Well, this was when I was like 6 or so; I can't fault the school system.
boatswain
I'm confused: you say there's no such thing as tides, and then explain what tides are?
I would think an enameled skillet would not provide any extra iron; the glass that the enamel is made of forms a barrier between the iron and everything else. That's nice because you don't have to worry about it rusting any more, but it also means no iron in your food.
I don't think that counts as "commonly known"
I remember thinking that women gave birth to girls and men gave birth to boys, and being really worried because I (as a guy) didn't want to give birth.
They lost me at what they did to my boy Radagast.
Clearly, people who classify themselves as "poor as dirt" should not be allowed to spend money on anything they consider fun.
I'm actually really happy with how world building went. I came up with a basic idea: a world where magic and non-humans hadn't existed for thousands of years, but suddenly magic begins to return--kind of like Shadowrun, but without the cyberpunk. Then I added in a group modeled vaguely on the Overseers from Dishonored to be a force of anti-magic social sentiment.
The next step was a couple of prequel oneshots. Since I'm bad at oneshots, those ended up being 4-5 sessions each. They were set about 30 and then about 15 years before the return of magic, and allowed the players to become familiar with the basic setting and to introduce some places and characters.
The crucial step was then doing a few rounds of Microscope with the players. Using that as a worlbuilding tool after we already built a shaded understanding of the basics of the world allowed us to collaboratively generate a really detailed and interesting history.
Between the oneshots and Microscope, the players are all really invested in the world they're playing in. I can throw out references to things and they actually catch them and are excited by them, because they're either things that their oneshot characters did or experienced, or they're things they created themselves in Microscope.
Needless to say this all made for tons of notes in Obsidian.
Don't use your personal laptop for work. Don't use your work laptop for personal stuff.
Working through the new Guild Wars 2 expansion. Once I'm done with that, it'll probably be back to Baldur's Gate 3, though that might change if it takes me long enough that the new Cyberpunk DLC is out.
That's like saying sunrise doesn't exist because the sun is relatively stationary while the earth revolves on its axis. Sunrise and tides are the names we give to how we experience these things.
Subjective experience cannot be wrong or right; it simply is. Interpretation of that experience can be wrong or right. Either way, the experience still happened.