clear all data. It also includes performance optimizations like message compression and adaptive battery modes.

If you ask me, the features it provides can actually be useful for people who are in places where their government can’t be trusted and are facing constant surveillance, censorship, and sudden internet shutdowns that block normal communication channels, e.g., during protests, unlawful crackdowns, armed conflicts, or other emergencies.

Get bitchat

The app is currently in the testing phase via TestFlight (the beta spots are currently full) and is only available for iOS and macOS right now. There’s no word on an Android version yet.

The source code is hosted on GitHub as an Unlicense project. You can also check out the detailed whitepaper for more information on the underlying bits.

Explore bitchat


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2K Games has unveiled the cover star for NBA 2K26’s Standard Edition, and — to the shock of no one — it’s Shai Gilgeous-Alexander.

Suppose you’ve watched any ball during the 2024-25 NBA season: You’d understand immediately why this decision was a no-brainer. In the 2024-25 season, Gilgeous-Alexander led the league in scoring, snagging 32.7 points per game, earning him the coveted scoring title.

Additionally, SGA was named the NBA MVP, and became an NBA Finals MVP after winning his first NBA Championship. The historic season made Gilgeous-Alexander only the fourth player in NBA history to win MVP and Finals MVP, and obtain the league’s scoring title all in the same season. The other three players? Kareem Abdul-Jabbar, Shaquille O’Neal, and Michael Jordan, the latter of whom did it four times throughout the ’90s.

While there hasn’t been any official word yet on other editions of NBA 2K26 for sale, players can expect to see various versions of the game announced soon, following its historical trend of releasing two-to-four different editions of the game annually.

NBA 2K26 hasn’t received an official release date yet, but the game typically launches in the first week of September, so fans can probably expect it to follow that trend as well.


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