boatswain

joined 2 years ago
[–] boatswain 2 points 17 hours ago

NIST says 2035 should be the target date for organizations to get to something quantum resistant. The talk I saw at DefCon this year laid out a very convincing argument that due to advancements in the implementation of Shorr's, as well as one other algorithm, that's not an aggressive enough target and we should really be shooting for 2030. Apparently IBM has never missed a target date, and they're looking at having enough logical Qubits by 2032 or so.

[–] boatswain 2 points 5 days ago

Don't have a USB device to plug into it at the moment; I'm traveling. I'll check when I get home in a week and change though

[–] boatswain 1 points 5 days ago (2 children)

Yeah, searched around in the settings and in developer options for a bit and didn't see anything that looked like it.

[–] boatswain 3 points 5 days ago (4 children)

What Android version is that screenshot from? I don't see that option on Android 16.

[–] boatswain 1 points 5 days ago

Still seems like voodoo to me

[–] boatswain 2 points 6 days ago (4 children)

I've heard this before but I still can't wrap my head around why some money counts and some doesn't

[–] boatswain 1 points 1 week ago (1 children)

This is the opposite of bag holding though, isn't it? Since it's an expanded offering to sell?

[–] boatswain 4 points 1 week ago

He got it right (which makes sense; he coined the term); OP didn't.

[–] boatswain 3 points 2 weeks ago

I am aware, but the person I'm replying to mentioned a specific device, which I also have.

[–] boatswain 4 points 2 weeks ago
[–] boatswain 8 points 2 weeks ago (5 children)

Where was it? Haven't find it on mine

[–] boatswain 6 points 3 weeks ago

It says right there in the thumbnail: it's mm-wave radio. They're radios that talk to each other and form a mesh network.

5
submitted 8 months ago* (last edited 8 months ago) by boatswain to c/cybersecurity
 

Looks like they're pretty concerned with the possibility of mass discrimination by AI, perhaps in the wake of the news about United Healthcare using AI to decline coverage. This could be useful to people:

If you believe that you or someone you know has been subjected to unlawful discrimination due to a health care provider’s or health insurance plan’s use of AI, please let us know by submitting a complaint to my office: https://ocrportal.hhs.gov/

 

Hi all, I recently got into the world of ergo mech by borrowing a friend's old Iris v2, and I really love how powerful and customizable things can be with QMK firmware.

Recently, my old n52te has started to show signs of age after a dozen or so years of abuse. If you're not familiar, they look like this:

There's definitely stuff that could be improved on--just being able to build your own firmware for it would be amazing. Having one or two more thumb buttons for layers would be sweet as well.

The community of ergo mech keyboard builders are doing some super cool things with 3d printed builds and all kinds of neat stuff. Since I've just been dipping my toes in, my question is: does anyone know of any good replacements for my n52te? Is this something anyone has tried tinkering around with?

Thanks!

 

I'm trying to figure out the best way to deal with some homebrew stuff I'll be dealing with in my 5e campaign.

If you're not familiar with Ancestral Weapons, it's a pretty cool system that gives you the ability to have weapons that level up with your players. The players get points periodically that they can spend on upgrades to their weapons.

I'll be using a variation of this setup in my campaign, and I'm trying to figure out the best way to do so. My initial thought was a scene for each character's weapon, with some Monk's Active Tiles to handle a "talent tree" kind of interface where a player could select and then lock in which powers they want.

That doesn't really take care of updating the item itself though, which means that the players would have to update things manually ("oh, I need to make this sword +2 now" for example) after using the scene as a kind of calculator.

So maybe there's a better way: make the weapons Actors of their own, with special character sheets or something? Or maybe there's an existing mod I can use? Any thoughts or suggestions on the best way forward are appreciated.

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